Appia Vibbia
Molon Labe. General Tso's Alliance
3012
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Posted - 2014.06.23 16:25:00 -
[1] - Quote
Pokey Dravon wrote: Also, have you guys had a discussion about how shared scans work? Do you think they're fair or not? Do they operate how they should?
I like the idea of shared scans though from my understanding the scans are more or less shared as long as you're withing like....200m of the scout doing the scanning? I could be wrong about that, but going under that assumption, how would you feel about passive scans only being shared if you are within the scan range of the scanning unit? For example if the scout who is scanning has a scan range of 50m, you have to be within 50m of that scout in order to receive the scan data.
Underline: To add to Adipem's response. Back in 1.4/1.5 after shared team was taken out and the scout was still in a bad place, a lot of Medium Frame users were taking over the scout balance discussion and brought up the topic of scouts sharing scans. To the dismay of the scout specialists the medium frame users wanted to relegate the class into a walking active scanner. Despite it being a staple of the role, infiltration and assassination are hated by people nearly as much as the sniper rifle's existence. Most people don't want to see a scout get any kills and their only purpose is to do counter-espionage. Having a suit that only has the purpose of staying alive so it gives you intelligence isn't fun, isn't balanced, and isn't skillful.
Turns out, though, that passive scans were shared the whole time. The reason no-one noticed was because (1) Installations and Objectives still provided 0db Precision scans for about 25 meters out. And Installations and Objectives shared it to a whole team. (2) The limited 10m scan radius (down from 25m before Uprising, currently 20m) and 15 if you were a Gallente Scout meant you needed 1 complex range amplifier and a second range amplifier of another level just to get your passive scans to extend past that first, tiny circle on the tacnet- which happens to be 25m.
It wasn't until the Scout base was increased to 16m that it was confirmed passive scans were shared in a squad. Even then most people didn't believe that it worked that way (thankfully)
Italic: Your TacNet is only 100m radius, outside 200m most suits just don't render. If the game actually rendered all players all the time then they'd be visible chevrons no matter where you are on the map. A sniper could zoom in on where their teammate is and see all the glowing chevrons from outside that range, assuming they were not standing on a surface installation that blocks rendering from happening.
Bold: There are a lot of cool, interesting, dynamic, and impressive creations on how to balance the game. Much of them, like your assumption and hypothetical could not be done via hotfixes. That's what the presentation is about. Changing Scouts now to balance them, instead of another 8 month wait.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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