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Thread Statistics | Show CCP posts - 2 post(s) |
Ryme Intrinseca
The Rainbow Effect
1363
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Posted - 2014.06.19 07:34:00 -
[1] - Quote
CCP made LOTS of changes to AR, CR, RR and ScR in Bravo. As I don't find the Google docs spreadsheet very easy to read (redundant columns FTW) I thought I'd post this overview of the most important changes for the proto versions:
AR: -8m range, +10% DPS BrAR: -4m range, +22% DPS BuAR: no range change, +25% DPS TAR: +6m range, +31% DPS
CR: no changes ACR: -5m range, no DPS change
RR: -2m range, no DPS change ARR: -5m range, no DPS change
ScR: no changes AScR: -2m range, no DPS change
So to summarize, ARs have received hefty DPS buffs, with the TAR getting a massive one as well as a range increase. Everything else is either unchanged or slightly nerfed.
This is the new DPS table (bracketed numbers account for CR/ACR's favourable damage profile):
1. ScR 841 2. TAR 607 3. BuAR 595 4. CR 594 (608) 5. AR 453 6. AScR 421 7. ACR 420 (431) 8. BrAR 401 9. ARR 400 10. RR 398
I have to say, things look more balanced now. You have semi-autos at the top followed by the bursts and the shortest range auto (AR). Then you have the other autos, with the longest range ones (RRs) at the bottom. Will be interesting to see if those big buffs can make TAR or BuAR return to flavour of the month status after long absences...
EDIT - also, though it hasn't been changed itself, I expect ScR to be a FOTM competitor due to the buff to Amarr assault. |
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CCP Rattati
C C P C C P Alliance
2863
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Posted - 2014.06.19 07:58:00 -
[2] - Quote
Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Lea Silencio
0uter.Heaven
1501
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Posted - 2014.06.19 08:26:00 -
[3] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
QFT.
Numbers don't lie.
Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth.
PurificationGäó
It's what I do.
Amarr Victor
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Atiim
NoGameNoLife
9588
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Posted - 2014.06.19 12:32:00 -
[4] - Quote
Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie.
However, Quantity Gëá Quality so I don't really see the point of your post.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
744
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Posted - 2014.06.19 12:53:00 -
[5] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
I'm going to try to respond in the most unbiased manner that I can. I think that as far as damage output goes the CR, and RR are in very good spots. The AR should probably get a 2-3% reduction as it is completely overwhelming right now, within it's range profile. The SCR needs also a (roughly) 3% reduction as well as in the long range it shoots faster than the CR with almost triple the damage output... Long range guns should not shoot FASTER and hit HARDER than close range weapons.
As for the range profiles. Everything is great EXCEPT the RR and SCR. These guns are out of control over long and close range. In close range they both out damage and out range all other weapons. They shoot over 90+ meters extremely accurately. I've noticed that I'm getting killed at ranges where I can barely even make out the character shooting me. That's a bit absurd. They are at sniper rifle distances hitting for full damage. I think their range needs to be reduced by about 6% at least for optimal damage output. And their close range needs to add some kind of dispersion so they don't outclass the close range weapons. I know that you've changed some of these numbers but all I'm asking is that we make CQC weapons out class the range weapons in close range and let the range weapons out class the CQC weapons in long range...
I predict, if numbers stay the way they are, we'll see a ton more rail rifles (as in 1.6) with a ton more of ScRs.
Newb
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
65
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Posted - 2014.06.19 12:55:00 -
[6] - Quote
Atiim wrote:Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie. However, Quantity Gëá Quality so I don't really see the point of your post. The point is most players flock to the OP.
I picked a bad day to stop sniffing glue
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calisk galern
BurgezzE.T.F General Tso's Alliance
2573
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Posted - 2014.06.19 12:55:00 -
[7] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
from what i saw yesterday it's nothing but AR and tar now |
iliel
Inner.Hell
58
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Posted - 2014.06.19 13:25:00 -
[8] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
Let me just suggest that perhaps the reason RR and CR are so overused (at least CR) is because people have dedicated a lot of SP to it.
For myself and maybe some others I'll say this: give a weaponry respec and then I promise to try some of the other rifles.
Until then, why should I change what is already a good thing? |
Cody Sietz
Bullet Cluster Lokun Listamenn
3367
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Posted - 2014.06.19 13:30:00 -
[9] - Quote
Atiim wrote:Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie. However, Quantity Gëá Quality so I don't really see the point of your post. QFT.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3513
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Posted - 2014.06.19 13:37:00 -
[10] - Quote
Ryme Intrinseca wrote:
RR: -2m range, no DPS change ARR: -5m range, no DPS change
9. ARR 400 10. RR 398
My LR approves of these changes.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
744
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Posted - 2014.06.19 13:43:00 -
[11] - Quote
JUDASisMYhomeboy III wrote:Atiim wrote:Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie. However, Quantity Gëá Quality so I don't really see the point of your post. The point is most players flock to the OP. '
The reason most players "flock" to the OP is because they cannot compete with their current weapon. And when you cannot compete then you die and when you die you lose money, and most of us, including myself can't afford to sustain losses. So we have to try our best to use what is currently OP.
It's not our fault, just our way of compensating for LOW PAYOUTS in pub matches, as well as under-balanced weapon system. Don't blame the player base for trying to continue playing the game, try to make suggestions to make other weapons more viable and competitive. An example is the Mass Driver. How many times do you see this on the field... Almost never, unless the person is on a rooftop shooting down at you... In that particular case this weapon is amazing. But anywhere else, it's horrible. 1v1 it's horrible at any range other than the MD being on a higher ground. So you never see any players using it. The same goes for the Laser Rifle. There is one (or possibly two) maps where this weapon is excellent. The Dom/Ridge Hill map, and the bridge map are the maps where this weapon is great, when you're standing on a roof top or high ground from 80+ meters up. Then it's great.
So, in every other case we have these other weapons... And to limit it even further, only some of them work for all cases of close range and long range. Then you limit it even further by making the longer range more powerful than close range without limiting the close range capabilities of the long range weapons so the long range weapons become stronger in all cases. Thus you see them more often and they become OP and FoTM...
Newb
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3513
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Posted - 2014.06.19 13:57:00 -
[12] - Quote
Cenex Langly wrote:JUDASisMYhomeboy III wrote:Atiim wrote:Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie. However, Quantity Gëá Quality so I don't really see the point of your post. The point is most players flock to the OP. ' The reason most players "flock" to the OP is because they cannot compete with their current weapon. And when you cannot compete then you die and when you die you lose money, and most of us, including myself can't afford to sustain losses. So we have to try our best to use what is currently OP. It's not our fault, just our way of compensating for LOW PAYOUTS in pub matches, as well as under-balanced weapon system. Don't blame the player base for trying to continue playing the game, try to make suggestions to make other weapons more viable and competitive. An example is the Mass Driver. How many times do you see this on the field... Almost never, unless the person is on a rooftop shooting down at you... In that particular case this weapon is amazing. But anywhere else, it's horrible. 1v1 it's horrible at any range other than the MD being on a higher ground. So you never see any players using it. The same goes for the Laser Rifle. There is one (or possibly two) maps where this weapon is excellent. The Dom/Ridge Hill map, and the bridge map are the maps where this weapon is great, when you're standing on a roof top or high ground from 80+ meters up. Then it's great. So, in every other case we have these other weapons... And to limit it even further, only some of them work for all cases of close range and long range. Then you limit it even further by making the longer range more powerful than close range without limiting the close range capabilities of the long range weapons so the long range weapons become stronger in all cases. Thus you see them more often and they become OP and FoTM...
1) Payouts are fine, imo, just the overall "economy" is broken due to PC. Proto was never supposed to be sustainable and used 24/7. For the rest of us who arent PC rich, if you can't make at least some profit running ADV suits with proto modules then you are doing it wrong (or are a noob and need more time). Maybe not every match of course, but at the end of a day you should be ISK positive. If not, cut corners a little and shave the costs down until you are profitable. ADV weapons kill just fine.
2) There's also nothing inherently wrong with there being some niche weapons which are only great in certain situations or by people dedicated/good with them. Variety like that is what makes this such a fun game to play despite so so many obvious flaws. I love my LR, for example, it's in a great place right now and can be used on any map (in the right situation). It's also stupid fun to use.
The only place where everything should be equally viable in the majority of situations is the primary racial rifles, and there I totally agree about the FoTM thing: Obviously AR should beat RR in CQC, the opposite at range, ScR against shield tankers(lol), things like that, but otherwise they should all have relatively equal usefulness. The rest of the weapons are just fine as long as they dominate in their one area, like the MD when you are up on a roof trying to clear space.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Atiim
NoGameNoLife
9594
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Posted - 2014.06.19 14:00:00 -
[13] - Quote
JUDASisMYhomeboy III wrote: The point is most players flock to the OP.
That's not necessarily true.
Take for instance, the Swarm Launcher. Dispite being overpowered through most of the Uprising Expansion it remained as the 3rd least used Light Weapon, and still does today.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Xocoyol Zaraoul
Superior Genetics
2026
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Posted - 2014.06.19 14:03:00 -
[14] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
You may also want to consider the effect your maps are having on the weapons people select, as while the sockets are often close range, the distances between often require long-range weapons to prevent from being simply cut down.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1339
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Posted - 2014.06.19 14:06:00 -
[15] - Quote
iliel wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Let me just suggest that perhaps the reason RR and CR are so overused (at least CR) is because people have dedicated a lot of SP to it. For myself and maybe some others I'll say this: give a weaponry respec and then I promise to try some of the other rifles. Until then, why should I change what is already a good thing?
The SP investment thought is the reason the AR was still used so much even when it was "UP", as people had invested so many points early on in Uprising (you know, when it was the only weapon worth a damn, and stayed that way for a long time). I would guess that Prof. V in the Plasma Rifle is the #1 Prof. V skill (followed by Snipers).
I'm trying to use my lower SP weapons now (PLC, LR) for some more fun and excitement. Sorry AR, even with only Operation 1, I'm going to hold out using you for a little while longer.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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CCP Rattati
C C P C C P Alliance
2884
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Posted - 2014.06.19 14:34:00 -
[16] - Quote
Been playing a few Domis and I must say, the killfeed is pretty vibrant. A lot of weapons showing up and the last three have been cloneouts. Frantic fun.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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duster 35000
Algintal Core Gallente Federation
64
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Posted - 2014.06.19 14:44:00 -
[17] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right?
Choo Choo
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1342
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Posted - 2014.06.19 15:08:00 -
[18] - Quote
CCP Rattati wrote:Been playing a few Domis and I must say, the killfeed is pretty vibrant. A lot of weapons showing up and the last three have been cloneouts. Frantic fun.
All I saw yesterday was Federation Duvolle Specialist Assault Rifle (PS, I'll find every instance of the word Assault in every description if you'll agree to change it to Plasma), AR, AR, AR, HMG, PLC, and Pasta Sauce in the killfeed.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Arkena Wyrnspire
Fatal Absolution
14657
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Posted - 2014.06.19 15:25:00 -
[19] - Quote
Have the LP store ARs been fixed?
You have long since made your choice. What you make now is a mistake.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1144
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Posted - 2014.06.19 15:54:00 -
[20] - Quote
iliel wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Let me just suggest that perhaps the reason RR and CR are so overused (at least CR) is because people have dedicated a lot of SP to it. For myself and maybe some others I'll say this: give a weaponry respec and then I promise to try some of the other rifles. Until then, why should I change what is already a good thing?
You make a good point.
CR and RR represent a large sunk cost of SP. They were hyped quite a bit and after so long with only the AR and SCR when those weapons came out people put big chunks of SP into them quickly. That upfront SP investment and the simple fact that they were new created the bow wave of CR/RR.
My opinion as a long time SCR and RR user...the SCR has always been the best weapon in the game IF you have a gun game good enough to use it. Any weapon can be "OP" in the right hands...the SCR is just more OP in the right hands.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Ryme Intrinseca
The Rainbow Effect
1365
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Posted - 2014.06.19 15:58:00 -
[21] - Quote
Arkena Wyrnspire wrote:Have the LP store ARs been fixed? Yes. Fun while it lasted. |
Spectre-M
The Generals
533
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Posted - 2014.06.19 16:27:00 -
[22] - Quote
duster 35000 wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right?
What do you suggest? Evening out its damage profile will make it even more OP.
It's supposed to be good against shields, and horrible against armor. That's why you don't see it in the killfeed anymore, unless of course I'm there. People want to use the weapons that have killing power. That's why all the armor based weapons are popular.
Since shield tanking is low hp, it doesn't take much to strip shields in which case the downside for a smaller percentage against them doesn't matter. However, 80% against armor and overheat and feedback damage are all very serious disadvantages.
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One Eyed King
Land of the BIind
2065
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Posted - 2014.06.19 16:56:00 -
[23] - Quote
As a minja, my CR/ScR usage comes to the same thing. Fitting costs. I love the ScR, but can't fit it on any of my suits without ridiculous amounts of sacrifice.
I choose the CR mostly because it allows me to make the most of my other slots still (which doesn't amount to much either).
The CRs low fitting costs were meant to be options for minmatar suits that have reduced fitting ability (unless I am mistaken), but because their is no racial specific bonus or anything like that for the item, all other suits that have plenty of fitting capacity can fit a CR and now have the ability to make fewer, if any, sacrifices in the rest of their slots.
IF the CRs low fitting cost were directly because of the minmatar's lower fitting capacity, I would suggest considering raising the fitting requirements on the CR and giving minmatar suits a fitting bonus to it.
Not a big thing, but something to consider going forward.
This is how a minja feels
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Schecter 666
71
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Posted - 2014.06.19 17:31:00 -
[24] - Quote
so what you're saying is, it's peanut butter jelly time a.k.a ak.0 viziam and 3 complex damage mods time?
ok bro if you say so!
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
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Schecter 666
71
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Posted - 2014.06.19 17:32:00 -
[25] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
+1 o7
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
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IraqiFriendshipExplosive
Tiny Toons
83
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Posted - 2014.06.19 17:34:00 -
[26] - Quote
Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth.
I never said it was an easy weapon to use, however in the right hands that thing is the most deadly weapon. Well except from the Gallente LP store 1000rpm Gek / Speciallist Duvolles - unless CCP fixed those.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3877
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Posted - 2014.06.19 17:39:00 -
[27] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Shields when UP effects the ecosystem of weapons. If armor tanking is better naturally the CR and RR are the better weapons to have. Now that shields are kind of up to par (at least there's not huge gaps in HP between tiers now) it makes the AR and ScR that much more viable.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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jaksol JAK darnson
Kameira Lodge Amarr Empire
31
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Posted - 2014.06.19 18:24:00 -
[28] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
true but you also changed the way they fire. when they first came out i was able to use the basic variant, now i can barely used it and i have to use the assault scrambler rifle just get my kills. and by you changed them you seem to have changed the accuracy so most players just spam the trigger now as we arent rewarded for aiming.
i used the scambler as a counter sniper weapon. and it was used as a long range rifle now it is used as a long-range shotgun
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
31
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Posted - 2014.06.19 18:26:00 -
[29] - Quote
One Eyed King wrote:As a minja, my CR/ScR usage comes to the same thing. Fitting costs. I love the ScR, but can't fit it on any of my suits without ridiculous amounts of sacrifice.
I choose the CR mostly because it allows me to make the most of my other slots still (which doesn't amount to much either).
The CRs low fitting costs were meant to be options for minmatar suits that have reduced fitting ability (unless I am mistaken), but because their is no racial specific bonus or anything like that for the item, all other suits that have plenty of fitting capacity can fit a CR and now have the ability to make fewer, if any, sacrifices in the rest of their slots.
IF the CRs low fitting cost were directly because of the minmatar's lower fitting capacity, I would suggest considering raising the fitting requirements on the CR and giving minmatar suits a fitting bonus to it.
Not a big thing, but something to consider going forward.
the scramber rifle is designed to work better for cpu high suits or the amarr suits and caldari
"Sacrifice is a choice you make. Loss is a choice made for you."
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Izlare Lenix
Last VenDetta. Dark Taboo
708
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Posted - 2014.06.19 18:30:00 -
[30] - Quote
I have used and loved the ScR for about 6 months. I don't believe it will ever fill the kill feed the way the CR and RR have.
The reason is because most players in this game have terrible aim. They need spray and pray weapons, which the ScR is not. After a few dozen deaths caused by overheating, most players will give up on the ScR and go back to their spray and pray weapon of choice.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Mordecai Sanguine
What The French Red Whines.
709
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Posted - 2014.06.19 18:34:00 -
[31] - Quote
CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4.
Even if it's not the "best" rifle, It have the best design of all :D It's loooks like a "Gunblade"
CCP could you add a "special" Melee animation with this gun ? Using it like a "spear" or a "bayonet", the gun would makel ike a little "laser explosion" on the edge of the rifle. Adding some "damage" to the melee hit ?
Would be sooooo coool (Even without de damage bonus in fact) |
Tectonic Fusion
1719
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Posted - 2014.06.19 18:42:00 -
[32] - Quote
Mordecai Sanguine wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Even if it's not the "best" rifle, It have the best design of all :D It's loooks like a "Gunblade" CCP could you add a "special" Melee animation with this gun ? Using it like a "spear" or a "bayonet", the gun would makel ike a little "laser explosion" on the edge of the rifle. Adding some "damage" to the melee hit ? Would be sooooo coool (Even without de damage bonus in fact) I would sooo use it on a minja suit just for that
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Mordecai Sanguine
What The French Red Whines.
710
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Posted - 2014.06.19 18:43:00 -
[33] - Quote
Tectonic Fusion wrote:Mordecai Sanguine wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Even if it's not the "best" rifle, It have the best design of all :D It's loooks like a "Gunblade" CCP could you add a "special" Melee animation with this gun ? Using it like a "spear" or a "bayonet", the gun would makel ike a little "laser explosion" on the edge of the rifle. Adding some "damage" to the melee hit ? Would be sooooo coool (Even without de damage bonus in fact) I would sooo use it on a minja suit just for that
Noooo, Amarr weapons in the hand of Amarr suits ! Oh yeah \o/ |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11166
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Posted - 2014.06.19 19:27:00 -
[34] - Quote
duster 35000 wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right? SCR's power against shields (+20% damage) is balanced by its penalty against armor (-20% damage).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Atiim
NoGameNoLife
9610
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Posted - 2014.06.19 19:31:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:duster 35000 wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right? SCR's power against shields (+20% damage) is balanced by its penalty against armor (-20% damage). This ^
It may be [relatively] overpowered against Shield Users, but it is equally underpowered against Armor Users; arguably more due to the higher eHP ceiling that Armor has over shields. Not to mention that strafing will cause most people to miss the majority of their shots, which then turns into a free kill for you.
Tank your suits accordingly.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11166
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Posted - 2014.06.19 19:33:00 -
[36] - Quote
Mordecai Sanguine wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. Even if it's not the "best" rifle, It have the best design of all :D It's loooks like a "Gunblade" CCP could you add a "special" Melee animation with this gun ? Using it like a "spear" or a "bayonet", the gun would makel ike a little "laser explosion" on the edge of the rifle. Adding some "damage" to the melee hit ? Would be sooooo coool (Even without de damage bonus in fact)
I always wanted to jam a charging or overheating opened up SCR around someone's head like a mouth, then make it bite someone's head and melt their brain with it.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Ryme Intrinseca
The Rainbow Effect
1366
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Posted - 2014.06.19 20:05:00 -
[37] - Quote
Izlare Lenix wrote:I have used and loved the ScR for about 6 months. I don't believe it will ever fill the kill feed the way the CR and RR have. The reason is because most players in this game have terrible aim. They need spray and pray weapons, which the ScR is not. After a few dozen deaths caused by overheating, most players will give up on the ScR and go back to their spray and pray weapon of choice. Cr isnt really spray and pray. RR i'll give you |
Jenova Rhapsodos
Fatal Absolution
482
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Posted - 2014.06.19 21:43:00 -
[38] - Quote
duster 35000 wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right?
Rofl.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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NomaDz 2K
The Rainbow Effect
203
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Posted - 2014.06.19 22:24:00 -
[39] - Quote
CCP Rattati wrote:Been playing a few Domis and I must say, the killfeed is pretty vibrant. A lot of weapons showing up and the last three have been cloneouts. Frantic fun.
U play DUST SCREEN SHOT OR IT NEVER HAPPENED
DON'T SPEND CA$H ON DUST 514
CCP WILL ONLY GIVE YOU AUR AFTER THEY REMOVE YOUR BPOs WHICH U SPENT REAL MONGé¼Y ON!
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
66
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Posted - 2014.06.19 23:12:00 -
[40] - Quote
jaksol JAK darnson wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. true but you also changed the way they fire. when they first came out i was able to use the basic variant, now i can barely used it and i have to use the assault scrambler rifle just get my kills. and by you changed them you seem to have changed the accuracy so most players just spam the trigger now as we arent rewarded for aiming. i used the scambler as a counter sniper weapon. and it was used as a long range rifle now it is used as a long-range shotgun The basic scrambler is fine and honestly unless you shove the barrel up someones butt, the assault scrambler is useless. IMO
I picked a bad day to stop sniffing glue
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3522
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Posted - 2014.06.20 05:22:00 -
[41] - Quote
One Eyed King wrote:As a minja, my CR/ScR usage comes to the same thing. Fitting costs. I love the ScR, but can't fit it on any of my suits without ridiculous amounts of sacrifice.
I choose the CR mostly because it allows me to make the most of my other slots still (which doesn't amount to much either).
The CRs low fitting costs were meant to be options for minmatar suits that have reduced fitting ability (unless I am mistaken), but because their is no racial specific bonus or anything like that for the item, all other suits that have plenty of fitting capacity can fit a CR and now have the ability to make fewer, if any, sacrifices in the rest of their slots.
IF the CRs low fitting cost were directly because of the minmatar's lower fitting capacity, I would suggest considering raising the fitting requirements on the CR and giving minmatar suits a fitting bonus to it.
Not a big thing, but something to consider going forward.
Very true. This is precisely why I put the CR on my logi suits. The Amarr logi has inexplicably pathetic PG considering our weapons are PG intensive. The new PG reduction on the std makes it almost viable for me to use my Templar ScR when I'm running a cheap suit, but not the higher tiers. It's just not worth the hit I'd have to take in terms of using lower quality equipment.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Mordecai Sanguine
What The French Red Whines.
717
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Posted - 2014.06.20 07:52:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:duster 35000 wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. You do know that the scr is waaay to op vs shields, right? SCR's power against shields (+20% damage) is balanced by its penalty against armor (-20% damage).
And since there's way more ehp into armor than Shields. AND the fact shield tankers are strafing making our shots way easier to miss (according to overheat) it can lead to our own death.
Our weapon lead us to death. Just for that it will always be balanced
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Kasote Denzara
A Vulture
2325
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Posted - 2014.06.20 11:01:00 -
[43] - Quote
Mordecai Sanguine wrote: Our weapon lead us to death.
Back when I played regularly, my favorite thing was to melee ScR users to near death, backpedal, and make them overheat into death. It never gets old.
This is a signature. You have been enlightened.
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