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Glyd Path
Nec Tributis
122
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Posted - 2014.06.18 13:55:00 -
[1] - Quote
Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on.
Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret.
As for armor, the best fit is not triple damage mods. Which I didn't used to run.
Time to play a real game, no need to get kicked around in the dust.
Nobody at CCP cares because we ain't Legionnaires.
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BL4CKST4R
Villore Sec Ops Gallente Federation
2789
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Posted - 2014.06.18 14:13:00 -
[2] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust.
He has fixed more in a month than CCP has in 1 year.
supercalifragilisticexpialidocious
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3500
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Posted - 2014.06.18 14:13:00 -
[3] - Quote
BL4CKST4R wrote:Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. He has fixed more in a month than CCP has in 1 year.
Sad but true!
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Dj grammer
Red Star. EoN.
260
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Posted - 2014.06.18 14:15:00 -
[4] - Quote
If you knew that tanks were due for a neft why not prepare for it?
why ccp?
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Malkai Inos
Any Given Day
1371
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Posted - 2014.06.18 14:15:00 -
[5] - Quote
*Rattati theme:
They see me fixin', they hatin'
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2135
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Posted - 2014.06.18 14:16:00 -
[6] - Quote
John Demonsbane wrote:BL4CKST4R wrote:Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. He has fixed more in a month than CCP has in 1 year. Sad but true! ...but sad.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2570
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Posted - 2014.06.18 14:19:00 -
[7] - Quote
it sounds like he's talking about tanks, and the goal of slowing down tank vs tank combat.
I'd love for tanks to be useless, then I could stop being required to use them to remove tanks from the field.
if I try to be biased towards the change I think the rail nerf was a little in poor tastes mostly because a change designed to improve tank versus tank combat at it's core did not in any way improve the fun involved in fighting tank vs tank, nor did it open up any new builds for tanks, if anything it made more mods less viable
in essence all it should result in is drop ships becoming better, since rails won't very easily be able to remove them. it will also buff red line rails since prior to this change the only viable way to remove them was to two shot them before they could retreat into cover, that should now be impossible so they will likely always get into cover. |
Lorhak Gannarsein
Legio DXIV
3603
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Posted - 2014.06.18 14:23:00 -
[8] - Quote
Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed?
Much scrub. Wow.
Also, the best fit was 2x damage mods, 1x hardener and some plates.
Which is now rather less viable.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1209
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Posted - 2014.06.18 14:24:00 -
[9] - Quote
er...Glyd Path....who are you?
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
< < < Logi mk.0 - Commando gk.0 - Scout gk.0 - Sentinal ck.0
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calisk galern
BurgezzE.T.F General Tso's Alliance
2570
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Posted - 2014.06.18 14:25:00 -
[10] - Quote
Lorhak Gannarsein wrote:Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed?
Much scrub. Wow.
Also, the best fit was 2x damage mods, 1x hardener and some plates.
Which is now rather less viable.
hardeners have been worthless for quite a long time now, especially when fighting rail tanks |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1307
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Posted - 2014.06.18 14:27:00 -
[11] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust.
While I've never been a big fan of the "nerf it all at once" mentality CCP has (See Swarm Launcher Range and Damage nerf in the same go) I think this was called for.
What tanks do you see normally? Because all I see are Railgun tanks.
What do you see when you look at them? I always see a warning that they have a damage amp activated (okay, maybe not always).
In PC (from my limited experiece), the only viable tank is the Railgun tank (maybe a Missile if you're very good with them, but, that's a conversation for another day (Shotgun-reload for Missiles)).
They could do too much, especially with the blanket damage amps.
As to the boo-hoo 4 shots to kill a rail gun turret, thank (whatever you believe in, be it the Devil, God, Vishnu or a chip that looks like a smiley face). Turrets were a non-factor, and will continue to be. You have to take one extra shot to get that 100WP now, tough sh*t.
I think I'm over Dust now...
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1210
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Posted - 2014.06.18 14:48:00 -
[12] - Quote
I can nearly 2 shot turrets with my PLC..no joke
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
< < < Logi mk.0 - Commando gk.0 - Scout gk.0 - Sentinal ck.0
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calisk galern
BurgezzE.T.F General Tso's Alliance
2571
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Posted - 2014.06.18 14:54:00 -
[13] - Quote
ResistanceGTA wrote:Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. While I've never been a big fan of the "nerf it all at once" mentality CCP has (See Swarm Launcher Range and Damage nerf in the same go) I think this was called for. What tanks do you see normally? Because all I see are Railgun tanks. What do you see when you look at them? I always see a warning that they have a damage amp activated (okay, maybe not always). In PC (from my limited experiece), the only viable tank is the Railgun tank (maybe a Missile if you're very good with them, but, that's a conversation for another day (Shotgun-reload for Missiles)). They could do too much, especially with the blanket damage amps. As to the boo-hoo 4 shots to kill a rail gun turret, thank (whatever you believe in, be it the Devil, God, Vishnu or a chip that looks like a smiley face). Turrets were a non-factor, and will continue to be. You have to take one extra shot to get that 100WP now, tough sh*t.
the turrets would suffer from the same nerf they will be doing less damage as well.
they will be more useless now then they were before.
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Soraya Xel
Abandoned Privilege Top Men.
2725
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Posted - 2014.06.18 14:55:00 -
[14] - Quote
LOL tankers crying when nerfed. Please QQ more.
Cheers to Rattati.
I'd like to be your CPM1 candidate
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Arkena Wyrnspire
Fatal Absolution
14617
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Posted - 2014.06.18 14:57:00 -
[15] - Quote
Sum1ne Else wrote:I can nearly 2 shot turrets with my PLC..no joke
I believe the operative word here is 'nearly'.
You have long since made your choice. What you make now is a mistake.
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Harpyja
Molon Labe. General Tso's Alliance
1869
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Posted - 2014.06.18 14:57:00 -
[16] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. QQ, I'm not sorry you can't 2-3 shot vehicles anymore, please, QQ some more
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1311
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Posted - 2014.06.18 14:59:00 -
[17] - Quote
calisk galern wrote:ResistanceGTA wrote:Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. While I've never been a big fan of the "nerf it all at once" mentality CCP has (See Swarm Launcher Range and Damage nerf in the same go) I think this was called for. What tanks do you see normally? Because all I see are Railgun tanks. What do you see when you look at them? I always see a warning that they have a damage amp activated (okay, maybe not always). In PC (from my limited experiece), the only viable tank is the Railgun tank (maybe a Missile if you're very good with them, but, that's a conversation for another day (Shotgun-reload for Missiles)). They could do too much, especially with the blanket damage amps. As to the boo-hoo 4 shots to kill a rail gun turret, thank (whatever you believe in, be it the Devil, God, Vishnu or a chip that looks like a smiley face). Turrets were a non-factor, and will continue to be. You have to take one extra shot to get that 100WP now, tough sh*t. the turrets would suffer from the same nerf they will be doing less damage as well. they will be more useless now then they were before.
But stationary turrets aren't useless, they can be beyond helpful if used correctly, in particular hacking one at the opportune time.
I think I'm over Dust now...
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calisk galern
BurgezzE.T.F General Tso's Alliance
2571
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Posted - 2014.06.18 15:04:00 -
[18] - Quote
ResistanceGTA wrote:calisk galern wrote:ResistanceGTA wrote:Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. While I've never been a big fan of the "nerf it all at once" mentality CCP has (See Swarm Launcher Range and Damage nerf in the same go) I think this was called for. What tanks do you see normally? Because all I see are Railgun tanks. What do you see when you look at them? I always see a warning that they have a damage amp activated (okay, maybe not always). In PC (from my limited experiece), the only viable tank is the Railgun tank (maybe a Missile if you're very good with them, but, that's a conversation for another day (Shotgun-reload for Missiles)). They could do too much, especially with the blanket damage amps. As to the boo-hoo 4 shots to kill a rail gun turret, thank (whatever you believe in, be it the Devil, God, Vishnu or a chip that looks like a smiley face). Turrets were a non-factor, and will continue to be. You have to take one extra shot to get that 100WP now, tough sh*t. the turrets would suffer from the same nerf they will be doing less damage as well. they will be more useless now then they were before. But stationary turrets aren't useless, they can be beyond helpful if used correctly, in particular hacking one at the opportune time.
indeed they can and thus tanks will still blow them up exactly as before, since it takes tanks 4 shots to kill one you can expect the turret to take 5 or 6 to kill a tank. |
Heimdallr69
Nyain San
2581
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Posted - 2014.06.18 15:28:00 -
[19] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. Yeah cuz 2 shotting a 600k maddy with a 60k sica was okay. I actually like him a lot I hope he works on legion too.
Removed inappropriate content - CCP Logibro
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Egonz4
346
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Posted - 2014.06.18 15:42:00 -
[20] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust. All those changes sound great...so if your mad that that the games getting more balanced then......well seeya
self proclaimed - Master of The Flaylock
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Scheneighnay McBob
Cult of Gasai
5323
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Posted - 2014.06.18 16:09:00 -
[21] - Quote
Highest range should have the lowest damage.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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calisk galern
BurgezzE.T.F General Tso's Alliance
2571
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Posted - 2014.06.18 16:11:00 -
[22] - Quote
Scheneighnay McBob wrote:Highest range should have the lowest damage.
physics disagree. |
Lorhak Gannarsein
Legio DXIV
3616
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Posted - 2014.06.18 16:12:00 -
[23] - Quote
calisk galern wrote:Lorhak Gannarsein wrote:Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed?
Much scrub. Wow.
Also, the best fit was 2x damage mods, 1x hardener and some plates.
Which is now rather less viable. hardeners have been worthless for quite a long time now, especially when fighting rail tanks
I'll be using two now.
i.e. I strongly disagree.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
273
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Posted - 2014.06.18 16:13:00 -
[24] - Quote
lol.
the invincible tank sniper that 3-shots Bolas's has been nerfed
how sad. very QQ
It's a miracle... I'm tearing heavies apart with my GEK again... tears form in my eyes
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Delta 749
Kestrel Reconnaissance
3038
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Posted - 2014.06.18 16:14:00 -
[25] - Quote
Do tankers ever stop whining? First its waaaaaah AV is killing me, then its waaaaaah after you nerfed them AV is killing us by ramming jeeps into us, then its waaaaaaaaah we are invulnerable to nearly everything but other tanks are killing us, and now its waaaaaaaaaah my rail gun was nerfed and it takes me to long to kill things |
Iron Wolf Saber
Den of Swords
15506
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Posted - 2014.06.18 16:14:00 -
[26] - Quote
Glyd Path wrote:Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha included multiple fixes for the same thing. No sense in following what you posted, right? Small changes, see the effects and continue on. Nope. You nerfed the rail gun damage and the damage mods. Four rounds to pop a rail gun turret. As for armor, the best fit is not triple damage mods. Which I didn't used to run. Time to play a real game, no need to get kicked around in the dust.
Learn to manage your gun like how people learn to manage their scrambler rifles; at least you don't have to effing reload to kill a tank.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.06.18 16:18:00 -
[27] - Quote
calisk galern wrote:Scheneighnay McBob wrote:Highest range should have the lowest damage. physics disagree.
This is a game not real life..... Balance and gameplay should come before realism.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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calisk galern
BurgezzE.T.F General Tso's Alliance
2572
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Posted - 2014.06.18 16:41:00 -
[28] - Quote
Lady MDK wrote:calisk galern wrote:Scheneighnay McBob wrote:Highest range should have the lowest damage. physics disagree. This is a game not real life..... Balance and gameplay should come before realism.
games disagree as well.
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Arcturis Vanguard
Red Star. EoN.
132
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Posted - 2014.06.18 16:42:00 -
[29] - Quote
Lady MDK wrote:calisk galern wrote:Scheneighnay McBob wrote:Highest range should have the lowest damage. physics disagree. This is a game not real life..... Balance and gameplay should come before realism.
So then rail rifles should have a massive decrease in damage since they are one of the longest ranged rifles in game? Not trying to change the subject...
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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calisk galern
BurgezzE.T.F General Tso's Alliance
2572
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Posted - 2014.06.18 16:42:00 -
[30] - Quote
Lorhak Gannarsein wrote:calisk galern wrote:Lorhak Gannarsein wrote:Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed?
Much scrub. Wow.
Also, the best fit was 2x damage mods, 1x hardener and some plates.
Which is now rather less viable. hardeners have been worthless for quite a long time now, especially when fighting rail tanks I'll be using two now. i.e. I strongly disagree.
not sure f they will be useless now that rails were nerfed, one of the reasons they were useless before was that hardeners did not increase survivability against other rail tanks in any significant way, not worth running them over other mods anyway. |
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