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XxGhazbaranxX
Eternal Beings Proficiency V.
1503
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Posted - 2014.06.18 12:47:00 -
[1] - Quote
Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati
Plasma Cannon Advocate
Dust 514 Survivor
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TechMechMeds
Inner.Hell
3612
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Posted - 2014.06.18 12:57:00 -
[2] - Quote
Nice.
The struggle is real
Confirmed by my toilet
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1009
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Posted - 2014.06.18 13:01:00 -
[3] - Quote
XxGhazbaranxX wrote:Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati
How do you think it fairs against tanks? I've given the ADV version a few shots and really noticed quite a bit of power against shield tanks. I think with maxed prof, and a proto cannon, I could easily one shot strip a gunnlogi's shields. I still much prefer my forge gun, but that's only because I do have that thing proto with a few points in prof.
Got lucky and picked up another cannon user in my LAV, and I tracked down a sica. Both of us jump out and landed 2 quick shots and man did that thing nearly ****. Damn near insta killed the poor guy! Had he not have run so quickly a single AV nade from both of us would have blown him to bits, in just a few seconds!
Tanks - Balancing Turrets
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XxGhazbaranxX
Eternal Beings Proficiency V.
1505
|
Posted - 2014.06.18 13:15:00 -
[4] - Quote
Tebu Gan wrote:XxGhazbaranxX wrote:Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati How do you think it fairs against tanks? I've given the ADV version a few shots and really noticed quite a bit of power against shield tanks. I think with maxed prof, and a proto cannon, I could easily one shot strip a gunnlogi's shields. I still much prefer my forge gun, but that's only because I do have that thing proto with a few points in prof. Got lucky and picked up another cannon user in my LAV, and I tracked down a sica. Both of us jump out and landed 2 quick shots and man did that thing nearly ****. Damn near insta killed the poor guy! Had he not have run so quickly a single AV nade from both of us would have blown him to bits, in just a few seconds!
I have profi 5 and it all depends on the tank fit but you can definately do some serios damage. Not quite enough to completely strip the shield but damn near close. But that is with profi 5, 1 complex damage mod and an adv commando
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Logibro
C C P C C P Alliance
8156
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Posted - 2014.06.18 13:20:00 -
[5] - Quote
You're welcome.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3496
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Posted - 2014.06.18 13:43:00 -
[6] - Quote
Hmm.. I think I need to go try it out again.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1211
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Posted - 2014.06.18 15:04:00 -
[7] - Quote
Speaking of PLC..
Do you notice any differences between the KLA and the Allotek when shooting infantry. It seems when I use the KLA I get double kills, and generally more kills. I have Lvl 5 Galmando and prof 4 PLC. Please any feedback/testing on this would be appreciated. I assume the splash damage appears to be better on the KLA than the Allotek. I am also happy to test with you in game just shoot me a msg when your online. I am sure Akena would help too
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
< < < Logi mk.0 - Commando gk.0 - Scout gk.0 - Sentinal ck.0
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1645
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Posted - 2014.06.18 15:33:00 -
[8] - Quote
This was the biggest gripe with the PlC that I had, can't wait to try it :)
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Sum1ne Else
G0DS AM0NG MEN General Tso's Alliance
1212
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Posted - 2014.06.18 16:12:00 -
[9] - Quote
Vulpes Dolosus wrote:This was the biggest gripe with the PlC that I had, can't wait to try it :)
Happy to squad later
Impressive? Longest PLC Kill 151.8m - OHK on a Heavy
< < < Logi mk.0 - Commando gk.0 - Scout gk.0 - Sentinal ck.0
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1009
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Posted - 2014.06.18 16:20:00 -
[10] - Quote
XxGhazbaranxX wrote:Tebu Gan wrote:XxGhazbaranxX wrote:Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati How do you think it fairs against tanks? I've given the ADV version a few shots and really noticed quite a bit of power against shield tanks. I think with maxed prof, and a proto cannon, I could easily one shot strip a gunnlogi's shields. I still much prefer my forge gun, but that's only because I do have that thing proto with a few points in prof. Got lucky and picked up another cannon user in my LAV, and I tracked down a sica. Both of us jump out and landed 2 quick shots and man did that thing nearly ****. Damn near insta killed the poor guy! Had he not have run so quickly a single AV nade from both of us would have blown him to bits, in just a few seconds! I have profi 5 and it all depends on the tank fit but you can definately do some serios damage. Not quite enough to completely strip the shield but damn near close. But that is with profi 5, 1 complex damage mod and an adv commando
So one shot of that, one shot from a forge, and maybe a packed AV nade thrown in there would equal one dead shield tank. And have you tried it on a sica, I blow those up left and right with a forge gun, but I struggle with my ADV plasma cannon to get them past the armor.
Tanks - Balancing Turrets
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XxGhazbaranxX
Eternal Beings Proficiency V.
1510
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Posted - 2014.06.18 17:09:00 -
[11] - Quote
Tebu Gan wrote:XxGhazbaranxX wrote:Tebu Gan wrote:XxGhazbaranxX wrote:Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati How do you think it fairs against tanks? I've given the ADV version a few shots and really noticed quite a bit of power against shield tanks. I think with maxed prof, and a proto cannon, I could easily one shot strip a gunnlogi's shields. I still much prefer my forge gun, but that's only because I do have that thing proto with a few points in prof. Got lucky and picked up another cannon user in my LAV, and I tracked down a sica. Both of us jump out and landed 2 quick shots and man did that thing nearly ****. Damn near insta killed the poor guy! Had he not have run so quickly a single AV nade from both of us would have blown him to bits, in just a few seconds! I have profi 5 and it all depends on the tank fit but you can definately do some serios damage. Not quite enough to completely strip the shield but damn near close. But that is with profi 5, 1 complex damage mod and an adv commando So one shot of that, one shot from a forge, and maybe a packed AV nade thrown in there would equal one dead shield tank. And have you tried it on a sica, I blow those up left and right with a forge gun, but I struggle with my ADV plasma cannon to get them past the armor.
3 SHOT A SICA with my allotek. But he did stay there for almost 20 seconds so it's his fault
Plasma Cannon Advocate
Dust 514 Survivor
|
XxGhazbaranxX
Eternal Beings Proficiency V.
1510
|
Posted - 2014.06.18 17:12:00 -
[12] - Quote
Sum1ne Else wrote:Speaking of PLC..
Do you notice any differences between the KLA and the Allotek when shooting infantry. It seems when I use the KLA I get double kills, and generally more kills. I have Lvl 5 Galmando and prof 4 PLC. Please any feedback/testing on this would be appreciated. I assume the splash damage appears to be better on the KLA than the Allotek. I am also happy to test with you in game just shoot me a msg when your online. I am sure Arkena would help too?
CCP Logibro, would it be possible that the changes from Alpha was not applied in terms of splash damage to the Allotek PLC?
splash damage wasnt changed on any of the PLC tiers. I've noticed that when using proto gear people tend to be more conservative in the way they play since the cost of losing the suit is steep. That might be the problem. Apart from that, the issue with splash damage is still persistent. So it might be that bug. You do say 300 splash but only 50 damage registers. It's really agitating but it's less relevant now that we can actually do something after we shoot.
Plasma Cannon Advocate
Dust 514 Survivor
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I-Shayz-I
I-----I
3730
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Posted - 2014.06.18 18:15:00 -
[13] - Quote
XxGhazbaranxX wrote:now that we can actually do something after we shoot.
Who knew what a big difference a whole second would make?
Dual PLC commandos are now viable because you can switch to the second one right after firing the first one. Being able to switch to your sidearm immediately after firing, or at least being able to sprint away is super nice.
I still think the projectile speed needs to be increased, but that's debatable.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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XxGhazbaranxX
Eternal Beings Proficiency V.
1513
|
Posted - 2014.06.18 18:27:00 -
[14] - Quote
[quote=I-Shayz-I I still think the projectile speed needs to be increased, but that's debatable.[/quote]
This is what makes the PLC unique... I think the speed of the projectile should never be changed. Dust needs to have a weapon that requires extreme skill and the PLC does fill that niche
Plasma Cannon Advocate
Dust 514 Survivor
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Gavr1Io Pr1nc1p
529
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Posted - 2014.06.18 18:34:00 -
[15] - Quote
Now its time for the "PLC is OP cause it can kill my Heavy" threads...im looking forward to this
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Vitharr Foebane
Terminal Courtesy
1457
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Posted - 2014.06.18 18:40:00 -
[16] - Quote
Gavr1Io Pr1nc1p wrote:Now its time for the "PLC is OP cause it can kill my Heavy" threads...im looking forward to this Please stop jacking other people's threads for your biased heavy QQ drivel
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Apothecary Za'ki
Biomass Positive
86
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Posted - 2014.06.19 01:24:00 -
[17] - Quote
Tebu Gan wrote:XxGhazbaranxX wrote:Tebu Gan wrote:XxGhazbaranxX wrote:Hello,
I haven't thoroughly tested it yet but the first 5 mins of trying it out I instantly felt the difference. That change in the fire interval from 1.5 to .5 made a huge difference. I am even willing to say that after this a two shot variant might not even be necessary. If this was done a lot earlier it would have helped the weapon be used a lot more. Am taking footage now for a more detailed feedback but OMG does it feel a thousand times better...
Thank you logibro and rattati How do you think it fairs against tanks? I've given the ADV version a few shots and really noticed quite a bit of power against shield tanks. I think with maxed prof, and a proto cannon, I could easily one shot strip a gunnlogi's shields. I still much prefer my forge gun, but that's only because I do have that thing proto with a few points in prof. Got lucky and picked up another cannon user in my LAV, and I tracked down a sica. Both of us jump out and landed 2 quick shots and man did that thing nearly ****. Damn near insta killed the poor guy! Had he not have run so quickly a single AV nade from both of us would have blown him to bits, in just a few seconds! I have profi 5 and it all depends on the tank fit but you can definately do some serios damage. Not quite enough to completely strip the shield but damn near close. But that is with profi 5, 1 complex damage mod and an adv commando So one shot of that, one shot from a forge, and maybe a packed AV nade thrown in there would equal one dead shield tank. And have you tried it on a sica, I blow those up left and right with a forge gun, but I struggle with my ADV plasma cannon to get them past the armor.
what abotu 2 Flux (wipes the shield off a shield tanked tank) and THEN pound it with an ass full of molten plasma :P
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Godin Thekiller
The Corporate Raiders
2633
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Posted - 2014.06.19 01:30:00 -
[18] - Quote
CCP Logibro wrote:You're welcome.
You guys nerfed my blaster, and you nerfed the rail, and both was sensible nerfs. Now do that with missiles.
click me
Blup Blub Bloop. Translation: Die -_-
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