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FabryX10
Fatal Absolution General Tso's Alliance
96
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Posted - 2014.06.19 06:07:00 -
[1] - Quote
Shields are still bad! First of all buff slightly Complex shield extender 66 --> 70 and standard 33 --> 35.
After that following changes could be a solution: - Set depleted shields recharge delay to 1 or 2 sec; - Change shield extenders stack penalty from "depleted shield recharge delay" to "shield recharge delay"; - Remove bonus on depleted shield recharge delay from shield regulators and keep bonus on shield recharge delay.
I think could be a solution. What do you think about? |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1345
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Posted - 2014.06.19 06:25:00 -
[2] - Quote
Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules.
Calmanndo user with nova knives: Because someone has to do it.
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FabryX10
Fatal Absolution General Tso's Alliance
98
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Posted - 2014.06.19 09:44:00 -
[3] - Quote
Alena Ventrallis wrote:Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules. Caldari assault dropsuit needs more CPU to fit better modules. |
iKILLu osborne
Hellstorm Inc League of Infamy
10
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Posted - 2014.06.19 10:48:00 -
[4] - Quote
i had an idea instead of buffing the shield extender's values, increase the 2% to module efficiency to 4% that way it would reward only those that skills into shield extenders i'e. any caldarian
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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DeathwindRising
ROGUE RELICS
365
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Posted - 2014.06.19 11:06:00 -
[5] - Quote
FabryX10 wrote:Alena Ventrallis wrote:Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules. Caldari assault dropsuit needs more CPU to fit better modules.
its better to use a cpu mod |
FabryX10
Fatal Absolution General Tso's Alliance
98
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Posted - 2014.06.19 11:12:00 -
[6] - Quote
DeathwindRising wrote:FabryX10 wrote:Alena Ventrallis wrote:Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules. Caldari assault dropsuit needs more CPU to fit better modules. its better to use a cpu mod Gallente assault doesn't need any CPU/PG mod to get good tank and rep. So shields are still bad and Caldari/Minmatar dropsuits need a buff. |
FabryX10
Fatal Absolution General Tso's Alliance
103
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Posted - 2014.07.08 08:46:00 -
[7] - Quote
UP^ |
The dark cloud
The Rainbow Effect
3449
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Posted - 2014.07.08 14:37:00 -
[8] - Quote
We need aswell reptool variants that can restore shields. |
Finn Colman
Immortal Guides
25
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Posted - 2014.07.08 15:01:00 -
[9] - Quote
The dark cloud wrote:We need aswell reptool variants that can restore shields. No... I'm a hybrid tanker of all types (shield/speed primarily), as well as a repper (not necessarily a logi) and I know that this is just a ridiculous idea. Unless you mean a rep tool that gives up a little bit of it's armour rep capability for a little bit of shield recharge, the answer is no.
As for the rest of the thread, i only disagree with the parts about the depleted shield recharge penalty. And I need some clarification on what the last point of the OP was. |
Snake Sellors
Hellstorm Inc League of Infamy
128
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Posted - 2014.07.08 15:39:00 -
[10] - Quote
change shield regulators, make them give a constant rep like armour reps? or give shield extenders major buffs, the caldari sentinel has nowhere near the amount of health that armour tank heavies get, a couple of other points
1 shield tankers loose the main bulk of health before the health they're not relying on comes into play, the armour becomes something that should never be used- if it is getting hit, the player is in trouble having lost the health their tanked health, although they have 497 armour it really doesn't count for anything in battle.
whereas armour tankers have the "unimportant" health, their shields before the armour that they rely on so they get the extra shield resistance before they even start to lose their tanked health, their shields are a buffer
2 .shield tankers get less health due to the majority of weapons being aimed at armour and having a recharge, which is ok but as I already pointed out above armour tankers still get the shield resistance anyway as well as stacked armour.
this basically means that the shield extenders should give similar amounts of health to plates, not the same amounts because they still get better recharges, but don't forget that armour tankers get shields too and those also rep anyway.
3 an armour tanker can also dip out of fire and let their shields come back if they want too, without any module needing to be used for it, but a shield tanker needs an armour repper to recharge their "buffer" which would replace their regulators or more likely armour plates.
4.flux grenades.. an armour tanker can get hit by a flux and still have over 1000 hp left, a shield tanker is hit by by a flux and not left with enough to do anything other than try to run away.
there are no grenades that can be used in this manner against armour tankers as even locus grenades will still have to get through their shields before damaging their main armour at all
5. shotty scouts... lol, the bane of us all, but seriously they do get their damage bonus against shields. extra shields on a shield tanker would barely slow this main killer of heavies down.
6. the logi bro... unless a shield tanker equips armour plates there is still no point in the logi bro helping the shield tanker, they will go and find somebody with more armour
The main point I am trying to say is that we could afford to give the shield extenders a bit more health or possibly create shield reppers
there are still flux grenades and weapons designed to damage shields and armour tanking still has too many benefits over shield tanking
Extra shield health would mean that having the right gear in battle would become more important and would allow us to make a choice between shields and armour with both still maintaining their own styles (ok the shields would seem stacked on numbers alone but that said one flux grenade and it means nothing, or if you have an anti shields weapon. if you don't then they would be a real threat.)
Constant reps would mean that shield tankers would be choosing the regulator instead of the armour plates to boost their shields or at least increase the percentage of them. at the moment there is still no competition between them and plates mostly due to the way that 800 or so shields can be completely destroyed in no time but 600 armour HAS to be worn through. |
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The dark cloud
The Rainbow Effect
3450
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Posted - 2014.07.08 15:46:00 -
[11] - Quote
Finn Colman wrote:The dark cloud wrote:We need aswell reptool variants that can restore shields. No... I'm a hybrid tanker of all types (shield/speed primarily), as well as a repper (not necessarily a logi) and I know that this is just a ridiculous idea. Unless you mean a rep tool that gives up a little bit of it's armour rep capability for a little bit of shield recharge, the answer is no. As for the rest of the thread, i only disagree with the parts about the depleted shield recharge penalty. And I need some clarification on what the last point of the OP was. Sorry if i didnt explained exactly what ive wanted. I want a reptool which only recharges shields, no armor rep. |
Finn Colman
Immortal Guides
25
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Posted - 2014.07.08 15:55:00 -
[12] - Quote
The dark cloud wrote:Finn Colman wrote:The dark cloud wrote:We need aswell reptool variants that can restore shields. No... I'm a hybrid tanker of all types (shield/speed primarily), as well as a repper (not necessarily a logi) and I know that this is just a ridiculous idea. Unless you mean a rep tool that gives up a little bit of it's armour rep capability for a little bit of shield recharge, the answer is no. As for the rest of the thread, i only disagree with the parts about the depleted shield recharge penalty. And I need some clarification on what the last point of the OP was. Sorry if i didnt explained exactly what ive wanted. I want a reptool which only recharges shields, no armor rep. I'm fairly certain that very few Logis would specialise to that degree, it is a near waste of an equipment slot for little payout. A hybrid rep tool would see more use, and still accomplish the goal of getting logi support to shield tankers. |
VikingKong iBUN
G0DS AM0NG MEN General Tso's Alliance
114
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Posted - 2014.07.08 18:55:00 -
[13] - Quote
FabryX10 wrote: - Set a damage limit to stop shield recharge from distance.
This for sure. Shield recharge should not be stopped by taking 1 damage, i'd say getting shot shouldn't effect your recharge unless it does at least 3 damage. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
246
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Posted - 2014.07.09 07:29:00 -
[14] - Quote
Finn Colman wrote:The dark cloud wrote:Finn Colman wrote:The dark cloud wrote:We need aswell reptool variants that can restore shields. No... I'm a hybrid tanker of all types (shield/speed primarily), as well as a repper (not necessarily a logi) and I know that this is just a ridiculous idea. Unless you mean a rep tool that gives up a little bit of it's armour rep capability for a little bit of shield recharge, the answer is no. As for the rest of the thread, i only disagree with the parts about the depleted shield recharge penalty. And I need some clarification on what the last point of the OP was. Sorry if i didnt explained exactly what ive wanted. I want a reptool which only recharges shields, no armor rep. I'm fairly certain that very few Logis would specialise to that degree, it is a near waste of an equipment slot for little payout. A hybrid rep tool would see more use, and still accomplish the goal of getting logi support to shield tankers. Edit: It can be mostly shield recharge if you like, but it is still kind of ridiculous to only recharge shields, sorry. Edit Part 2: I just read a post about balancing such a tool, and I am now convinced that it would be okay to have an only shield version. But I would like a hybrid version to be available, with less reps and recharge or however it would be balanced (undoubtably a higher PG/CPU cost).
Your Logi Bro 501st would very much love to carry a Shield Repair Tool, as would any true Logi who reps to save the team, not just for points. Just my say in the Galactic Senate and all...
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.- 501st Headstrong.
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Finn Colman
Immortal Guides
26
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Posted - 2014.07.09 15:13:00 -
[15] - Quote
501st Headstrong wrote:Finn Colman wrote:The dark cloud wrote:Finn Colman wrote:The dark cloud wrote:We need aswell reptool variants that can restore shields. No... I'm a hybrid tanker of all types (shield/speed primarily), as well as a repper (not necessarily a logi) and I know that this is just a ridiculous idea. Unless you mean a rep tool that gives up a little bit of it's armour rep capability for a little bit of shield recharge, the answer is no. As for the rest of the thread, i only disagree with the parts about the depleted shield recharge penalty. And I need some clarification on what the last point of the OP was. Sorry if i didnt explained exactly what ive wanted. I want a reptool which only recharges shields, no armor rep. I'm fairly certain that very few Logis would specialise to that degree, it is a near waste of an equipment slot for little payout. A hybrid rep tool would see more use, and still accomplish the goal of getting logi support to shield tankers. Edit: It can be mostly shield recharge if you like, but it is still kind of ridiculous to only recharge shields, sorry. Edit Part 2: I just read a post about balancing such a tool, and I am now convinced that it would be okay to have an only shield version. But I would like a hybrid version to be available, with less reps and recharge or however it would be balanced (undoubtably a higher PG/CPU cost). Your Logi Bro 501st would very much love to carry a Shield Repair Tool, as would any true Logi who reps to save the team, not just for points. Just my say in the Galactic Senate and all... Perhaps my issue lies with the loose organisation of most of the squads I'm in, where even the 1st general rule of squads (to stay near each other) is rarely followed. I tend to have to run across multiple fire-lines and about 50 m just to help more than one person. Many times I get their just in time for someone else to pick-up a rep-tool and help out. That would have been great before I left the other guy with our reps... Like I said, I'm fine with the recharge tool. But, I personally would like a hybrid tool as well, which is less efficient for each individual type, more costly in PG/CPU and doesn't work on vehicles or installations. |
taxi bastard
jihad taxi co.
137
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Posted - 2014.07.09 18:43:00 -
[16] - Quote
i use all forms on tanking on 1 toon or another.
the problem with shield tanking is that you still need to have some form of rep for the Armour in the lows for me atleast, which could go on a mod which reduces the delay between the shield recharging after being hit.
if well all had a passive Armour rep like the gallente then i would not feel the need to dual tank as much. speaking of that passive rep i still have no idea why only the gallente have it.
personally i see the sheilds biggest problem in heavy vs heavy combat. lower EHP - slow rep start - no logi bro help its a problem.
overall though i do not beleive that sheilds are too far from the mark. strafing and movement speed has its advantage. noting more funny than chasing down that gallente medium frame in my mini heavy and unleashing the HMG when you have caught up |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
29
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Posted - 2014.07.09 19:28:00 -
[17] - Quote
Just imagine how overpowered the caldari scout would be with these changes. |
FabryX10
Fatal Absolution General Tso's Alliance
109
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Posted - 2014.07.10 09:07:00 -
[18] - Quote
hfderrtgvcd wrote:Just imagine how overpowered the caldari scout would be with these changes. They could apply these changes only to assault/logi suits. |
Snake Sellors
Hellstorm Inc League of Infamy
135
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Posted - 2014.07.10 12:42:00 -
[19] - Quote
bump
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DeathwindRising
ROGUE RELICS
462
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Posted - 2014.07.17 11:54:00 -
[20] - Quote
FabryX10 wrote:hfderrtgvcd wrote:Just imagine how overpowered the caldari scout would be with these changes. Currently, scouts and heavies have better shield delays than assault and logistics so CCP could apply these changes only to assault/logi suits
not when fitting regulators. or at least it used to be the case. cal assault had the best delay because it could run 2 regulators while running a cpu mod.
now though... cal assault needs help or itll have the worst delays excluding the commando |
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