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Thread Statistics | Show CCP posts - 5 post(s) |
bogeyman m
Minmatar Republic
278
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Posted - 2014.06.21 15:15:00 -
[1] - Quote
DEAD-EYE-KILLER wrote:CCP Rattati wrote:Tanks can't be everywhere at the same time, now they have to deploy more tactically and help cap points. They can still redline camp and pad their KDR, but Infantry can safely deploy far from them and effectively ignore them while having a good time.
I would generally say that this trend is positive for the game. May I suggest somewhere in the academy you let the new players know that as soon as they graduate they need AV cause after playing in there I had no idea and wasted all my so on other stuff. If I would have known more about the real situation I would have done my skills much differently. And I guess you ignore 5 enemy vehicles how? Sit back in the redline and use a sniper rifle? Seriously me and several other players were pushing every which way to get out of the redline to no avail. Jeeps, drop ships other tanks cloaked scouts. I must be playing a different game than you?
Yes, it is a different game for experienced vets vs newer players. And yes, the Academy does not provide a very rounded education - particularly in regard to AV.
However, the only secret you need to know regarding AV is 'teamwork'. Tanks aren't going to blow themselves up (although they might blow up an enemy tank, or two). Always get in a squad and have (some of) your squad switch into AV gear when the going gets tough. 3-4 clones running a combo of militia forge guns and swarms can be pretty formidable if they get their act together. (If you ever bother getting to proto levels in forge or swarms, your AV group might then only need to be two.)
Last night I was running solo in a match, contrary to my own advice, with my proto swarms on a basic scout suit. (I know. Right?!) On my side, there were 5 or 6 tanks running around in a herd with NOT ONE player from the opposition pulling out a swarm or a forge or even a tank to try and counter. Surprise, we won - most boring match ever.
In a separate match, I was a again running solo with proto swarms, but on a Minmando suit this time. There was only one tanker on the other team, but they were pretty good. I was never going to get too close on foot (no one was dropping uplinks), and every time I got his health down to dangerous levels, he booted away and relocated - smart play. If there was just ONE other AV player on my team in that match - militia swarms would have been enough - that tank would have died at least twice. As it was, me and my proto gear (alone) were just an inconvenience. Teamwork is it, Dude.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
278
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Posted - 2014.06.21 15:18:00 -
[2] - Quote
CCP Rattati wrote:I had the exact opposite Dom experience yesterday, anecdotal of course, but still. Broke through a 4 tank line, turned the tables completely, claimed the point, lost it, won it again and held on.
This is why I love this game like no other, every action I took meant something, from switching to dedicated AV in the beginning, to establishing a footholdhold with armor hives and uplinks, to breaching with my Duvolle AR and finally to stand and defend in a Sentinel.
CCP Rattati is OP. :-)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
278
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Posted - 2014.06.21 15:29:00 -
[3] - Quote
DEAD-EYE-KILLER wrote:CCP Rattati wrote:I had the exact opposite Dom experience yesterday, anecdotal of course, but still. Broke through a 4 tank line, turned the tables completely, claimed the point, lost it, won it again and held on.
This is why I love this game like no other, every action I took meant something, from switching to dedicated AV in the beginning, to establishing a footholdhold with armor hives and uplinks, to breaching with my Duvolle AR and finally to stand and defend in a Sentinel. You must have a lot of SP. A logi suit with hives and uplinks A heavy sentinel suit, a duvolle I would be happy to have a heavy suit and an advanced forge, I guess in a few months I can at least do one roll you have. Seems legit unless you have millions of sp invested you can't do much in the game except die. OK I get it now. Hmm maybe this game is not for me after all. I will keep trying but if the sentiment from the dev team is get good on 2.5 million SP I just don't know what to say to that.
Unfortunately, 2.5 million SP is not very much in Dust514. If you focus on ONE role, depending on that role, getting to 10 million SP is what you should be aiming for before deversifying. (The Academy doesn't tell you that either.) The good news is that getting competent on a second role (after the first 10 mill) is much easier because you would have already trained most/all of your core systems.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
278
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Posted - 2014.06.21 15:49:00 -
[4] - Quote
Temias Mercurial wrote:The one thing I do not understand about this community is that a good majority assume that vehicle users have either no gun play, or are simply bad at FPS games. I wonder if people ever considered the thought that some (or most) vehicle users were once mainly infantry in terms of playstyle, and decided to swtich it up a bit to keep things fresh.
I also do not understand why people assume that AV is still a complete joke. I do just fine with any ADV tier forge gun, and have no real reason to pull out proto varients...
I do not mean to be rude, but I wonder how much effort people actually bother to put into destroying vehicles. It's not meant to be strenuously difficult, but not especially easy either. There are still issues regarding swarm launchers and dropship resistances, which are unintended, but surely isn't the end of the world and needlessly needs to be complained about.
I'm a scout, sentinel, commando, part time logi, and Incubus pilot. I tend to favor well and usually place in the top 6, usually amongst other squad members and close friends, who also endeavor in both vehicles and infantry, and are exceptional in both departments.
I agree with your general sentiments.
However, when a tanker goes 53-0 (as I saw yesterday) and when a try-hard swarmer like me can do over 70,000 in damage and end up 1-8 (with WPs to match) it creates a distinct impression of imbalance.
Not to be completely negative, I will say that many issues have gotten better recently. But there are still some damage and WP rewards balancing (for many roles) that remain.
Once a broader perception of fair risk vs reward exists for more roles, I think there will be a more balanced distribution of play styles in the game.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
278
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Posted - 2014.06.21 16:08:00 -
[5] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I had the exact opposite Dom experience yesterday, anecdotal of course, but still. Broke through a 4 tank line, turned the tables completely, claimed the point, lost it, won it again and held on.
This is why I love this game like no other, every action I took meant something, from switching to dedicated AV in the beginning, to establishing a footholdhold with armor hives and uplinks, to breaching with my Duvolle AR and finally to stand and defend in a Sentinel. Anecdotal indeed, here's my anecdotal evidence from Hotfix Alpha. I plan on recording another video for Hotfix Bravo but as this video indicates, don't have to worry so much about "helping cap objectives" when you control the majority of them in the first place. EDIT: Bear in mind, I went negative about 100,000 ISK while the enemy team probably made a profit due to the pricing of vehicles versus AV infantry. The fact that our entire squad was dedicated AV that match and still had extreme difficulty just because of the -amount- of tanks we were facing, accompanied by infantry, made it nigh impossible to actually turn that match around.
Looked like a fun match. :-)
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
279
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Posted - 2014.06.21 17:01:00 -
[6] - Quote
Lorhak Gannarsein wrote:Jaysyn Larrisen wrote:DEAD-EYE-KILLER wrote:True Adamance wrote:DEAD-EYE-KILLER wrote:Tankers have now moved from ambush to skirm and domination.
I guess there is more open space to mount a counter attack.
However 5 tanks on one side in a match is still dumb.
If you think tanking is I-Win button now you .... welp..... ugh this community who can't accept they just got beaten by something they personally don't like...... Frankly I am going to say this to you. If you don't want to lose mount your own armoured attack. If the enemy is willing to commit X amount of assets to a fight then you need to be, or have a strategy to defeat them.... if not then you deserve to lose. Yep and you are what's ruining this game . I have 2.5 mil SP and no av yet. I guess I should just quit then according to you I should be able to kill tanks. Lol Can we say elite dumb ass. Dead-Eye, First...i understand your frustration. Tell you what, find me in game and I'll run AV with you and I'll see if i can show you a few quick tricks and we'll see if we can inflict some rage on vehicle operators. Second... True Adamance is elite because he deserves the moniker through skill and experience. He is most assuredly not a dumbass and one of the more respected folks in the forums. Instead of taking a cheap swipe if you asked he might have tried to give you some pointers. Nah, he's a dumbass :) Decent tanker tho :) But seriously, it doesn't take a lot of SP to kill a tank. The less you have, of course, the harder it gets, but if I were to fit out a new olayer's AV setup it'd probably include Flux grenades, REs and an SL. Proxes too, if you can manage them. Tactically, if you're running a scout suit then you can place the proxes on a heavily used road and camp them with an SL; try to make the driver aware that you're AVing him; you want him to think he's better off driving over the proxes than staying to fight. If that's not possible, REs placed on the road detonated under a tank works nicely, in conjunction with some supplementary damage, as does placing them on the hull and doing the same (although the risks are rather greater of course). Before firing the swarm launcher or detonating remotes, try to flux off as many shields as you can. If you're a PLC user tactics are similar but you'll want AV nades instead of flux. Don't expect to solo tanks easily with a single damage source until you get up to the Assault Forge Guns, especially the Ishukone. Which is to say that you should try to bring a reliable friend. (Even with IAFG it helps.)
Great tips. Also: - stacking REs on top of Proxies makes a bigger boom - Packed AV nades are great for moving tanks, Flux nades are great for stationary ones.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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