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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Egonz4
376
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Posted - 2014.06.23 04:32:00 -
[1] - Quote
Is it possible rattati?
Master of The Flaylock
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Vitharr Foebane
Terminal Courtesy
1479
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Posted - 2014.06.23 05:38:00 -
[2] - Quote
no, No, NO aka P*SS OFF aka dont touch commandos
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
160
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Posted - 2014.06.23 07:12:00 -
[3] - Quote
how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! |
Lorhak Gannarsein
Legio DXIV
3704
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Posted - 2014.06.23 08:05:00 -
[4] - Quote
Bad idea.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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CHANCEtheChAn
0uter.Heaven
433
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Posted - 2014.06.23 08:30:00 -
[5] - Quote
Seymour KrelbornX wrote:how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot"
Here's to throwing Cores with L2
And flux's with Push To Talk
Hmmm. The Meta is strong with this one...
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Yoma Carrim
Last VenDetta. Dark Taboo
579
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Posted - 2014.06.23 10:44:00 -
[6] - Quote
Egonz4 wrote:Is it possible rattati? I would rather not delete the commando
Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current highs and lows, maybe a buff to CPU/PG
And then retool their bonus to make them the obvious choice for squad lead.
We need a battlefield leader specialization why not use the commando's?
Oh Heck
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
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Posted - 2014.06.23 10:59:00 -
[7] - Quote
Yoma Carrim wrote:Egonz4 wrote:Is it possible rattati? I would rather not delete the commando Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current highs and lows, maybe a buff to CPU/PG And then retool their bonus to make them the obvious choice for squad lead. We need a battlefield leader specialization why not use the commando's?
That goes to the crusader |
Yoma Carrim
Last VenDetta. Dark Taboo
579
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Posted - 2014.06.23 11:04:00 -
[8] - Quote
Roger Cordill wrote:Yoma Carrim wrote:Egonz4 wrote:Is it possible rattati? I would rather not delete the commando Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current highs and lows, maybe a buff to CPU/PG And then retool their bonus to make them the obvious choice for squad lead. We need a battlefield leader specialization why not use the commando's? That goes to the crusader We don't have it yet so I was using the commando as a stop gap measure.
Ether that or we turn it into a stealth heavy and that in in of itself is a Sh*t show waiting to happen.
The Commando needs a new specialization but lets not delete it.
Oh Heck
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1977
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Posted - 2014.06.23 11:04:00 -
[9] - Quote
Roger Cordill wrote:Yoma Carrim wrote:Egonz4 wrote:Is it possible rattati? I would rather not delete the commando Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current highs and lows, maybe a buff to CPU/PG And then retool their bonus to make them the obvious choice for squad lead. We need a battlefield leader specialization why not use the commando's? That goes to the crusader Look how well that exists.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3547
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Posted - 2014.06.23 17:32:00 -
[10] - Quote
Considering we are not likely to get much of anything in terms of new content, it is a terrible idea to delete any of the content we have!
Tweak it sure, but we don't have enough toys as it is!
Otherwise agree that medium frames need some serious work and that should be the focus of the next hotfix.
(The godfather of tactical logistics)
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
693
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Posted - 2014.06.23 19:10:00 -
[11] - Quote
dont mess wih commandos |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
166
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Posted - 2014.06.23 20:07:00 -
[12] - Quote
CHANCEtheChAn wrote:Seymour KrelbornX wrote:how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot" Here's to throwing Cores with L2 And flux's with Push To Talk
derpa derpa derpa..... you would select the slot the same way you select equipment... -1 to you sir for lack of any imagination. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
44
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Posted - 2014.06.24 02:35:00 -
[13] - Quote
Keep it how it is, buff 1st and 2nd weapons and add an extra gel remade slot, also increase healing rate by a bit
SPAWN.KILL.DIE.RESPAWN.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
910
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Posted - 2014.06.24 02:56:00 -
[14] - Quote
no commandos are the battlecruisers of dust where assaults are the heavy assault cruisers.
edit: rattati you have my permission to ban and delete any people who suggest extra grenade slots.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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CHANCEtheChAn
0uter.Heaven
442
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Posted - 2014.06.24 04:21:00 -
[15] - Quote
Seymour KrelbornX wrote:CHANCEtheChAn wrote:Seymour KrelbornX wrote:how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot" Here's to throwing Cores with L2 And flux's with Push To Talk derpa derpa derpa..... you would select the slot the same way you select equipment... -1 to you sir for lack of any imagination.
That would be impossible without an actual patch
Its why I trolled
To put the extra grenade in the radial menu would be not only a HUD change, but an equipment code change
It won't happen
Because CCP can't make it happen
Hmmm. The Meta is strong with this one...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11078
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Posted - 2014.06.24 04:23:00 -
[16] - Quote
CHANCEtheChAn wrote:Seymour KrelbornX wrote:CHANCEtheChAn wrote:Seymour KrelbornX wrote:how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot" Here's to throwing Cores with L2 And flux's with Push To Talk derpa derpa derpa..... you would select the slot the same way you select equipment... -1 to you sir for lack of any imagination. That would be impossible without an actual patch Its why I trolled To put the extra grenade in the radial menu would be not only a HUD change, but an equipment code change It won't happen Because CCP can't make it happen
Actually CCP Rattati confirmed that Client side patches are entirely possible......
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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CCP Rattati
C C P C C P Alliance
3096
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Posted - 2014.06.24 04:56:00 -
[17] - Quote
DUST 514 No double grenades No double weapon assault Not removing Commandos
I replied to a topic like this before, let's all remember these definitive answers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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OP FOTM
Commando Perkone Caldari State
3
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Posted - 2014.06.24 04:57:00 -
[18] - Quote
we are all 100% ok if you don't even bother replying to these kinds of threads rattati... |
Guiltless D667
39
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Posted - 2014.06.24 05:02:00 -
[19] - Quote
Why not another sidearm slot instead?
edit:nvm Rattai killed the dream
A Strange Game.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3888
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Posted - 2014.06.24 05:03:00 -
[20] - Quote
Idea buff CPU/PG
Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea]
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Guiltless D667
39
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Posted - 2014.06.24 05:10:00 -
[21] - Quote
Bojo The Mighty wrote:Idea buff CPU/PG Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea] You can give them all the CPU/PG buffs they want, it still doesn't make them have much appeal or operate differently than a basic mid frame compare to the other suits
maybe a new piece of equipment that only assaults can use but that would probably never happen that this point.
A Strange Game.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3888
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Posted - 2014.06.24 06:20:00 -
[22] - Quote
Guiltless D667 wrote:Bojo The Mighty wrote:Idea buff CPU/PG Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea] You can give them all the CPU/PG buffs they want, it still doesn't make them have much appeal or operate differently than a basic mid frame compare to the other suits maybe a new piece of equipment that only assaults can use but that would probably never happen that this point. It's not supposed to have a niche role like the others it's supposed to be pretty diverse. It should be able to do a little of everything or better built for overall fighting. What made Assaults so appealing in the previous builds? The fact that scouts were borderline broke, that heavies were too slow for FPS, and that the Assault was juuuust right.
The Assault doesn't need to be something special from the medium frame. The scout is no different from the light frame. It needs to be like the 3rd bear's porridge and be just right: good at a little bit of everything.
I'm not saying it's a definitive fix but play around with CPU/PG and let's see how it takes. Maybe a little more flexibility on the suit in terms of what it can fit means more flexibility in it's power on the battlefield. When Callogis took the CPU nerf it took the bite out of them. Maybe then adding CPU + PG to the Assault can rejuvenate it.
Scouts were given a CPU/PG buff in 1.8. Look what happened with that.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Lynn Beck
NoGameNoLife
1901
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Posted - 2014.06.24 06:43:00 -
[23] - Quote
Scouts gain bonuses directly to the suit.
Sentinels gain bonuses directly to their HP.
Assaults gain weapon bonuses, which only work when you fit that weapon(imagine a Galassault with a AR/IonPistol)
Also, each other class has 3 bonuses: role, racial #1 and #2.
Assaults get 1 racial, and 1 role, so if you AREN'T fitting fully racial weapons, then you are better off with a comparable Scout, as it gains better bonuses, better regen, and negligibly lower Hp.
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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DeathwindRising
ROGUE RELICS
371
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Posted - 2014.06.24 07:48:00 -
[24] - Quote
TLDR: increase base dropsuit scan range and precision for all assaults. move all the scout bonuses over to their respective modules
if assaults are supposed to be diverse and jack of all trades, then could we increase their scan range and precision so they can detect undampened medium suits and heavy suits at range thats at least functional?
right now the only class with functioning dropsuit scans are scouts. give it to assaults but leave their scan profile as is. at least then we can hunt enemies that arent already within arms reach. assaults need better passive scans in order to more effectively engage enemy targets.
assaults should have thats better than scouts are hp and firepower, while worse than scouts at speed and stealth
assaults should be faster and have better scans (range and precision) than sentinels while having worse hp and firepower
that would put assaults squarely in between both sentinels and scouts in terms of being a diverse role able to be adapted to a broad range of situations. |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
10
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Posted - 2014.06.24 07:57:00 -
[25] - Quote
Never! Commando for life!!!
Minmatar commando
Special Attack : Falco Punch
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Beren Hurin
Onslaught Inc RISE of LEGION
2439
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Posted - 2014.06.24 11:58:00 -
[26] - Quote
Shield impairment! |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8555
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Posted - 2014.06.24 16:56:00 -
[27] - Quote
CCP Rattati wrote:DUST 514 No double grenades No double weapon assault Not removing Commandos
I replied to a topic like this before, let's all remember these definitive answers. Key phrase there is "DUST 514." It's hard not to be a bit nervous even in Dust when it appears the Commando isn't even on the current road map for Legion.
Amarr are the good guys.
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Guiltless D667
39
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Posted - 2014.06.24 22:59:00 -
[28] - Quote
Bojo The Mighty wrote:Guiltless D667 wrote:Bojo The Mighty wrote:Idea buff CPU/PG Give steroids to the krill and let's play mad scientist and see how they adapt. [/perfect idea] You can give them all the CPU/PG buffs they want, it still doesn't make them have much appeal or operate differently than a basic mid frame compare to the other suits maybe a new piece of equipment that only assaults can use but that would probably never happen that this point. It's not supposed to have a niche role like the others it's supposed to be pretty diverse. It should be able to do a little of everything or better built for overall fighting. What made Assaults so appealing in the previous builds? The fact that scouts were borderline broke, that heavies were too slow for FPS, and that the Assault was juuuust right. The Assault doesn't need to be something special from the medium frame. The scout is no different from the light frame. It needs to be like the 3rd bear's porridge and be just right: good at a little bit of everything. I'm not saying it's a definitive fix but play around with CPU/PG and let's see how it takes. Maybe a little more flexibility on the suit in terms of what it can fit means more flexibility in it's power on the battlefield. When Callogis took the CPU nerf it took the bite out of them. Maybe then adding CPU + PG to the Assault can rejuvenate it. Scouts were given a CPU/PG buff in 1.8. Look what happened with that.
The assault suits are so right that no one uses them because there's nothing about them that another suit cant do with less investment and more benefits.All assault are right now are frames with fair mobility and total EHP values that you can find similar or just comparable other suits such commandos, scouts,logis while having nothing else besides weapon skill bonuses that are soooo passive they arent worth the millions of SP.(see cal assault)
Scouts were give CPU+PG AND new equipment and look what happened.I dont remember ever seeing scouts used much before 1.8, even myself as an example never used the scouts much(I had had minmatar basic scout to 3) though iv dabbled in the practices of the suit such as playing sneaky but the suit was never special to me until 1.8,I could do everything the suit could do in a minmatar mid frame beside deep radar dampning and a bit more.
My point is you use a suit to fit your means and the assault suit isn't used much because the means are meet with better suits for the job and what makes them special is the selling point.
Do you think scouts would as popular in game today, if it wasn't for the cloak?
Pardon if i sound vague, I dont really know how explain things, one of my weaknesses.
A Strange Game.
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2363
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Posted - 2014.06.25 00:26:00 -
[29] - Quote
CCP Rattati wrote:DUST 514 No double grenades No double weapon assault Not removing Commandos
I replied to a topic like this before, let's all remember these definitive answers. But Four Core Locus grenades was so appealing.
Tanker/Logi
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
58
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Posted - 2014.06.25 11:21:00 -
[30] - Quote
There should've been LMGs.
Assault: 2 light weapon slots Commando: 1 Medium weapon(LMG) slot and 1 sidearm slot |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1678
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Posted - 2014.06.25 12:05:00 -
[31] - Quote
Mordecai Snake wrote:There should've been LMGs.
Assault: 2 light weapon slots Commando: 1 Medium weapon(LMG) slot and 1 sidearm slot That's not a commando. That's a support gunner in a modern fire team.
Buff assault speed, standard movement but not sprinting speed. They are supposed to be for attacking and pushing. You can't properly push with heavies, they are too slow. You use them as door - kickers and choke point blockers. Scouts are too flimsy to push objectives. Logi are supposed to be backup. Assaults don't excel because their role as envisioned seems to be "a little bit of everything" which leaves them in a rather schizophrenic state.
I believe the mission of the assault should be that of a marine corps rifleman: Locate, close with and destroy the enemy by fire and maneuver. Heavies fill the second half if said mission very well: repel the enemy assault by fire and close combat.
The assaults should be faster tactical movement where scouts are sprinters for maneuverability rather than high mobility. Speed kills, as any scout can tell you. Also buffing an assault's detection so he can consistently detect fatties before they start firing might be important. Maybe. The ability to detect undampened medium and heavy things BEFORE the surprise butt sex could give more players a reason to run assault. |
Fox Gaden
Immortal Guides
3830
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Posted - 2014.06.25 15:53:00 -
[32] - Quote
CCP Rattati wrote:DUST 514 No double grenades No double weapon assault Not removing Commandos
I replied to a topic like this before, let's all remember these definitive answers. +1 for definitive answers. It is good to know the parameters we operate under.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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