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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
7
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Posted - 2014.06.20 21:47:00 -
[1] - Quote
We have less vehicle hulls and the ones that are not deleted have less slots so less fitting options
We have less vehicle modules so again less fitting options which lead to triple rep maddys because other modules are not worth putting on or using
We have less useful skills which even provide a small passive bonus, half just unlock more mods so the difference between a 25mil SP pilot and a 0SP pilot is basically **** all
We will never see another set of advanced/proto hulls either and the one we did have before had militia stats and the surya/sagarais which was removed never returned and yet im told what we have is tiercide so if it is tiercide then our proto tanks only have 3/2 slots which is a joke
You keep nerfing the **** out of everything, railgun is now a joke with less range, more overheat with no mods to reduce it, less damage, longer fire time while the turret prof doesnt work because it turns slower than a oil tanker while the blaster turrets now have a HMG range and dispersion where the shots miss most things unless they are close enough to put RE on you because every shot misses them while the small turrets are needed yet a madrugar cannot fit them without gimping the tank because CPU skill book no longer offers 5% per level which would really help, hardeners are literally pointless since they stop nothing and shield regen in EVE carrys on while in DUST it stops when someone looks at it and extenders are meh and dont even increase recharge like it does in EVE
You want it to be an infantry game, you want it to be an FPS, you have failed to balance vehicles for the past 2+ years and wont even look at using capacitors or even look at EVE for ideas and instead we have a half arsed way with timers while militia does exactly the same job as proto anyways and any feedback is generally ignored in favour for infantry who dont even use the damn things but yet cant be arsed to even consider using teamwork and want to solo everything with milita swarm launchers
Why even bother?
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
685
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Posted - 2014.06.20 22:54:00 -
[2] - Quote
yeah they should really add the missing stuff before any other vehicle changes |
Khulmach
Mikramurka Shock Troop Minmatar Republic
24
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Posted - 2014.06.20 23:07:00 -
[3] - Quote
Just be patient and let Rat fix the game.He makes a lot of changes in a month just a shorter time then ccp in 6 months
Now you see me,now you die(Nova knife slash)
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Alpha 443-6732
BurgezzE.T.F
512
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Posted - 2014.06.20 23:15:00 -
[4] - Quote
Takahashi Kashuken wrote:We have less vehicle hulls and the ones that are not deleted have less slots so less fitting options
We have less vehicle modules so again less fitting options which lead to triple rep maddys because other modules are not worth putting on or using
We have less useful skills which even provide a small passive bonus, half just unlock more mods so the difference between a 25mil SP pilot and a 0SP pilot is basically **** all
We will never see another set of advanced/proto hulls either and the one we did have before had militia stats and the surya/sagarais which was removed never returned and yet im told what we have is tiercide so if it is tiercide then our proto tanks only have 3/2 slots which is a joke
You keep nerfing the **** out of everything, railgun is now a joke with less range, more overheat with no mods to reduce it, less damage, longer fire time while the turret prof doesnt work because it turns slower than a oil tanker while the blaster turrets now have a HMG range and dispersion where the shots miss most things unless they are close enough to put RE on you because every shot misses them while the small turrets are needed yet a madrugar cannot fit them without gimping the tank because CPU skill book no longer offers 5% per level which would really help, hardeners are literally pointless since they stop nothing and shield regen in EVE carrys on while in DUST it stops when someone looks at it and extenders are meh and dont even increase recharge like it does in EVE
You want it to be an infantry game, you want it to be an FPS, you have failed to balance vehicles for the past 2+ years and wont even look at using capacitors or even look at EVE for ideas and instead we have a half arsed way with timers while militia does exactly the same job as proto anyways and any feedback is generally ignored in favour for infantry who dont even use the damn things but yet cant be arsed to even consider using teamwork and want to solo everything with milita swarm launchers
Why even bother?
Honestly with CCP Ratatti on the case, I wouldn't be surprised if he was ballsy enough to try a sort of revert to pre. 1.7, vehicle wise.It would be possible, worth testing and potentially very healthy for the pilot's enjoyment of the game.
With the current focus on utmost simplicity, there isn't much of a future for vehicles as we have 5 slots where we used to have 7 and 8. The only thing I could see him doing is introducing a specialized variant of tank that has 4 primary slots and 1 secondary slot instead of the current 3/2 split. He could then reintroduce some modules like regen modifying ones for shields, passive hardeners, etc, but it still wouldn't reach the level of variety simply because we are hardcapped by the low amount of slots.
However with CCP Rattati in charge, I believe his sleight of hand will be able to accomplish in one of his hotfixes as most of these modules are simply hidden within the game. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
686
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Posted - 2014.06.20 23:25:00 -
[5] - Quote
we deffinatly should not revert to pre 1.6 it would be a step backwards, however if the pre 1.7 modules were reintorduced as well as keeping what we have now it wouldbe a giant step foward toward ture vehicle balance |
Alpha 443-6732
BurgezzE.T.F
512
|
Posted - 2014.06.20 23:30:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:we deffinatly should not revert to pre 1.6 it would be a step backwards, however if the pre 1.7 modules were reintorduced as well as keeping what we have now it wouldbe a giant step foward toward ture vehicle balance
What do you think of adding a gunnlogi variant with a slot layout of 4/1 or even 5/0 in contrast to the regular 3/2 layout? It could have it's own special ability to make it superiour like turret damage or resistance, at a cost of having innate speed and turret rotation speed reductions (a tank destroyer of sorts). |
DUST Fiend
Onslaught Inc RISE of LEGION
14457
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Posted - 2014.06.21 01:13:00 -
[7] - Quote
I miss having any incentive at all to run different fits.
There is not and has been no variation in vehicle play in a long time now. It's extremely boring and very cookie cutter.
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Sequal Rise
Les Desanusseurs
32
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Posted - 2014.06.21 09:13:00 -
[8] - Quote
As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now.
And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^
Sorry for my bad english ^^
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Nocturnal Soul
Immortal Retribution
3337
|
Posted - 2014.06.21 09:41:00 -
[9] - Quote
Khulmach wrote:Just be patient and let Rat fix the game.He makes a lot of changes in a month just a shorter time then ccp in 6 months Whacha mean six months... more like a year if ya ask me.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
11
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Posted - 2014.06.21 13:03:00 -
[10] - Quote
Alabastor 'TheBlaster' Alcar wrote:we deffinatly should not revert to pre 1.6 it would be a step backwards, however if the pre 1.7 modules were reintorduced as well as keeping what we have now it wouldbe a giant step foward toward ture vehicle balance
Oh yea god forbid my main battle tank has more slots than a standard infantry suit that would be so OP |
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
11
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Posted - 2014.06.21 13:06:00 -
[11] - Quote
Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^
I rarely die
Infantry will not team up with an AV friend, they always want to solo with militia swarms and cry when it doesnt work
Triple rep maddys were used because other modules suck, i cant help it if that was my go to fitting because every other module has been removed or made utterly and completely useless
I play WOT and i now also play Planetside which amazingly has no problem with vehicles and infantry and the kicker is you can say that is an FPS so if they can do it why cant CCP?
You should play COD if you dont want vehicles in game |
Lorhak Gannarsein
Legio DXIV
3668
|
Posted - 2014.06.21 13:17:00 -
[12] - Quote
Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^
We have been complaining about dying for a long time.
OP infantry AV through 1.0-1.6 saw to that.
Now we're complaining about being utterly pointless, poorly tiered and incredibly dull.
We'd be better off with them deleted IMO, rather than being gradually cut off from the entire game as is happening.
Get your facts straight and do your research.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Alpha 443-6732
BurgezzE.T.F
514
|
Posted - 2014.06.21 14:33:00 -
[13] - Quote
Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^
least constructive post of the day, ladies and gents |
VikingKong iBUN
Mikramurka Shock Troop Minmatar Republic
98
|
Posted - 2014.06.22 14:08:00 -
[14] - Quote
I usually ragequit within 2 or 3 games when i use my vehicle character now. My tank can't hit anything, my ads is too expensive and forge guns are super OP. It's definitely no fun at all being a pilot/driver at the moment.
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Sequal Rise
Les Desanusseurs
32
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Posted - 2014.06.23 00:36:00 -
[15] - Quote
Takahashi Kashuken wrote:Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^ I rarely die Infantry will not team up with an AV friend, they always want to solo with militia swarms and cry when it doesnt work Triple rep maddys were used because other modules suck, i cant help it if that was my go to fitting because every other module has been removed or made utterly and completely useless I play WOT and i now also play Planetside which amazingly has no problem with vehicles and infantry and the kicker is you can say that is an FPS so if they can do it why cant CCP? You should play COD if you dont want vehicles in game
That's why I said "almost every game" ^^
My post may not be so constructive, but it says it all.
Btw, there's one thing about vehicle's in many other game that makes them "balance": while a pilot is in his car/heli/etc.. He is killable by the infantry (which isn't the case in Dust). And while someone else thant the pilot is in a tank, he is shootable by the infantry! In Dust, LAV hitbox is so buggy that even if you shoot someone in a car, if the car's moving, you wont hit anything. A dropship pilot cant be killed directly, and the main blaster/ion cannon that the pilot can use doesnt make the pilot in a position where he could get a bullet through his head. Vehicles are broken from the basics of this game, they can either be too OP or useless/boring to play with (or all at the same time!)
Vehicles are a good thing in Planetside 2 because the maps are huge and design for it. Dust map are either only infantry or only tank wich absolutely sucks. That's also why there will never be balance between infantry and vehicles. Cod sucks^^ Thanks for the proposition anyway ^^
Sorry for my bad english ^^
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jaksol JAK darnson
Kameira Lodge Amarr Empire
34
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Posted - 2014.06.23 00:48:00 -
[16] - Quote
Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^
you are happy becouse you are now the center of attention and are a generaly not worth listening to bro you seem to just want o have free points when you pull out your anti armor blueprint im not happy becouse infantry have all sorts of skill to passivly buff them and vehicle do not
also you need to look up the definition of tank
"Sacrifice is a choice you make. Loss is a choice made for you."
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Adipem Nothi
Nos Nothi
2166
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Posted - 2014.06.23 01:29:00 -
[17] - Quote
Taki?
If you don't like what you've got, no one is more to blame than you and your ilk. Rather than giving ear to the balance concerns, you guys openly mocked those who'd express them. Rather than looking for fixes for an obvious issue, you guys looked the other way and pretended everything was fine.
Now you wish to pitch fits and play the victim?
Shoot scout with yes...
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11023
|
Posted - 2014.06.23 01:48:00 -
[18] - Quote
Adipem Nothi wrote:Taki?
If you don't like what you've got, no one is more to blame than you and your ilk. Rather than giving ear to the balance concerns, you guys openly mocked those who'd express them. Rather than looking for fixes for an obvious issue, you guys looked the other way and pretended everything was fine.
Now you wish to pitch fits and play the victim?
I don't really see how you can blame tankers in their entirety.
Marauders were wonderful back in the day, this being when I had no AV SP or Vehicle SP.
However CCP said they weren't being used right.
Then we had Uprising HAV and from 1.0- 1.6 HAV were not really that great..... however ironically this was the period most tankers refer to as a Golden Age.
Still HAV felt they needed to be more durable. I did as well.
What we got was a skewed and ultimately broken new build for HAV, something Tankers have been complaining about since introduction. Frankly now our Tanks have less EHP, less skill involved in their use, less SP sinks, less useful skills, less overall depth, and have not be built on or fleshed out.
Where infantry have 4 racial suits per role, there being now 5 roles...... 20 suits to use...... exclusive of there now being all milita basic frames, dozens of weapons, and modules.
HAV have 1 MLT hull per race, there only being 2 RACES ATM, and one basic Hull per race ....STILL ONLY 2.
3 Turrets, and less than 5 competitive modules worth using, resulting in little to no diversity.
Worst of all.....anything that appeared to make STD HAV special...this being nothing.... is negated by MLT HAV.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Adipem Nothi
Nos Nothi
2167
|
Posted - 2014.06.23 02:44:00 -
[19] - Quote
True Adamance wrote: I don't really see how you can blame tankers in their entirety.
Nor did I intend to. I blamed Taki and his ilk.
Tankers such as yourself, O'Dell and Legend (those of you who expressed balance concerns) are plainly faultless. As I see it, your voices were a minority, drowned out by the myriad button-mashers.
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5395
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Posted - 2014.06.23 03:50:00 -
[20] - Quote
Takahashi Kashuken wrote:Sequal Rise wrote:As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they are huge menace but still killable if you are well geared with a AV friend ^^ You got used to something way too good and can't accept that it got balanced now. And yes man, this is a FPS, if you only see tanks in dust, you should play World of tanks. Tanks vs Infantry has always been a problem in almost every games! IMO vehicles in FPS should only exist to transport, not killing people as this is a FPS, not a tank simulation. But I know many people won't agree with me ^^ I rarely die Infantry will not team up with an AV friend, they always want to solo with militia swarms and cry when it doesnt work Triple rep maddys were used because other modules suck, i cant help it if that was my go to fitting because every other module has been removed or made utterly and completely useless I play WOT and i now also play Planetside which amazingly has no problem with vehicles and infantry and the kicker is you can say that is an FPS so if they can do it why cant CCP? You should play COD if you dont want vehicles in game
BF3 Vet here.
The problem with Vehicles right now (From an infantry standpoint) is our inability to DEFEND ourselves.
In BF3, you could attack infantry easily, but you still had to watch out for Engineers. SMAW's and RPG's would tear you to SHREDS if you stuck around with competent AV. (I used to love tag-teaming tanks with a buddy. We could distract him with RPG's and have another dude hit the sweet spot and disable. Once disabled, he was as good as dead. Smart Tankers would immediately get range and let the gunner do the work. Idiots would try to splash us with the main gun.)
Not the same here. I've seen tanks eat rounds all day, and due to Swarms requiring lock, you really only get 1-2 volleys off before he pins you down and stops you from firing another shot.
Now this in itself isn't really a problem. Just use more than one AV. Same in Battlefield.
HOWEVER, you have to spec into AV here. You have to have the Fit already made and ready to respond. In BF3, EVERYONE had access to an Engineer with all the tools ready. MLT Swarms are a joke in comparison. MLT tanks are FAR too powerful for their comparative AV.
Tanks and Infantry need a HEALTHY relationship in order to co-exist. Tanks need to be viable forms of both Anti-Infantry and Anti-Vehicle, but they cannot dominate both aspects. It creates inbalances.
Same for Infantry. We do not need to lord over tanks like we did in the past. 2 Swarmers shouldn't lock down the whole map, the same way that a Blaster and a Rail shouldn't prevent most infantry from being able to even leave the city.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
22
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Posted - 2014.06.23 12:07:00 -
[21] - Quote
Adipem Nothi wrote:Taki?
If you don't like what you've got, no one is more to blame than you and your ilk. Rather than giving ear to the balance concerns, you guys openly mocked those who'd express them. Rather than looking for fixes for an obvious issue, you guys looked the other way and pretended everything was fine.
Now you wish to pitch fits and play the victim?
Oh so its my fault?
Did i ask for our proto/adv vehicle hulls to be removed? no that was infantry
Did i ask for our modules to be removed and nerfed? no again that was infantry
CCP decided to finish off vehicles by making the skillbooks useless and have no bonuses while infantry with the exact same books got a passive bonus
So everytime CCP changes the vehicles because infantry were not happy they always ended up nerfing them because of infantry
Vehicles are changed because infantry cries
You asked for these changes you deal with em because im playing other games
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Adipem Nothi
Nos Nothi
2171
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Posted - 2014.06.23 15:30:00 -
[22] - Quote
Takahashi Kashuken wrote: You asked for these changes you deal with em because im playing other games
Are they single-player games? The kind that come with difficulty settings?
Shoot scout with yes...
- Ripley Riley
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
22
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Posted - 2014.06.23 15:47:00 -
[23] - Quote
Adipem Nothi wrote:Takahashi Kashuken wrote: You asked for these changes you deal with em because im playing other games
Are they single-player games? The kind that come with difficulty settings?
Why do you want to know if it has the easy setting for you or the special window licker setting
I wouldnt worry about it, if it has vehicles in it i doubt il be seeing you there since you cant cope with dusts vehicles |
Sequal Rise
Les Desanusseurs
32
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Posted - 2014.06.23 22:42:00 -
[24] - Quote
Ghost Kaisar wrote: BF3 Vet here.
The problem with Vehicles right now (From an infantry standpoint) is our inability to DEFEND ourselves.
In BF3, you could attack infantry easily, but you still had to watch out for Engineers. SMAW's and RPG's would tear you to SHREDS if you stuck around with competent AV. (I used to love tag-teaming tanks with a buddy. We could distract him with RPG's and have another dude hit the sweet spot and disable. Once disabled, he was as good as dead. Smart Tankers would immediately get range and let the gunner do the work. Idiots would try to splash us with the main gun.)
Not the same here. I've seen tanks eat rounds all day, and due to Swarms requiring lock, you really only get 1-2 volleys off before he pins you down and stops you from firing another shot.
Now this in itself isn't really a problem. Just use more than one AV. Same in Battlefield.
HOWEVER, you have to spec into AV here. You have to have the Fit already made and ready to respond. In BF3, EVERYONE had access to an Engineer with all the tools ready. MLT Swarms are a joke in comparison. MLT tanks are FAR too powerful for their comparative AV.
Tanks and Infantry need a HEALTHY relationship in order to co-exist. Tanks need to be viable forms of both Anti-Infantry and Anti-Vehicle, but they cannot dominate both aspects. It creates inbalances.
Same for Infantry. We do not need to lord over tanks like we did in the past. 2 Swarmers shouldn't lock down the whole map, the same way that a Blaster and a Rail shouldn't prevent most infantry from being able to even leave the city.
Don't bother trying to make people change their mind. They weren't listening before, they won't listen after. Dust tankers think that because they are in a tank, they must be unkillable. And it has always been this way.
Sorry for my bad english ^^
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11056
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Posted - 2014.06.23 22:59:00 -
[25] - Quote
Sequal Rise wrote:Ghost Kaisar wrote: BF3 Vet here.
The problem with Vehicles right now (From an infantry standpoint) is our inability to DEFEND ourselves.
In BF3, you could attack infantry easily, but you still had to watch out for Engineers. SMAW's and RPG's would tear you to SHREDS if you stuck around with competent AV. (I used to love tag-teaming tanks with a buddy. We could distract him with RPG's and have another dude hit the sweet spot and disable. Once disabled, he was as good as dead. Smart Tankers would immediately get range and let the gunner do the work. Idiots would try to splash us with the main gun.)
Not the same here. I've seen tanks eat rounds all day, and due to Swarms requiring lock, you really only get 1-2 volleys off before he pins you down and stops you from firing another shot.
Now this in itself isn't really a problem. Just use more than one AV. Same in Battlefield.
HOWEVER, you have to spec into AV here. You have to have the Fit already made and ready to respond. In BF3, EVERYONE had access to an Engineer with all the tools ready. MLT Swarms are a joke in comparison. MLT tanks are FAR too powerful for their comparative AV.
Tanks and Infantry need a HEALTHY relationship in order to co-exist. Tanks need to be viable forms of both Anti-Infantry and Anti-Vehicle, but they cannot dominate both aspects. It creates inbalances.
Same for Infantry. We do not need to lord over tanks like we did in the past. 2 Swarmers shouldn't lock down the whole map, the same way that a Blaster and a Rail shouldn't prevent most infantry from being able to even leave the city.
Don't bother trying to make people change their mind. They weren't listening before, they won't listen after. Dust tankers think that because they are in a tank, they must be unkillable. And it has always been this way.
(Knee jerk rage to perceived ignorance redacted)
Please refrain from making sweeping generalist assertions about Tankers, most of us want balance more than you know.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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DarthJT5
12th Shadow Legion
63
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Posted - 2014.06.24 00:09:00 -
[26] - Quote
True Adamance wrote:Sequal Rise wrote:Ghost Kaisar wrote: BF3 Vet here.
The problem with Vehicles right now (From an infantry standpoint) is our inability to DEFEND ourselves.
In BF3, you could attack infantry easily, but you still had to watch out for Engineers. SMAW's and RPG's would tear you to SHREDS if you stuck around with competent AV. (I used to love tag-teaming tanks with a buddy. We could distract him with RPG's and have another dude hit the sweet spot and disable. Once disabled, he was as good as dead. Smart Tankers would immediately get range and let the gunner do the work. Idiots would try to splash us with the main gun.)
Not the same here. I've seen tanks eat rounds all day, and due to Swarms requiring lock, you really only get 1-2 volleys off before he pins you down and stops you from firing another shot.
Now this in itself isn't really a problem. Just use more than one AV. Same in Battlefield.
HOWEVER, you have to spec into AV here. You have to have the Fit already made and ready to respond. In BF3, EVERYONE had access to an Engineer with all the tools ready. MLT Swarms are a joke in comparison. MLT tanks are FAR too powerful for their comparative AV.
Tanks and Infantry need a HEALTHY relationship in order to co-exist. Tanks need to be viable forms of both Anti-Infantry and Anti-Vehicle, but they cannot dominate both aspects. It creates inbalances.
Same for Infantry. We do not need to lord over tanks like we did in the past. 2 Swarmers shouldn't lock down the whole map, the same way that a Blaster and a Rail shouldn't prevent most infantry from being able to even leave the city.
Don't bother trying to make people change their mind. They weren't listening before, they won't listen after. Dust tankers think that because they are in a tank, they must be unkillable. And it has always been this way. (Knee jerk rage to perceived ignorance redacted) Please refrain from making sweeping generalist assertions about Tankers, most of us want balance more than you know. i second this.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Sequal Rise
Les Desanusseurs
32
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Posted - 2014.06.24 17:00:00 -
[27] - Quote
Too many tankers dont think the way you (may) do. Maybe they do now that tanks aren't OP anymore, but I received and saw too many messages of arrogant tankers thinking that they were good when they were only pussies hidden behind their tank to believe you ^^
Sorry for my bad english ^^
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