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Michael Arck
4735
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Posted - 2014.06.19 16:39:00 -
[1] - Quote
Let's also remove the revive option from Ambush.
Or lets have some option to deny the revive
I need something CCP, this is one of the most annoying things about Dust...the revive factor.
Removal or chance of denial...
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Atiim
NoGameNoLife
9599
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Posted - 2014.06.19 16:46:00 -
[2] - Quote
So basically make it to where you have no ability to recover a lost clone in a game-mode that requires your team to manage their clone reserves to win?
I think a much better fix would be making it to where you have to call for help to be revived. It's possible server-side, and it doesn't over-complicate things.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
121
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Posted - 2014.06.19 16:48:00 -
[3] - Quote
One word -
Explosives
Part time Logi,
Full time heavy.
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Michael Arck
4735
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Posted - 2014.06.19 16:48:00 -
[4] - Quote
Is that not what I said? Remove the revive. Hey, vehicles were removed so why not revive? Seriously, something needs to be done about it. Maybe dumbberries will actually concentrate on fighting instead of running around picking up halfway dead mercs on the battlefield in the middle of gunfire.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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danie braz
Krusual Covert Operators Minmatar Republic
51
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Posted - 2014.06.19 16:58:00 -
[5] - Quote
Michael Arck wrote:Let's also remove the revive option from Ambush.
Or lets have some option to deny the revive
I need something CCP, this is one of the most annoying things about Dust...the revive factor.
Removal or chance of denial...
Well what if a proto logi runs 30m over to you, you deny the revive, he gets under fire and is shot down. QQ will ensue. How about you needing to ask for help before the revive option comes up.
It makes way more sense.
You die then either: a. You press on your "death" location for request help. or b. you choose a spawn location or the "smartLOL" deploy.
No qq'ing and injector camping in one bang.
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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Clone D
450
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Posted - 2014.06.19 17:00:00 -
[6] - Quote
Atiim wrote:I think a much better fix would be making it to where you have to call for help to be revived. It's possible server-side, and it doesn't over-complicate things.
Yes, revive should not be available until the dead soldier actually clicks X to call for help. At that time the revive indicator should light up for the merc with a nanite injector. Until a dead soldier calls for help, no revive should be possible.
Often, I get revived before I have a chance to click on a spawn point on the map, especially when I am scrambling to respawn as fast as I can because I know some jack*ss is going to revive me in the middle of a firefight. That sh*t has to stop.
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Michael Arck
4735
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Posted - 2014.06.19 17:08:00 -
[7] - Quote
danie braz wrote:Michael Arck wrote:Let's also remove the revive option from Ambush.
Or lets have some option to deny the revive
I need something CCP, this is one of the most annoying things about Dust...the revive factor.
Removal or chance of denial... Well what if a proto logi runs 30m over to you, you deny the revive, he gets under fire and is shot down. QQ will ensue. How about you needing to ask for help before the revive option comes up. It makes way more sense. You die then either: a. You press on your "death" location for request help. or b. you choose a spawn location or the "smartLOL" deploy. No qq'ing and injector camping in one bang.
Please. If vehicles can be removed from Ambush because a bunch of pansies can't fight against two tanks...then a revive option can be completely removed.
I like the removal of revives entirely. I'm going to start pushing for it.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
596
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Posted - 2014.06.19 17:08:00 -
[8] - Quote
Okay how about this.
When you get injected you have let's say 10 seconds to accept the revive(gives you time to see if the action is dieing) or deny it and respawn. The person who revives you only gets the WP if you accept it, so they won't get the WP immediately but 0-10 seconds later after they injected you.
Sees Ambush OMS, stabs at O
PS News
R.A.W- Rich and Worthless
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Michael Arck
4736
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Posted - 2014.06.19 17:14:00 -
[9] - Quote
Forever ETC wrote:Okay how about this.
When you get injected you have let's say 10 seconds to accept the revive(gives you time to see if the action is dieing) or deny it and respawn. The person who revives you only gets the WP if you accept it, so they won't get the WP immediately but 0-10 seconds later after they injected you.
I would rather the revive mechanic be removed entirely. I don't even care about the person getting the WP.
You know, you can't find a mercenary to cover your six when you're alive but you're damn sure they will come to revive you when you're dead.
I want it removed. It's an odd...crutch for some. That's all they do. Fire behind cover and stay there (isn't that why they wanted vehicles removed? Because they just sat behind cover the whole game and tanks would seek them out?), and then come out in the middle of a killzone, revive you and then run like hell back in cover.
It's like...they know its stupid (why else are they hauling ass back to cover) but will do it anyway.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Malkai Inos
Any Given Day
1400
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Posted - 2014.06.19 17:14:00 -
[10] - Quote
Michael Arck wrote:Is that not what I said? Remove the revive. Hey, vehicles were removed so why not revive? Seriously, something needs to be done about it. Maybe dumbberries will actually concentrate on fighting instead of running around picking up halfway dead mercs on the battlefield in the middle of gunfire.
This kind of reasoning is why removing tanks from ambush isn't just a boon for some infantry but also a dangerous precedent of limiting one players choices because another doesn't agree with how he chooses to play the game.
Giving players the option to deny a revive is fine. Removing the mechan+¡c as a whole from ambush, thus devaluating the logistics role just because you don't care about your teams clone count is not.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Michael Arck
4736
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Posted - 2014.06.19 17:26:00 -
[11] - Quote
Malkai Inos wrote:Michael Arck wrote:Is that not what I said? Remove the revive. Hey, vehicles were removed so why not revive? Seriously, something needs to be done about it. Maybe dumbberries will actually concentrate on fighting instead of running around picking up halfway dead mercs on the battlefield in the middle of gunfire.
This kind of reasoning is why removing tanks from ambush isn't just a boon for some infantry but also a dangerous precedent of limiting one players choices because another doesn't agree with how he chooses to play the game. Giving players the option to deny a revive is fine. Removing the mechan+¡c as a whole from ambush, thus devaluating the logistics role just because you don't care about your teams clone count is not.
No, you rather fail to see the ingenious of it and what I am pointing out. Look at what you just said "also a dangerous precedent of limiting one players choices because another doesn't agree with how he chooses to play the game"
Where were you when people wanted GEKs nerfed, when weapon choice was limited? In fact, where were you in 98 percent of the threads that did exactly what you implied?
If vehicles can be removed from Ambush-you know what let me put it another way. If the game can be changed to accommodate the babied few who chooses not to organize and work with each other to destroy vehicles in ambush, then we can also remove the revive.
I scoff at the logi comment. What about the Forge gunners in regular ambush? The guys with fits specifically made with REs and AV nades to solely concentrate on tanks?
It's simple. This game constantly is changed to accommodate people in General Discussion who often don't play at a competitive level.
So why can't the removal of revive happen? What's really wrong with that? We already half way there in having a COD deathmatch game, so why not remove the revive?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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IraqiFriendshipExplosive
Tiny Toons
83
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Posted - 2014.06.19 17:28:00 -
[12] - Quote
Michael Arck wrote:Is that not what I said? Remove the revive. Hey, vehicles were removed so why not revive? Seriously, something needs to be done about it. Maybe dumbberries will actually concentrate on fighting instead of running around picking up halfway dead mercs on the battlefield in the middle of gunfire.
Why not just remove everything and have a 16 V 16 melee fight? That would be cool. Totally flat level, nothing, no weapons, just 16 dudes going in for the ELBOW OF DOOM! |
Michael Arck
4736
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Posted - 2014.06.19 17:32:00 -
[13] - Quote
Nope. Just want the revival thing removed. The revival part really doesn't bode well in Ambush. It's really quite simple. Most in here saying otherwise are the people sticking needles in dead guys in the middle of gunfire.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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deezy dabest
Sacred Initiative of Combat Killers
639
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Posted - 2014.06.19 17:32:00 -
[14] - Quote
The call for help button should actually do something like CALL FOR HELP.
Why can the icon not be invisible until the call for help button is hit. This seems like something that could be done server side for sure.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Heimdallr69
Nyain San
2598
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Posted - 2014.06.19 17:34:00 -
[15] - Quote
Proto logi haha you're funny most people run mlt needles to farm points. Sorry but as an armor tanker that is unexceptable I'd rather pay for a new protosuit than be farmed just to die in 2 shots.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
596
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Posted - 2014.06.19 17:37:00 -
[16] - Quote
Michael Arck wrote:Nope. Just want the revival thing removed. The revival part really doesn't bode well in Ambush. It's really quite simple. Most in here saying otherwise are the people sticking needles in dead guys in the middle of gunfire. Now that I think of it, if you want ambush to be a dead on death match where every bullet and every clone counts then no revive makes sense. But still, I don't think it will happen and the revive function needs to be redone, preferably with my idea. =ƒÿè
Sees Ambush OMS, stabs at O
PS News
R.A.W- Rich and Worthless
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Michael Arck
4737
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Posted - 2014.06.19 17:41:00 -
[17] - Quote
Forever ETC wrote:Michael Arck wrote:Nope. Just want the revival thing removed. The revival part really doesn't bode well in Ambush. It's really quite simple. Most in here saying otherwise are the people sticking needles in dead guys in the middle of gunfire. Now that I think of it, if you want ambush to be a dead on death match where every bullet and every clone counts then no revive makes sense. But still, I don't think it will happen and the revive function needs to be redone, preferably with my idea. =ƒÿè
Yes, just a full on deathmatch. We are already halfway there. Might as well go full deathmatch. Really, it would be fun.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Gelan Corbaine
Gladiators Vanguard
465
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Posted - 2014.06.19 17:42:00 -
[18] - Quote
It won't matter when you idiots use up all our clones respawning losing us the game ... How about you don't die ....then you wont have to worry about someone reviving you .
No job is worth doing if you don't get paid in the end .
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Heimdallr69
Nyain San
2598
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Posted - 2014.06.19 17:44:00 -
[19] - Quote
Gelan Corbaine wrote:It won't matter when you idiots use up all our clones respawning losing us the game ... How about you don't die ....then you wont have to worry about someone reviving you . Or you guys can get good so I don't have to drop 40+ kills in a bush.
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Hakyou Brutor
G0DS AM0NG MEN
765
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Posted - 2014.06.19 17:47:00 -
[20] - Quote
You know what I hate about ambush? Blueberries.
In a 50 man ambush I went 24/0 and my team still lost.
"I never pull out" ~Ace Boone, 2014.
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Malkai Inos
Any Given Day
1400
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Posted - 2014.06.19 17:48:00 -
[21] - Quote
Michael Arck wrote:Malkai Inos wrote:Michael Arck wrote:Is that not what I said? Remove the revive. Hey, vehicles were removed so why not revive? Seriously, something needs to be done about it. Maybe dumbberries will actually concentrate on fighting instead of running around picking up halfway dead mercs on the battlefield in the middle of gunfire.
This kind of reasoning is why removing tanks from ambush isn't just a boon for some infantry but also a dangerous precedent of limiting one players choices because another doesn't agree with how he chooses to play the game. Giving players the option to deny a revive is fine. Removing the mechan+¡c as a whole from ambush, thus devaluating the logistics role just because you don't care about your teams clone count is not. No, you rather fail to see the ingenious of it and what I am pointing out. Look at what you just said "also a dangerous precedent of limiting one players choices because another doesn't agree with how he chooses to play the game" Where were you when people wanted GEKs nerfed, when weapon choice was limited? In fact, where were you in 98 percent of the threads that did exactly what you implied? If vehicles can be removed from Ambush-you know what let me put it another way. If the game can be changed to accommodate the babied few who chooses not to organize and work with each other to destroy vehicles in ambush, then we can also remove the revive. I scoff at the logi comment. What about the Forge gunners in regular ambush? The guys with fits specifically made with REs and AV nades to solely concentrate on tanks? It's simple. This game constantly is changed to accommodate people in General Discussion who often don't play at a competitive level. So why can't the removal of revive happen? What's really wrong with that? We already half way there in having a COD deathmatch game, so why not remove the revive? Because cynical resignation a la "**** it, lets make it COD514 then" is not a solution, nor something I will support.
I also did point out that AV will be hit as well by the change in the initial feedback thread and elsewhere. I've been making this point more than a year ago, in fact.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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deezy dabest
Sacred Initiative of Combat Killers
639
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Posted - 2014.06.19 17:51:00 -
[22] - Quote
Hakyou Brutor wrote:You know what I hate about ambush? Blueberries.
In a 50 man ambush I went 24/0 and my team still lost.
My favorite thing blueberries do is think they should spawn faster once the clone count goes under 10 because they have not taken the 30 seconds at the end of a match to understand how ambush actually works.
You can spot this on one team or the other instantly when the counter hits 10 clones and quickly drops to about 3 then 0 before the other team loses 2 more clones. Unfortunately I always seem to be on the bad side of that in the awesome back and forth matches and get stuck with a STUPID loss.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Clone D
453
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Posted - 2014.06.19 17:56:00 -
[23] - Quote
Hakyou Brutor wrote:You know what I hate about ambush? Blueberries.
In a 50 man ambush I went 24/0 and my team still lost.
Keep in mind that the 24 you killed were most likely blueberries That number would diminish if we were all experts.
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IraqiFriendshipExplosive
Tiny Toons
87
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Posted - 2014.06.19 18:04:00 -
[24] - Quote
Michael Arck wrote:Nope. Just want the revival thing removed. The revival part really doesn't bode well in Ambush. It's really quite simple. Most in here saying otherwise are the people sticking needles in dead guys in the middle of gunfire.
Oh I totally get why you dislike being picked up by militia needles, only to die again a split second later. However I like what someone else said - make it so you can only be revived IF you actually call for help.
As long as I have the option to call for a medic then that's great. |
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