Aeon Amadi
Edimmu Warfighters Gallente Federation
6112
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Posted - 2014.06.22 03:24:00 -
[1] - Quote
So that we're clear, I generally shy away from numbers when it comes to these proposals, especially when voicing an opinion as a CPM Candidate. The CPM isn't for balancing so throwing a bunch of numbers onto a spreadsheet and asking our comment as candidates isn't really doing much. The general concept or idea, however, is where the CPM can really shine.
That being said, I'm going to ignore most of the actual numbers and focus solely on what ideas are being proposed.
: Amarr Scout : - Dislike the overall concept proposed here as it's not really addressing the problems brought up by the community, it seems to just be tacking on another bonus for the sake of buffing the Amarr Scout into viability. - Proposed bonus attempts to accommodate for a lack of unique battlefield specialization by giving it an element that bleeds into the role that Assaults play. - Proposed bonus seems too specific, shoe-horning the suit into a particular fitting method to achieve the maximum benefit from the suit.
: Minmatar Scout : - Proposed biotics bonus seems to, again, just be tacking on another bonus for the sake of buffing the Minmatar Scout into viability. - Broad-spectrum biotics bonus bleeds into the Amarr Scout's stamina bonus (if we're genuinely trying to keep that), with the added benefit of applying to Kinetic Catalyzers. - Speed buff from kinetic catalyzers might break the animations as CCP has previously given as the reason they can't increase speed. - Increasing Hack Speed Factor at the expense of removing it's skill bonus makes -ALL- (std/adv/proto) Minmatar Scouts more capable at fast-hacking, taking away from it's specialization progression unless you really like nova knife damage.
: Gallente Scout : - Proposed bonuses, again, shoe-horn the suit into a particular fitting method to achieve the maximum benefit of the suit but does give incentive to utilize those modules instead of armor tanking so it kinda works. - Moving the bonus to profile dampening modules does seem rather intuitive as a way to discourage stacking plates and is a change that I really like, despite technically forcing fittings. - Range Extender bonus, however, conflicts with the suit's chosen specialization of having a low profile, this is why the Dropsuit Range bonus on the suit was nerfed in Hotfix Alpha. This bonus lessens the value of Active Scanners and to some extent, the Caldari Scout's specialization. Though it's a minor buff to what the suit is already capable of, I've never liked it.
: Caldari Scout : - Proposed bonuses, again, shoe-horn the suit into a particular fitting method to achieve the maximum benefit of the suit but does give incentive to utilize those modules instead of shield tanking so it kinda works. - Moving the bonus to precision enhancing and range amplifying modules does seem rather intuitive as a way to discourage stacking shield modules and is a change that I really like, despite technically forcing fittings. - Less amount of room to fit range amplifiers seems a more modest bonus balance than if it were on the Gallente Scout.
Closing comment: Really like the proposals for the Caldari Scout even though it conflicts with my love of broad spectrum bonuses that allow the player to fit the way they want. In that case, it makes for a very interesting opportunity to sacrifice fitting slots for a very powerful support role. The Gallente Scout, I feel will do just fine with having it's bonuses offloaded to modules to encourage their use over tanking options but the range bonus offers nothing to it's chosen specialization, I feel.
The Amarr and Minmatar Scouts, however, I think you guys really need to look into other avenues.
The Amarr Scout, because it needs to have a legitimate and unique role on the battlefield that doesn't bleed too much into other specializations - the proposal here didn't do anything to address that problem, it just gave it a bonus to make it more like a fast Assault suit with more equipment slots/capability to cloak. It could possibly benefit more from the biotics bonus attributed to the Minmatar Scout as a replacement to it's stamina bonus to give it some individual flare when compared to other scouts, as well as an opportunity to lessen the effects of being slower.
Contrasting that, the Minmatar Scout already has a specialized role on the battlefield that crosses Assassination with Fast-Hacking, adding on a biotics bonus might seem like a good idea at first but I think we're missing a golden opportunity to fine-tune it to what it's already capable of without having to resort to adding another bonus to further split it's specialization.
Feel free to convince me of otherwise if you disagree with what I've said here.
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