Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
bastille123
6
|
Posted - 2014.06.21 07:12:00 -
[1] - Quote
i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back at 1.6 levels ) was also part of nerf?
if it is part of the nerf, can we have infinite ammo back on railguns ? i mean there almost exatly the same as it was in 1.6 but worse ( sure there was a rendering bug that would not let you see infantry in 50m but atleast it had the range, and the heat sink mods to compesate )
GIF in the forums: oh well it was good till it lasted
|
bastille123
6
|
Posted - 2014.06.21 10:28:00 -
[2] - Quote
bump i want to knowt if atleast ccp gona put back heat sink or give infinite ammo back
GIF in the forums: oh well it was good till it lasted
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
828
|
Posted - 2014.06.21 10:31:00 -
[3] - Quote
You spend so much time halting to "cool down" the rails now that reloading is just another waste of time in the cycle... If there was a rail skill that could reduce heat by 5% per level... that might be useful, but as it is with the heat timers... Many builds of tank vs tank just cannot fight because they can hide before you get enough shots out to do any decent damage...
It might have made sense if STD got 5 shots to overheat, ADV got 4 shots to overheat, and PRO got 3 shots to overheat... because of the use of damage mods would improve as the tier improved... I still don't think rails deserve a damage mod, but with the above layout, they might slightly be justified.
Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
|
Evan Gotabor
Prima Gallicus
28
|
Posted - 2014.06.21 11:07:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Just use the first person bug when you use a railgun to have your extra angle...
Dropship pilot
|
bastille123
6
|
Posted - 2014.06.21 11:16:00 -
[5] - Quote
Evan Gotabor wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Just use the first person bug when you use a railgun to have your extra angle...
i dont really mind the angle ( i hope they dont chage anything about it) but every rail feels lame heck im fine with the damge reduction and ROF too but atleast remove or chage that heat beacuse right now we have 1.6 rails whitout the range and mods to back it up so i see no point of putting the ammo sistem in the rails.
GIF in the forums: oh well it was good till it lasted
|
Evan Gotabor
Prima Gallicus
28
|
Posted - 2014.06.21 11:31:00 -
[6] - Quote
The simplest thing would be to change ALL the turrets proficiency. Right now, they all increase the rotation speed. If they were changed to something like : A bonus for the overheat to small and large railgun A bonus which decrease the dispertion for large and small blaster A bonus against the shield / to recharge for the large missile. I don't talk about the small missile because it's already too OP.
Dropship pilot
|
Pvt Numnutz
Watchdoge Explosives
1518
|
Posted - 2014.06.21 14:48:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. |
bastille123
6
|
Posted - 2014.06.22 06:21:00 -
[8] - Quote
bump
GIF in the forums: oh well it was good till it lasted
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10979
|
Posted - 2014.06.22 06:24:00 -
[9] - Quote
bastille123 wrote:i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back at 1.6 levels ) was also part of nerf?
if it is part of the nerf, can we have infinite ammo back on railguns ? i mean there almost exatly the same as it was in 1.6 but worse ( sure there was a rendering bug that would not let you see infantry in 50m but atleast it had the range, and the heat sink mods to compesate )
*face palms..... no you don't need infinite ammo...... if you cannot destroy your targets before running through the 50+ rounds then you fundamentally need to rethink how you are engaging that target.....that or spend the goddamn 30 seconds it takes the rest of us to drive to a supply depot thus vindicating and establishing the raison d'etre of the supply depot........
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
|
Michael Arck
4814
|
Posted - 2014.06.22 06:28:00 -
[10] - Quote
It's like we are all living in a twilight zone of insanity. We keep tinkering around with the same thing over and over and over again.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
|
bastille123
6
|
Posted - 2014.06.22 06:46:00 -
[11] - Quote
True Adamance wrote:bastille123 wrote:i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back at 1.6 levels ) was also part of nerf?
if it is part of the nerf, can we have infinite ammo back on railguns ? i mean there almost exatly the same as it was in 1.6 but worse ( sure there was a rendering bug that would not let you see infantry in 50m but atleast it had the range, and the heat sink mods to compesate ) *face palms..... no you don't need infinite ammo...... if you cannot destroy your targets before running through the 50+ rounds then you fundamentally need to rethink how you are engaging that target.....that or spend the goddamn 30 seconds it takes the rest of us to drive to a supply depot thus vindicating and establishing the raison d'etre of the supply depot........
sure i know the reason why they put the ammo sistem in turrets, but at the same time the compensated whith making turrets more powerful... which isnt the case anymore beacuse , compresed (i dont remember the exact name sorry) could shoot 3 times and overheat but did more damage and had the same ROF, 1.6 railguns had more range, more modules to improve perfomance (whether it was passive or not, now we only have active modules for turrets), had variants.
now the only turret vialble is the ADV one beacuse the proto one doenst have the damage ( is not worht the PG/ CPU and the extra isk for 100 more damage) not only that but they have less range than in 1.6 .....
so tell me why should we be more limited than ever before with this useless ammo sistem when we are overheating constantly ( not to mention that is 50/50 chance that you can kill a tank ,if you hit him with the 4 shots, beacuse of posible armor plates, hardeners ,or heck even if you miss just 1 shot beacuse the other guys used turbo to strafe or scape )
GIF in the forums: oh well it was good till it lasted
|
bastille123
6
|
Posted - 2014.06.22 09:48:00 -
[12] - Quote
bump
GIF in the forums: oh well it was good till it lasted
|
anaboop
Dem Durrty Boyz General Tso's Alliance
103
|
Posted - 2014.06.22 12:33:00 -
[13] - Quote
Rails are good where they are.
Missiles and blasters stand a chance against them now and not just glass cannon iwinbutton
Fully sick Anaboop trading card
|
JRleo jr
Brutor Vanguard Minmatar Republic
12
|
Posted - 2014.06.22 13:09:00 -
[14] - Quote
anaboop wrote:Rails are good where they are.
Missiles and blasters stand a chance against them now and not just glass cannon iwinbutton Eeyup. |
Lorhak Gannarsein
Legio DXIV
3688
|
Posted - 2014.06.22 13:47:00 -
[15] - Quote
Particle Cannon is still fine.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
bastille123
6
|
Posted - 2014.06.23 09:56:00 -
[16] - Quote
anaboop wrote:Rails are good where they are.
Missiles and blasters stand a chance against them now and not just glass cannon iwinbutton
the glass cannon iwinbutton you say were part of the broken damage mods not the turret itself,and the turrets are worse than even in 1.6
the only thing im asking is if that heat build up is going to get fixed (wish a blue was here as these changes are a bit too much)
GIF in the forums: oh well it was good till it lasted
|
Lorhak Gannarsein
Legio DXIV
3706
|
Posted - 2014.06.23 10:10:00 -
[17] - Quote
I am a bit disappointed at the massive triple-nerf rails got, but I'm not so foolish as to say it wasn't justified or deserved.
I'd have preferred keeping the damage for at least a little while for some testing with the lower RoF and shots to overheat.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
bastille123
6
|
Posted - 2014.06.23 10:26:00 -
[18] - Quote
Lorhak Gannarsein wrote:I am a bit disappointed at the massive triple-nerf rails got, but I'm not so foolish as to say it wasn't justified or deserved.
I'd have preferred keeping the damage for at least a little while for some testing with the lower RoF and shots to overheat.
it was needed as railguns only used that setup to win at almost everything, but the changes to the rail itself is too drastic, so much that there is no reason pick proto over advanced, not only that but know they are so bad compared to older versions of the game, that the whole reason for ammo,which it was to give them a more tactical use so to speak , in return for more power to the turret itself is none with this heat build up it has
GIF in the forums: oh well it was good till it lasted
|
bastille123
6
|
Posted - 2014.06.23 19:42:00 -
[19] - Quote
bump
GIF in the forums: oh well it was good till it lasted
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2581
|
Posted - 2014.06.23 20:05:00 -
[20] - Quote
Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air.
large rails aren't anti anything. |
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
|
Posted - 2014.06.23 20:30:00 -
[21] - Quote
calisk galern wrote:Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. large rails aren't anti anything.
Well all Large Turrets should be Anti Vehicle.....kinda the point of a Tanks main gun don't you agree....?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
|
Pvt Numnutz
Watchdoge Explosives
1537
|
Posted - 2014.06.23 21:12:00 -
[22] - Quote
True Adamance wrote:calisk galern wrote:Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. large rails aren't anti anything. Well all Large Turrets should be Anti Vehicle.....kinda the point of a Tanks main gun don't you agree....? Sure but they all have their specific targets. Rail is for tanks, blaster for shield vehicles missiles for armor. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
|
Posted - 2014.06.23 21:18:00 -
[23] - Quote
Pvt Numnutz wrote:True Adamance wrote:calisk galern wrote:Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. large rails aren't anti anything. Well all Large Turrets should be Anti Vehicle.....kinda the point of a Tanks main gun don't you agree....? Sure but they all have their specific targets. Rail is for tanks, blaster for shield vehicles missiles for armor.
See that's where I disagree
All Turrets should be viable against all hulls of vehicles, while some damage types should do better than others it doesn't change the fact that the HAV turrets are the largest and most powerful turrets in the game, and should be treated as such.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
|
|
|
|
Pages: 1 :: [one page] |