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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1721
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Posted - 2014.06.18 10:52:00 -
[1] - Quote
Please hear me out, I'll be quick. I'd really like to see the RoF drop as the HMG heats up, building up to it locking up when overheated. This would cause heavies to have to keep an eye on their heat gauge and let off the trigger more often to avoid loosing DPS. This would actually make the heavy class a more skill oriented class, forcing it to closely manage that heat.
As for specifics... I suppose at around 25% heat buildup the HMG starts to loose RoF, dropping down to about 30% of it's maximum (around 600rpm) right at full heat buildup.
My questions:
- Is this doable without a clientside update?
- Would this be an acceptable change for the real heavies out there who aren't just out there running a fatsuit because it's so easy to rack up kills in it right now?
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
265
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Posted - 2014.06.18 11:20:00 -
[2] - Quote
Kind of a cool idea.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Apothecary Za'ki
Biomass Positive
79
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Posted - 2014.06.18 11:26:00 -
[3] - Quote
heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1753
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Posted - 2014.06.21 15:17:00 -
[4] - Quote
Apothecary Za'ki wrote:heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit Heat build-up is supposed to be part of what balances the HMG, not just having low mobility and a (almost) GEK's optimal.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Gavr1Io Pr1nc1p
572
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Posted - 2014.06.21 17:54:00 -
[5] - Quote
Apothecary Za'ki wrote:heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit ...........
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Cat Merc
Onslaught Inc RISE of LEGION
10380
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Posted - 2014.06.21 19:04:00 -
[6] - Quote
Without heat up the HMG can fire for around 11 seconds. Considering how long it takes for the overheat, I assume it takes 9 seconds to overheat.
How about reducing that to 5 seconds to overheat? That's how long an AR can fire, and if I can take down a heavy in that amount of time, you can do that TWICE (HMG has double the DPS of an AR).
Feline overlord of all humans - CAT MERC
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1758
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Posted - 2014.06.21 19:45:00 -
[7] - Quote
Cat Merc wrote:Without heat up the HMG can fire for around 11 seconds. Considering how long it takes for the overheat, I assume it takes 9 seconds to overheat.
How about reducing that to 5 seconds to overheat? That's how long an AR can fire, and if I can take down a heavy in that amount of time, you can do that TWICE (HMG has double the DPS of an AR). Right around 9 seconds, yes. I don't think you even can overheat the Gastun's.
The reason I requested a damage dropoff effect is because simply adjusting the heat build up does more damage to new players than older players since (iirc) the operations skill directly effects heat build up. Can't look it up atm to verify that though, let me know if I'm wrong.
Giving the HMG damage dropoff encourages being smart as opposed to hosing down everything. It encourages using cover, moving and firing in spurts instead of being a stationary Gatling turret attached to a rep tool.
It also allows the heavy, when he/she needs to, to keep firing as the weapon goes into the danger zone when in trouble while still firing an absolute minimum 600RPM as it reaches overheat state. If the Overheat bar is 9 seconds long, 2.25 seconds into it the ROM's would gradually scale down as the bar fills up down to 600 at the 9 second mark. Imho, 2.25 seconds of 2000rpm hellfire raining on enemies in front of you should be sufficient if you are a smart player.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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OverIord Ulath
Kang Lo Directorate Gallente Federation
150
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Posted - 2014.06.22 00:04:00 -
[8] - Quote
pew-pew |
SAIRAX SIS
Nyain San General Tso's Alliance
77
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Posted - 2014.06.22 00:30:00 -
[9] - Quote
Apothecary Za'ki wrote:heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit
You do not be satisfied that HMG isnt the strongest in all terms?pÇÇlol
hi :) yoroshiku ne !
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1768
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Posted - 2014.06.22 06:22:00 -
[10] - Quote
SAIRAX SIS wrote:Apothecary Za'ki wrote:heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit You do not be satisfied that HMG isnt the strongest in all terms?pÇÇlol It warms my heart to see even one from Nyain San agrees.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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OverIord Ulath
Kang Lo Directorate Gallente Federation
151
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Posted - 2014.06.29 00:45:00 -
[11] - Quote
pew-pew-pew |
Defy Gravity
438
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Posted - 2014.06.29 02:50:00 -
[12] - Quote
Apothecary Za'ki wrote:heat build up is a bad idea.. many times in heavy combat i have had it heat-lock on me.. especially heavy vs heavy and more so vs bricktank heavys and in more open fights with longer range HMG it will lock up while your trying to kill some one on the cusp of your range limit to about mid way of that limit +1
If I kill you in game, look for a confirmation that says "I Just Killed You"
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Powerh8er
The Rainbow Effect Dirt Nap Squad.
457
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Posted - 2014.06.29 11:20:00 -
[13] - Quote
Stop trying to nerf my gun. |
XxGhazbaranxX
Eternal Beings Proficiency V.
1637
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Posted - 2014.06.29 12:31:00 -
[14] - Quote
VIDEO!!!
I'll just leave this video here so people can expand the conversation. I do not really agree with rate of fire decrease based on heat build up but I do feel that the overheat should be reduced overall.
Plasma Cannon Advocate
Dust 514 Survivor
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Baal Omniscient
Onslaught Inc RISE of LEGION
1854
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Posted - 2014.06.29 12:36:00 -
[15] - Quote
Powerh8er wrote:Stop trying to nerf my gun. It's not a nerf to good heavies, just to **** heavies. Are you a **** heavy? If not, then it really doesn't effect you.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1854
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Posted - 2014.06.29 12:40:00 -
[16] - Quote
XxGhazbaranxX wrote:VIDEO!!!I'll just leave this video here so people can expand the conversation. I do not really agree with rate of fire decrease based on heat build up but I do feel that the overheat should be reduced overall. Thank you very much. I was suggesting a RoF drop as opposed to the gun overheating faster. It would allow people to keep firing as long as they do now, but with a DPS penalty if they are not careful with their heat build up.
I'm of course open to the idea of shortening the overheat bar, I just thought this might be a better alternative to encourage smart gameplay.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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XxGhazbaranxX
Eternal Beings Proficiency V.
1639
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Posted - 2014.06.29 12:58:00 -
[17] - Quote
Baal Omniscient wrote:XxGhazbaranxX wrote:VIDEO!!!I'll just leave this video here so people can expand the conversation. I do not really agree with rate of fire decrease based on heat build up but I do feel that the overheat should be reduced overall. Thank you very much. I was suggesting a RoF drop as opposed to the gun overheating faster. It would allow people to keep firing as long as they do now, but with a DPS penalty if they are not careful with their heat build up. I'm of course open to the idea of shortening the overheat bar, I just thought this might be a better alternative to encourage smart gameplay.
I understand but I remember when heavy had a really bad overheat and the actual heavy bonus was to reduce overheat. Once they removed the suit bonus they decreased overheat. Back then that wasn't such an issue since the gun was underperforming but as it stands it majorly needs this overheat back.
FoTM heavies are just pressing fire and forgetting, mowing down everyone in their way without consequence or skill involved. That skill needs to come back to the suit to reduce the abuse the suit is suffering right now. I was in an ambush yesterday where there where at least 9 heavies... That is not fun at all, specially when it was a city map.
Plasma Cannon Advocate
Dust 514 Survivor
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Baal Omniscient
Onslaught Inc RISE of LEGION
1855
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Posted - 2014.06.29 13:04:00 -
[18] - Quote
XxGhazbaranxX wrote:Baal Omniscient wrote:XxGhazbaranxX wrote:VIDEO!!!I'll just leave this video here so people can expand the conversation. I do not really agree with rate of fire decrease based on heat build up but I do feel that the overheat should be reduced overall. Thank you very much. I was suggesting a RoF drop as opposed to the gun overheating faster. It would allow people to keep firing as long as they do now, but with a DPS penalty if they are not careful with their heat build up. I'm of course open to the idea of shortening the overheat bar, I just thought this might be a better alternative to encourage smart gameplay. I understand but I remember when heavy had a really bad overheat and the actual heavy bonus was to reduce overheat. Once they removed the suit bonus they decreased overheat. Back then that wasn't such an issue since the gun was underperforming but as it stands it majorly needs this overheat back. FoTM heavies are just pressing fire and forgetting, mowing down everyone in their way without consequence or skill involved. That skill needs to come back to the suit to reduce the abuse the suit is suffering right now. I was in an ambush yesterday where there where at least 9 heavies... That is not fun at all, specially when it was a city map. I'll support any ideas that push the HMG into balance as long as it doesn't break the HMG again, so I'm all for it. This is just an alternative that might have been more attractive to some people than a straight lockup of their gun happening sooner.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Powerh8er
The Rainbow Effect Dirt Nap Squad.
457
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Posted - 2014.06.29 22:01:00 -
[19] - Quote
Baal Omniscient wrote:Powerh8er wrote:Stop trying to nerf my gun. It's not a nerf to good heavies, just to **** heavies. Are you a **** heavy? If not, then it really doesn't effect you.
Accept that heavies should and bring nothing else than supreme firepower to the battle. And: If the HMG is nerfed again you will see alot more RR and drive-by heavies. Would you like that?
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Lorhak Gannarsein
Legio DXIV
3900
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Posted - 2014.06.30 05:37:00 -
[20] - Quote
Powerh8er wrote:Baal Omniscient wrote:Powerh8er wrote:Stop trying to nerf my gun. It's not a nerf to good heavies, just to **** heavies. Are you a **** heavy? If not, then it really doesn't effect you. Accept that heavies should and bring nothing else than supreme firepower to the battle. And: If the HMG is nerfed again you will see alot more RR and drive-by heavies. Would you like that? RR heavies are annoying, but in my optimal I kill them. They can't strafe, they can't run. Drive-by heavies are fine. LAVs are easy to kill now.
And do you not think that 4000 DPS in the same time that an AR deals 2500 and then firing for another five seconds is a bit more than supreme?
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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OP FOTM
Commando Perkone Caldari State
101
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Posted - 2014.06.30 05:44:00 -
[21] - Quote
Ghaz,
Do you realize how hard it is to blow up LAVs sometimes? |
Baal Omniscient
Onslaught Inc RISE of LEGION
1862
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Posted - 2014.06.30 05:47:00 -
[22] - Quote
OP FOTM wrote:Ghaz, Do you realize how hard it is to blow up LAVs sometimes? You mean the LAV's heavies ride around in ganking people? Yep, sure do.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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KEROSIINI-TERO
The Rainbow Effect
1093
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Posted - 2014.06.30 14:09:00 -
[23] - Quote
Cat Merc wrote:Without heat up the HMG can fire for around 11 seconds. Considering how long it takes for the overheat, I assume it takes 9 seconds to overheat.
How about reducing that to 5 seconds to overheat? That's how long an AR can fire, and if I can take down a heavy in that amount of time, you can do that TWICE (HMG has double the DPS of an AR).
Lower overheat time, yes please.
As low overheat time as summer 2012, no thank you. Back then after the biggest heavy nerf of all time you had difficulties killing a single assault suit before overheating. Let alone several.... Cooldown was also very slow.
Here's a reminder of the heavy feeling back then.
:-S
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