CCP Rattati wrote:We will first query the players if they like Ambush without vehicles. If that's a resounding yes, then we keep them.
Then we can ask, do you want to be able to pick those specifically, again, if yes, then we can take OMS out of rotation or create two Ambush queues.
Baby steps
I honestly hate the idea of having 2 Ambush modes. Not because it will divide the playerbase, but because I think it says something sad about the game modes we have. Domination is basically a tweaked version of Skirmish, and OMS is pretty much a tweaked version of Ambush. I'm sick of only getting modes that are just the exact same thing. For 2 years I have been asking for a mode with an attack/defend mode similar to the original Skirmish 1.0 of closed beta.
In the original Skirmish, 1 team started out with an MCC slowly approaching the outpost for docking, the other started out with control of all objectives. The attackers had to destroy both defense relays (a type of objective controlling all installations), then that unlocked the next stage; a new portion of the map was "unlocked", and the attackers objective then became to disable the null cannons that threatened to destroy the MCC before the docking.
I don't expect this kind of complexity to be possible, but how about a new version of Skirmish where the maps and objectives are just the same, but one team (defenders) starts out with the null cannons under their control. The other team start with no objective, but once they take control of an objective, the defenders cannot take it back. Attackers win once they take control of all objectives.
I know this really simple dumbed down version of a multi-stage attack/defend mode will likely never happen, but if you somehow can make it happen, please do. Game modes were never given more than an ounce of attention in Dust. The current boring game mode situation to me is the absolute WORST aspect of this game, and it genuinely makes me angry because we had this really interesting and engaging mode (Skirmish 1.0) and it just got scrapped. I'm tired of doing the same things over and over.
As sad as it would be to have 2 Ambushes and 0 actually good modes... yeah I guess you should separate them for the sake of player-choice.