|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Adipem Nothi
Nos Nothi
2015
|
Posted - 2014.06.18 17:12:00 -
[1] - Quote
Good writeup Fox, but disagreed on a few points.
I'm a Scout w/60,000+ Kills and 46m SP. I've typically run Biotic or eWar oriented Shotgun Scout suits since Chrome.
If I run shields and armor, I've no difficulty whatsoever soloing Heavies from behind. When I forgo HP in favor or ewar or biotics, shotgunning Heavies from behind is often a 50/50 gamble. Gallente Sentinels pose least favorable odds; under optimal conditions it takes me 3-4 seconds to kill them, and takes them only 0.3 to kill me.
Food for thought.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
2040
|
Posted - 2014.06.19 00:30:00 -
[2] - Quote
Fox Gaden wrote: Replay: - You shoot a Brick tanked HMG Sentinel in the back. - He starts to turn. You shoot him again and see that he is turning left (Counter Clockwise). - You Sprint past him on the right side, then sidestep left while spinning in 180 degrees right (Clockwise) while rolling your left stick from a left strafe to a backpedal to right strafe to put yourself into Counter Clockwise right strafing orbit around the Sentinel. - At this point the Sentinel does not know where you went. He turned around and there was no Shotgun Scout to be found. - If he reverses his turn, switch to a left strafe and stay behind him. - At this point you can decide wether to finish him off with your Shotgun, or continue the process for comic relief.
I assume you're aware that all rotation speeds are equal. Plate or no plates. Rotation Speed is based wholly in input sensitivity.
Your scenario plays out when the Sentinel's input sensitivity is turned down. The higher his sensitivity, the tougher the dance. I appreciate the input, but please understand my purpose; I'm letting you know that there's a glitch in your system and/or understanding.
Shoot scout with yes...
- Ripley Riley
|
Adipem Nothi
Nos Nothi
2049
|
Posted - 2014.06.19 01:54:00 -
[3] - Quote
Apothecary Za'ki wrote:ding. The parameters of Rock, Paper, Scissors do not apply to the Pirouetting Heavy.
Potential Fixes for the Pirouetting Heavy * Add "spool-up" time to HMG
there is already a spoolup on standard HMG.. think its .25 like Rail rifle.[/quote] You very well may be right, in which case I'm suggesting we increase it ever-so-slightly.
Shoot scout with yes...
- Ripley Riley
|
|
|
|