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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1367
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Posted - 2014.06.22 03:46:00 -
[1] - Quote
GalScouts were broken, but the nerfs they got went justified. GalScouts should be hard to find, but not hard to find with so much health. But directly restricting their fitting options, or giving them useless bonuses, makes them worthless. If they want to stack plates, they should be able to. So let's look at the plates themselves.
Light frames are built for speed and agility. They aren't very strong, as indicated by their low melee damage, but they can run fast and run far. Heavy suits are all about carrying heavy stuff. Slap them full of plates, they keep on trucking. Basically light suits are runners, very thin and weak but light and fast, and heavies are strongmen, able to lift and move lots of weight but not exactly mobile.
So, let's change how armor plate penalties apply. Medium suits would have armor speed penalties as they are now. Light suits (including scouts) would suffer double penalties. Heavies would only suffer half penalties.
This reflects that scouts are light and nimble, but they can't take a lot of weight, which slows them down much more than the heavier stockier suits. Heavies get half the penalty, because they are built with two spines and other augmentations in order to take that weight, and so loading them with plates is not as detrimental to their top speed like the lighter suits. Mediums are in the middle.
This means a GalScout loaded with plates moves very slow, and cannot take advantage of the speed scouts rely on to survive. It buffs heavies slightly, because they can move faster, but they weren't exactly speed demons to begin with, and this simply helps them with some of their mobility issues.
Calmanndo user with nova knives: Because someone has to do it.
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SAIRAX SIS
Nyain San General Tso's Alliance
79
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Posted - 2014.06.22 03:49:00 -
[2] - Quote
NO Cal Scouts and Sentinels are OP than Gal Scout...
hi :) yoroshiku ne !
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BL4CKST4R
Villore Sec Ops Gallente Federation
2838
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Posted - 2014.06.22 05:27:00 -
[3] - Quote
Gal scouts already suck what else do you want.
supercalifragilisticexpialidocious
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1368
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Posted - 2014.06.22 06:28:00 -
[4] - Quote
For them to get back their dampening and range bonuses. That wasn't the problem.
Calmanndo user with nova knives: Because someone has to do it.
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Kallas Hallytyr
Skullbreakers
491
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Posted - 2014.06.22 13:54:00 -
[5] - Quote
Alena Ventrallis wrote:For them to get back their dampening and range bonuses. That wasn't the problem.
Exactly. That's the entire reason I went GalScout (in 1.4 damnit!) and then I got needed because of brick tanking pricks. I could definitely see some changes, but it should focus on the problem:
- could remove the built-in passive reps: god knows I love it, but its part of the problem that brick tankers can ignore any self repair. - reduce base EHP, but that impacts too heavily on the non brick tankers again. - implement some form of cloak distortion that degrades cloak time/visibility depending on suit Shields/Armour/EHP. - modify modules such that light, medium and heavy frames have access to different ones.
Just spitballing... |
Harpyja
Molon Labe. General Tso's Alliance
1909
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Posted - 2014.06.22 14:21:00 -
[6] - Quote
SAIRAX SIS wrote:NO Cal Scouts and Sentinels are OP than Gal Scout... Tell that to those Gal Scouts that have as much, if not more, EHP than my Amarr assault (725). They can run faster, see better, become invisible, and are harder to detect than my Amarr assault.
Yep, definitely not overperforming
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1372
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Posted - 2014.06.22 21:28:00 -
[7] - Quote
With the changes proposed here, galscouts could return to being hard to find and decent at detecting, but suffering if plates are piled on to the frame. It also helps out heavies who have mobility problems some. This encourages galscouts to use reactive and ferroscale plates instead, allowing them to be nimble and fast, while still using their racial tank and being easier to kill, in line with its suit size.
Calmanndo user with nova knives: Because someone has to do it.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3885
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Posted - 2014.06.23 02:50:00 -
[8] - Quote
I would love for old bonuses back on the Galscout and a deterrent to tanking but..... There is nothing to deter a Calscout from shield tanking, thus the weed known as Caldari Scout will bloom with very bad seeds. While we're at it lets talk about how this could effect the Amarr Scout and how to also stop tanking (shield and armor) on scouts.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1374
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Posted - 2014.06.23 06:11:00 -
[9] - Quote
Shield having such a low HP ceiling is a deterrent, but we could have the same penalty apply to extender penalties. Justified asshield scouts spending more of the suit space on servomotors and scan equipment rather than on tank, and halkve the penalty on heavies, justified as they spend most of their suit space on improving their tank and less on their electronic skills.
Calmanndo user with nova knives: Because someone has to do it.
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Korvin Lomont
United Pwnage Service RISE of LEGION
993
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Posted - 2014.06.23 11:06:00 -
[10] - Quote
Harpyja wrote:SAIRAX SIS wrote:NO Cal Scouts and Sentinels are OP than Gal Scout... Tell that to those Gal Scouts that have as much, if not more, EHP than my Amarr assault (725). They can run faster, see better, become invisible, and are harder to detect than my Amarr assault. Yep, definitely not overperforming
You know you can have cal scouts with 800 ehp that regens faster and move faster than a 900 ehp gal scout do you? the Amar scout can even get beyond 1000 ehp. So the gal scout never really was the problem. As you could always make a gal assault fitting with more ehp that is also faster...
And comparing amarr suits to gal suits is a whole new story even though the amarr assault is outright the best assault suit in game.
Great bonus the most CPU/PG and a great slot layout...coupled with the highest base ehp of all assault suits... |
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
366
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Posted - 2014.06.23 11:44:00 -
[11] - Quote
I've already stated this. Agreed. God es agreed. It needs to happen. |
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