|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
3138
|
Posted - 2014.06.20 00:17:00 -
[1] - Quote
Jake Diesel wrote:KEROSIINI-TERO wrote:Mordecai Sanguine wrote:
Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
Have never seen any logic behind this explanation v0v The heavy dropsuit is not just another suit with more armor. How do you think these clones can drop from extremely high places without completely dying upon landing? Each suit is designed differently and to serve a purpose. For the heavy dropsuit, it's mechanisms are designed to allow the user to be able to carry larger heavier weapons and fire them with minimum effort. If you were to strip away all the armor off a heavy dropsuit and a scout dropsuit, you'd clearly see that they are both significantly different. A scout dropsuit as well as the standard medium frame dropsuit do not have the mechanical capabilities to wield such heavy weapons. But at the same time, this is why heavies are significantly slower than the rest.
Even pistols have more kick than the HMG.
OP is right.....HMGs should have some kick to it. And the DPS should be nerfed like every other weapon. I remember people QQing that the ARs should have more kick and utilize skill to use. While now, the HMG allows you to spray and pray with the most hp plus a scrub repping them and keeping their hp up.
Removed all hope with this post
|
Ydubbs81 RND
Ahrendee Mercenaries
3138
|
Posted - 2014.06.20 00:19:00 -
[2] - Quote
Michael Arck wrote:Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
LOL @ trying to find some way to nerf the heavy or the HMG.
The heavy suit is designed so that you can use those weapons and not fall back on your ass everytime you shoot it. Doesn't mean there isn't supposed to be recoil.
Removed all hope with this post
|
Ydubbs81 RND
Ahrendee Mercenaries
3139
|
Posted - 2014.06.20 01:03:00 -
[3] - Quote
NIETZCHES OVERMAN wrote:Iron Wolf Saber wrote:Try running at full speed while firing. How the hell can you run and fire?
He doesn't play the game much
Removed all hope with this post
|
Ydubbs81 RND
Ahrendee Mercenaries
3139
|
Posted - 2014.06.20 01:13:00 -
[4] - Quote
Michael Arck wrote:Ydubbs81 RND wrote:Michael Arck wrote:Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
LOL @ trying to find some way to nerf the heavy or the HMG.
The heavy suit is designed so that you can use those weapons and not fall back on your ass everytime you shoot it. Doesn't mean there isn't supposed to be recoil. The OP is looking for a way to nerf the heavy or HMG. I see what he's doing. It's slick but noticeable. Why is this even discussed though? Recoil doesn't need to be added. So now, recoil and extra heat build up....yea, people are trying to gimp the heavy. No sir. Heavies are fine where they are now.
You really think that heavies are balanced?
How could you call it balanced when, on the road for a longer TTK, every weapon EXCEPT for the HMG had its dpb nerfed. And if that wasn't the kicker, they got a buff to baseline hp. And on top of all of that, they added resistances to the very weapons that other classes need to kill them. Gallente sentinels were given resistance to armor weapons...that's insane.
Removed all hope with this post
|
|
|
|