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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10979
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Posted - 2014.06.22 06:24:00 -
[1] - Quote
bastille123 wrote:i know that railguns got nerfed in this hotfix but im not sure if the heat per shot, (you could shoot 5 times whitout overheating now you it shoots 4 times and overheat) and rate of fire, ( is now back at 1.6 levels ) was also part of nerf?
if it is part of the nerf, can we have infinite ammo back on railguns ? i mean there almost exatly the same as it was in 1.6 but worse ( sure there was a rendering bug that would not let you see infantry in 50m but atleast it had the range, and the heat sink mods to compesate )
*face palms..... no you don't need infinite ammo...... if you cannot destroy your targets before running through the 50+ rounds then you fundamentally need to rethink how you are engaging that target.....that or spend the goddamn 30 seconds it takes the rest of us to drive to a supply depot thus vindicating and establishing the raison d'etre of the supply depot........
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 20:30:00 -
[2] - Quote
calisk galern wrote:Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. large rails aren't anti anything.
Well all Large Turrets should be Anti Vehicle.....kinda the point of a Tanks main gun don't you agree....?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:18:00 -
[3] - Quote
Pvt Numnutz wrote:True Adamance wrote:calisk galern wrote:Pvt Numnutz wrote:Dovallis Martan JenusKoll wrote: Also, I think rails now need about 15* more firing angle upwards since their range was cut in half, and all dropships have to do anymore is just swing in overhead and expect the tank to go belly up. With the extra angle, tanks could actually fight back until they get overhead...
Large rails are anti tank, not anti air. large rails aren't anti anything. Well all Large Turrets should be Anti Vehicle.....kinda the point of a Tanks main gun don't you agree....? Sure but they all have their specific targets. Rail is for tanks, blaster for shield vehicles missiles for armor.
See that's where I disagree
All Turrets should be viable against all hulls of vehicles, while some damage types should do better than others it doesn't change the fact that the HAV turrets are the largest and most powerful turrets in the game, and should be treated as such.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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