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Maken Tosch
DUST University Ivy League
8801
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Posted - 2014.06.23 03:51:00 -
[1] - Quote
As we now enter a new phase of development called Legion, I can't help but wonder on what the players of Legion are going to face once the Eve-Legion connection, the secondary market, and industry are finally established. This sense of wondering also reminded me of what I have seen happen in Eve Online.
The battle of Asakai, the battle B-R5RB, the battle of 6VDT, the Halloween War, the First Great War, and many others like them are constant reminders of the reality of warfare in New Eden and how it parallels with the reality of warfare in the real world.
War has always been a numbers game and it always will be. One of the objectives of war is to inflict the maximum amount of damage to the enemy while keeping loses on your side to an absolute minimum. The other objective is to starve your enemy of their resources while increasing your own. One additional objective is to make the most of what little resources you have. But this is not strictly limited to warfare.
With industry and the secondary market one day eventually coming together and working in Legion, if that were to happen, the market forces will force every corp to adapt.
If prices spike in New Eden, corporations will look for ways to increase the efficiency of their fighting forces and that of their logistics chains. We see a parallel to this in the real world. If the price of a bullet increases, a gun owner will make sure that every shot counts as those shots become expensive. If resources become scarce such as the price of oil, airline companies will scramble to find way to cut the cost of using oil. Delta Airlines for example, having the foresight of expecting an oil price spike in the US, decided to acquire their very own oil refinery. When the price of oil finally reached record highs in the recent decade, Delta was seeing massive profit through both savings of fuel and from selling their oil to the other leading airline competitors.
The US military, having to deal with the relatively high cost of aluminum or its scarcity, designed the A-10 Thunderbolt to catch and store the expended aluminum shells for later use. In addition to that, the US Navy has recently developed a stealth destroyer that will use a combination of drones, lasers, rail guns, and even uses a process that converts sea water into fuel to power it and therefore reducing or nearly completely eliminating its dependence on fossil fuels. It is also designed to function with a much smaller crew of about 150 compared to about 250 for a modern day destroyer.
This is similar to Eve Online where corporations rearrange their supply chains in ways that ensure their security as a leading competitor. Key systems that house their capital ship assembly arrays become more closely guarded as corps find better and more secure ways to bring in the resources needed to create more Titans and Dreadnaughts while battles of attrition are fought to widdle down the enemy's resources.
And while wars break out, the demand for resources increases. When such demand increases, so does the price. Certain commodities start moving around more often. But what happens when the demand drops? The prices fall of course. But those who profit from such a demand will find ways to encourage the demand. OPEC, the Organization of Petroleum Exporting Countries, was formed to secretly manipulate the price of crude oil and to encourage the dependency of oil for a long time. A similar thing happened in Eve Online shortly after Burn Jita in April 2012 when OTEC, the Organization of Technetium Exporting Corporations, was formed to force industrialist players to continue buying exhumer-class mining ships that could only be manufactured with a key mineral that these null-sec alliances held control over while paying Eve players to gank those miners. It was short lived but the impact left a mark throughout New Eden.
The Battle of Asakai, B-R5Rb, and 6VDT are similar to real world conflicts in many ways as well. Leaders in Eve Online would call in old players who were not actively playing the game to reactivate their accounts even for just one day so that they can join the fight and hope they can turn the tide of the battle. These leaders even go as far as paying those players with real-world money to cover the accounts if needed. A very striking parallel to the real world conflicts where nations' leaders call in their reserve troops to help out the main troops.
Since Legion, if it ever gets the green light from Hilmar, is about to join this world of New Eden, a question came to my mind. A burning question. Don't try to answer this question so lightly as this is a burning question.
How prepared are the typical FPS players for what they are about to see when they enter a world like New Eden?
Don't use Dust as an example as we now know that Dust won't ever become the game we want it to be. It doesn't have the level of connectivity that Legion will offer. It won't have a secondary market and certainly won't have an industry system in place. It's just another lobby shooter at this point.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11033
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Posted - 2014.06.23 04:18:00 -
[2] - Quote
Depending on who you ask we've already had some climactic wars, that while going unknown by an uncaring EVE community have shaped the one in Dust.
Just look back and reads God's Architect's renditions of the Molden Heath wars, he does a great job on accounting the battles and making them seem epic in scale, though of course his exposition and exaggeration makes much of that non canon.
I could account what I would consider was the Imperial Guard's Dal-amo in great detail, summarising the intial work that was done to form certain channels, organise squads, approach large corporations for support, the battles themselves, the after effects on EVE, and of course the inevitable resurgence of the Minmatar and their campaign to dominance.
It's all in perspective.
Most people I tell this to/ suggest this happened scoff and counter with a "FW is insignificant and uncompetitive"....... I assure you that back then, for those involved in the war it was a bitter as any organised PC conflicts if not more so as plexing was happening around the clock on all timezones.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
548
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Posted - 2014.06.23 04:19:00 -
[3] - Quote
Maken Tosch wrote: How prepared are the typical FPS players for what they are about to see when they enter a world like New Eden?
They aren-Št.
Some people want them to be trained to be prepared, pushing the game one way.
Some people don-Št want to bother with it.
CCP doesn-Št seem to think this is important right now. And depending on the economy model, it won-Št be important at all.
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Faquira Bleuetta
Tal-Romon Legion Amarr Empire
397
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Posted - 2014.06.23 06:22:00 -
[4] - Quote
New Eden - A Reflection of Real World = high lvl OP Pros using fotm collecting tears of noob by raping them hard. |
TechMechMeds
Inner.Hell
3685
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Posted - 2014.06.25 13:50:00 -
[5] - Quote
They aren't.
People can't even handle planetside 2 let alone an fps properly linked with eve or eve itself.
I will spam your face with aurum proto.
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TechMechMeds
Inner.Hell
3685
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Posted - 2014.06.25 14:08:00 -
[6] - Quote
The ultimate quip is casuals who want to pick up and play vs players who are sick of hitting 'the end game' and want something that rewards time spent and is persistent.
Unfortunatley, casuals never seem to realise when a game they are playing is not for them.
I will spam your face with aurum proto.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
372
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Posted - 2014.06.25 15:34:00 -
[7] - Quote
I assume you want a detailed answer, in which case, I'll give you one: It depends on how you define typical FPS player. Seeing as though the stereotype is a guy who wants to kick it and do 5 minutes of killing, then go drink with his friends (read: a dude bro) is not, and will NEVER be ready for Legion, nor EVE. Hell, simply showing them the market or the fact that dying makes you lose **** will turn them off, or confuse them to oblivion.
Now, for a real gamer (read: the guy or girl who reads/watches/makes content about games, plays games a lot during their free time, and plays games to their late 30's and beyond, having played all types of games from all genres, as well as experienced all sorts of difficulties of games), even then, I doubt they will be ready. They might be better off figuring out the basics (read: wtf the neocom is and what's inside of it), but for actual war? Hell no.
There's a certain mindset you need for these insanely fascinating games, the New Eden mentality. Without that, you're SOL. You need to know the simple rules of New Eden, as well as being able to think like us, otherwise, you're just ******. We are the prime community of badasses, assholes, douches, and overall geniuses (with a side of neckbeards) for a video game (well, video game franchise) in the world imo. People look to us for The insanity. People still asks me (because I tell people how badass our fights, wars, thefts, etc. are, and how we hate each other so much in game, and hardly (if at all) trust each other, yet can pull off such things together. They ask me how we do it. I simply tell them "Well, I wasn't there all the time, but I was there some of the times. And As for how, I don't know. All I can say is that we HTFU and decide to kill the bitches at the other end of our barrels :D"
Is that a good enough answer for you? |
TechMechMeds
Inner.Hell
3689
|
Posted - 2014.06.25 15:52:00 -
[8] - Quote
Roger Cordill wrote:I assume you want a detailed answer, in which case, I'll give you one: It depends on how you define typical FPS player. Seeing as though the stereotype is a guy who wants to kick it and do 5 minutes of killing, then go drink with his friends (read: a dude bro) is not, and will NEVER be ready for Legion, nor EVE. Hell, simply showing them the market or the fact that dying makes you lose **** will turn them off, or confuse them to oblivion.
Now, for a real gamer (read: the guy or girl who reads/watches/makes content about games, plays games a lot during their free time, and plays games to their late 30's and beyond, having played all types of games from all genres, as well as experienced all sorts of difficulties of games), even then, I doubt they will be ready. They might be better off figuring out the basics (read: wtf the neocom is and what's inside of it), but for actual war? Hell no.
There's a certain mindset you need for these insanely fascinating games, the New Eden mentality. Without that, you're SOL. You need to know the simple rules of New Eden, as well as being able to think like us, otherwise, you're just ******. We are the prime community of badasses, assholes, douches, and overall geniuses (with a side of neckbeards) for a video game (well, video game franchise) in the world imo. People look to us for The insanity. People still asks me (because I tell people how badass our fights, wars, thefts, etc. are, and how we hate each other so much in game, and hardly (if at all) trust each other, yet can pull off such things together. They ask me how we do it. I simply tell them "Well, I wasn't there all the time, but I was there some of the times. And As for how, I don't know. All I can say is that we HTFU and decide to kill the bitches at the other end of our barrels :D"
Is that a good enough answer for you?
A new Eden no (yes).
I will spam your face with aurum proto.
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Maken Tosch
DUST University Ivy League
8809
|
Posted - 2014.06.25 17:42:00 -
[9] - Quote
Roger Cordill wrote:I assume you want a detailed answer, in which case, I'll give you one: It depends on how you define typical FPS player. Seeing as though the stereotype is a guy who wants to kick it and do 5 minutes of killing, then go drink with his friends (read: a dude bro) is not, and will NEVER be ready for Legion, nor EVE. Hell, simply showing them the market or the fact that dying makes you lose **** will turn them off, or confuse them to oblivion.
Now, for a real gamer (read: the guy or girl who reads/watches/makes content about games, plays games a lot during their free time, and plays games to their late 30's and beyond, having played all types of games from all genres, as well as experienced all sorts of difficulties of games), even then, I doubt they will be ready. They might be better off figuring out the basics (read: wtf the neocom is and what's inside of it), but for actual war? Hell no.
There's a certain mindset you need for these insanely fascinating games, the New Eden mentality. Without that, you're SOL. You need to know the simple rules of New Eden, as well as being able to think like us, otherwise, you're just ******. We are the prime community of badasses, assholes, douches, and overall geniuses (with a side of neckbeards) for a video game (well, video game franchise) in the world imo. People look to us for The insanity. People still asks me (because I tell people how badass our fights, wars, thefts, etc. are, and how we hate each other so much in game, and hardly (if at all) trust each other, yet can pull off such things together. They ask me how we do it. I simply tell them "Well, I wasn't there all the time, but I was there some of the times. And As for how, I don't know. All I can say is that we HTFU and decide to kill the bitches at the other end of our barrels :D"
Is that a good enough answer for you?
Looks like you gave me the correct answer.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
375
|
Posted - 2014.06.25 20:54:00 -
[10] - Quote
Maken Tosch wrote:Roger Cordill wrote:I assume you want a detailed answer, in which case, I'll give you one: It depends on how you define typical FPS player. Seeing as though the stereotype is a guy who wants to kick it and do 5 minutes of killing, then go drink with his friends (read: a dude bro) is not, and will NEVER be ready for Legion, nor EVE. Hell, simply showing them the market or the fact that dying makes you lose **** will turn them off, or confuse them to oblivion.
Now, for a real gamer (read: the guy or girl who reads/watches/makes content about games, plays games a lot during their free time, and plays games to their late 30's and beyond, having played all types of games from all genres, as well as experienced all sorts of difficulties of games), even then, I doubt they will be ready. They might be better off figuring out the basics (read: wtf the neocom is and what's inside of it), but for actual war? Hell no.
There's a certain mindset you need for these insanely fascinating games, the New Eden mentality. Without that, you're SOL. You need to know the simple rules of New Eden, as well as being able to think like us, otherwise, you're just ******. We are the prime community of badasses, assholes, douches, and overall geniuses (with a side of neckbeards) for a video game (well, video game franchise) in the world imo. People look to us for The insanity. People still asks me (because I tell people how badass our fights, wars, thefts, etc. are, and how we hate each other so much in game, and hardly (if at all) trust each other, yet can pull off such things together. They ask me how we do it. I simply tell them "Well, I wasn't there all the time, but I was there some of the times. And As for how, I don't know. All I can say is that we HTFU and decide to kill the bitches at the other end of our barrels :D"
Is that a good enough answer for you? Looks like you gave me the correct answer.
Oh good, I thouhgt you would have took that as just rambling |
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