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Cross Atu
OSG Planetary Operations Covert Intervention
2462
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Posted - 2014.06.21 22:00:00 -
[1] - Quote
Amarr
I'd love to hear the outline of the conceptual role for the Amarr scout from the scout community. I think the proposal does speak well to that but it'd be nice to have a vision statement as well to frame comments within.
That being said, no major flaws leap out at me with the Amarr scout and (presuming the Assault gets proper love) I don't foresee this causing imbalance within the racial lines. The proposal does fit both Lore and the racial flavor (i.e. Combat-Logi, Combat-Scout etc.) of the Amarr, trading some of the more role type buffs down a bit for higher in role battle prowess.
Also of note is that with the continuing work to improve shield tanking this role won't be as potent as it may first look since armor will no longer exceed shields in the same way.
All in all it seems like a reasonable starting place for on the field testing.
Minmatar Much of my stance here is the same as the Amarr above, I'd love vision statement, but as this is the scout type I play around with I think I know where this is going/coming from.
I love the idea so far and I think that keeping the buffs (as proposed) to be on mods rather than base so that they effect mobility and deployment rather than directly effective gunfights, is a good call.
Holding the flavor and niche of the Min as speed focused hackers is something I favor and the flavor value of the Nova Knife is an element I'm glad to see still in place (would it really be a Minja without knives?).
Gallente I'm very much a fan of the new progression arc established here. Tying the buffs to the mods makes fits more dynamic and thus choices more meaningful.
I'd love an elaboration on why, of the two, it was the range that received the greater progression buff. I can infer some possible motives, but I'd rather hear directly.
Caldari Same as with the Gal I'm a fan of the mod linked dynamic fittings, I would be interested to hear further regarding how these changes impact making the Cal more active as defined in the Objective text. Again I can make some assumptions here, but I'd rather have a scout supported description to work from.
Conclusion: All in all it looks like a solid proposal which I would support. There are a number of concerns which might be raised when balanced against current game state but all of those that occur to me are not a question of scout balance but an effect of weak role definition in other suits and should be resolved within those frame lines not by fiddling with scouts.
Also the addition of fitting optimization for the Nova Knife is something I support generally, regardless of the conclusions reached herein regarding scouts.
Impressions from my first read through.
Cheers, Cross
EDIT: Point of clarity; My responses are made in light of the impending balance pass to Assaults and Logistics. My assumed results of those passes in summery are as follows;
- Normalization, or near normalization of medium frame high and low slots by meta level and race
- Normalization, or near normalization of medium frame native attributes by meta and race.
- Addition of proper LW fittings and damage bonuses (by race) to the Assault frame
- Enhancement of the Logi bonus to equipment fittings
- Addition of the requirement for Logi suits to fill all equipment slots to make a valid fitting
With these changes, which are already needed in the current game state, in place the proposed changes to scouts seem to have no clearly problematic role/balance implications.
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2462
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Posted - 2014.06.21 22:12:00 -
[2] - Quote
Mossellia Delt wrote:The Caldari scout, the other scout suit I use
Same as the gal scouts critism, the bonus to range. I'm up in the air about this one, I don't have a bonus thought out about it fully, but an idea of mine would be a 20% reduction of the penalties from both energizers and extenders, leaving them both with no penalties at cal scout level 5.
I stated this is not a fully thought out idea and will have to crunch some numbers on this in time.
I like to think of scout suits as skirmishers, hit and run suits, counter to heavies. So keep this in mind when reading my posts. Would love to hear the communities thoughts on these ideas- This is an area where we really need CCP to speak up clearly. With the 'rock, scissors, paper' element present we really do need to know which role is generally set to counter which other role as far as CCP is concerned. Without that road map present we are to an extent flying blind as which suit should more ideal fit which niche.
That being said, +1 Delt for calling out your own vision so that we can apply the proper context to what you are proposing.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2468
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Posted - 2014.06.23 00:08:00 -
[3] - Quote
Aeon Amadi wrote:Feel free to convince me of otherwise if you disagree with what I've said here. Pokey and I (and to some degree Delt) seem to be on similar pages regarding this. I'm wondering how you respond to those conceptual stances in light of your above. I was going to, and still could if you like , write a more direct response but since those posts are already up in this thread I figured it was a good place to start. Once we've established the where and why of our conceptual disparity I can take a run at doing exactly what you mention in the quote above.
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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