Malkai Inos
Any Given Day
1390
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Posted - 2014.06.18 23:57:00 -
[1] - Quote
jaksol JAK darnson wrote:Arkena Wyrnspire wrote:Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? they used to be as seperate ones so you chould pick it i miss that And changing it made some sense when the two where basically the same thing.
Now that one of them puts in place arbitrary restrictions that completely disqualify a large part of the community from participating with their chosen playstyle while the inability to actually choose defeats the point if this change in for the other in the first place... yeah, separating them again might help, but only as a band aid for the band aid.
As someone with zero SP in either AV or vehicles I happen to believe that this is a short sighted, purely symptomatic approach to the "tankbush" problem to begin with but it seems I'm with the minority here.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1390
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Posted - 2014.06.19 00:41:00 -
[2] - Quote
True Adamance wrote:Malkai Inos wrote:jaksol JAK darnson wrote:Arkena Wyrnspire wrote:Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? they used to be as seperate ones so you chould pick it i miss that And changing it made some sense when the two where basically the same thing. Now that one of them puts in place arbitrary restrictions that completely disqualify a large part of the community from participating with their chosen playstile while the inability to actually choose defeats the point if this change in for the other the first place... yeah, separating them again might help, but only as a band aid for the band aid. As someone with zero SP in either AV or vehicles I happen to believe that this is a short sighted, purely symptomatic approach to the "tankbush" problem to begin with but it seems I'm with the minority here. Thats a fair comment to make, as a tanker that makes sense to me, but also as a Tanker I have to admit that you have to look at the results of including HAV in ambush...... how many play styles do we lock down and wreck? Most if not all. I personally never felt "locked down". Sure, I might die a bunch at times or see my team lose without much I could do about it but most of the time, they're not any worse than good PRO squad with your favourite blood boiling tactics (cloaky scout, double rep sentines etc.). They're actually easier to avoid in my experience.
But even if. Since when is locking someone out of a game mode, because he had locked out others from said game mode himself, considered progress or a solution? We are in absolute agreement that infantry v pilot balance is lopsided. What I don't get is why Rattati elected not to observe the effect the bravo changes have before resorting to this pretty extreme measure. One which I mad add already shows a critical flaw that might not be fixable without a client patch as opposed to serverside balance.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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