Ghost Kaisar
Fatal Absolution General Tso's Alliance
5389
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Posted - 2014.06.22 21:08:00 -
[1] - Quote
Aeon Amadi wrote: Contrasting that, the Minmatar Scout already has a specialized role on the battlefield that crosses Assassination with Fast-Hacking, adding on a biotics bonus might seem like a good idea at first but I think we're missing a golden opportunity to fine-tune it to what it's already capable of without having to resort to adding another bonus to further split it's specialization.
Feel free to convince me of otherwise if you disagree with what I've said here.
Assassination? You can't do it when Cal Scouts light you up from 50m away.
Fast hacking is the ONLY useful aspect of the Minmatar Scout in PC. That's it.
Anything else is something that a Gal Scout with a Shotgun can do better.
It needs attention. The MAIN problem with the Amarr and Min scouts is the absolute scanning superiority of the Cal Scout.
REMOVE SHARED SQUAD VISION
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5389
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Posted - 2014.06.22 21:33:00 -
[2] - Quote
Dalmont Legrand wrote:Ghost Kaisar wrote:Aeon Amadi wrote: Contrasting that, the Minmatar Scout already has a specialized role on the battlefield that crosses Assassination with Fast-Hacking, adding on a biotics bonus might seem like a good idea at first but I think we're missing a golden opportunity to fine-tune it to what it's already capable of without having to resort to adding another bonus to further split it's specialization.
Feel free to convince me of otherwise if you disagree with what I've said here.
Assassination? You can't do it when Cal Scouts light you up from 50m away. Fast hacking is the ONLY useful aspect of the Minmatar Scout in PC. That's it. Anything else is something that a Gal Scout with a Shotgun can do better. It needs attention. The MAIN problem with the Amarr and Min scouts is the absolute scanning superiority of the Cal Scout. REMOVE SHARED SQUAD VISION First it was "remove team vision" now squad vision? What else? Remove scans and passive scans because they scan you? I don't care if someone scans me, because scanning is half way through; you still need to kill target.
Okay, let me explain why Shared Squad scans is a HORRID thing to balance.
Okay, lets say that team A has 2 Cal scouts on their team. For PC, this means that in the city, ALL of their scans are shared for their 12 ground players.
With 3x Precision Scouts, they can let EVERYONE else on the ground team identify targets (the ones that aren't scouts running 2x damp and a proto cloak, which is an investment of 150 CPU and 18 PG on every scout suit. The Cal scout only uses 50 CPU for it's 3 modules)
The Cal Scout isn't a hunter anymore. He is turning the entire TEAM into scout hunters
At the same time, it's hard NOT to have it. It removes the squadplay from the scout, as they have no way other than mike of alerting their team-mates to their reconnaisance.
So look at this proposal.
Scanning Proposal wrote:
How Scanning works:
Gal Logi's are made to Scan Proto Damped suits and higher, but suffer from loss of scan duration. They can't keep scans up for a period of time. This makes them adept at scanning objectives to sense Spec Ops, but not to keep them lit up, just to tell you that they are there.
Gal Logi Focused is made to scan scouts. Once again, suffers from not being able to keep them lit up.
Cal Scouts are made to hunt Spec Ops suits. One of these guys is made to ruin their day. However, they don't share their scans. They are simply made to HUNT them, not to turn a squad into hunters.
Scouts are made to scan non-proto damped suits for extended periods of time. Some do it actively, some passively. Passive has the ability to scan 360 all the time, but lacks range. Active scans have a longer range, but have limited scan time and angle.
Ignore Spec Ops, that was a theorycraft class. Still, everything else is sound.
In short, this proposal states that Passive scans are not shared, but Active Scans ARE.
Passives are made to protect yourself or for personal benefit. If you want to light things up for your team, you have to use the EQUIPMENT designed to do so.
Think of it this way. Passive is meant for DEFENSE. It is there to keep YOU alive.
Active is meant for OFFENSE. It is meant to identify targets at range and inform your team-mates of them.
Am I making sense? Or do I need to elaborate more?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5389
|
Posted - 2014.06.22 22:16:00 -
[3] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: REMOVE SHARED SQUAD VISION
Rattati himself wrote:I would love looking at passive being not shared, a module that allows passive sharing, and a much wider radius with precision falloff.
But it's not christmas. Type 1) Things within the realm of possibility Type 2) Things outside the real of possibility Type 3) All things We've problems to solve; let's not waste time. Might we all agree to limit this debate to Type 1 items?
Even if it can't be fixed now, I would still like CPM's to be aware of what I think needs to be changed.
They will be in office for a whole year. I'm sure that they can at least help make sure Leigon isn't unbalanced to high hell.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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