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Gavr1Io Pr1nc1p
496
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Posted - 2014.06.17 22:54:00 -
[1] - Quote
everyone and their mother were armor tanking with combat rifles in invisible to radar gallente suits or unhittable cal suits.
now, everyone and their mother, brother, sister, father, aunt, uncle, cousin twice removed, and pet rabbit are using heavy frames with HMG's. Those that were smart and foresaw the scout nerfs already have sentinels, while everyone else is scrambling to gain enough sp to max out at least one frame and get HMG's
Please, if you are going off of market data alone for buffs/nerfs, please find some way of fixing the heavy. Heavy spam can and will ruin the game just as much as the initial scout spam did for some.
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Tectonic Fusion
1708
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Posted - 2014.06.17 23:21:00 -
[2] - Quote
My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics...
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Michael Arck
4698
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Posted - 2014.06.17 23:23:00 -
[3] - Quote
Please stop with this stupid rally call to get people screaming "nerf heavies, nerf HMGs". It's entirely stupid. We have been in a constant flux of buff and nerf because a couple of pansies just can't suck it up.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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LUGMOS
YELLOW JESUS EXP FORCE
526
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Posted - 2014.06.17 23:24:00 -
[4] - Quote
Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... [HMG] BrAWWR
That ragdoll effect was cool
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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duster 35000
Algintal Core Gallente Federation
45
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Posted - 2014.06.17 23:25:00 -
[5] - Quote
Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... They really shoukd fix that. Isn't the scouts role stealth? 1 class with fulk stealth mods shouldn't be scanned tbh. When assaults get buffed scouts will need it.
Choo Choo
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
241
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Posted - 2014.06.17 23:26:00 -
[6] - Quote
It doesn't matter.
Rattati has already addressed my concern about you skill-less QQing babies.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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One Eyed King
Land of the BIind
2035
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Posted - 2014.06.17 23:28:00 -
[7] - Quote
Velociraptor antirrhopus wrote:It doesn't matter.
Rattati has already addressed my concern about you skill-less QQing babies. Knife dual with me. Then see how much skill that lacks.
This is how a minja feels
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Gavr1Io Pr1nc1p
500
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Posted - 2014.06.17 23:30:00 -
[8] - Quote
to prove to you all that the HMG heavy is overpowered, i WILL skill up to proto a minnie sentinel (arguably the most underpowered) and play with it for 1-2 months, come back, and share my thoughts. Who knows, I may change my mind.
However, atm, a mlt heavy with a republic HMG is more effective than my proto min scout
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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duster 35000
Algintal Core Gallente Federation
45
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Posted - 2014.06.17 23:30:00 -
[9] - Quote
Velociraptor antirrhopus wrote:It doesn't matter.
Rattati has already addressed my concern about you skill-less QQing babies. I can't wait til he nerfs the op hmg to be balanced then you go waaah. Why do you think they nerfed the cr? It killed too fast.
Choo Choo
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Vitharr Foebane
Terminal Courtesy
1448
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Posted - 2014.06.17 23:32:00 -
[10] - Quote
duster 35000 wrote:Velociraptor antirrhopus wrote:It doesn't matter.
Rattati has already addressed my concern about you skill-less QQing babies. I can't wait til he nerfs the op hmg to be balanced then you go waaah. Why do you think they nerfed the cr? It killed too fast.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Tectonic Fusion
1709
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Posted - 2014.06.17 23:33:00 -
[11] - Quote
duster 35000 wrote:Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... They really shoukd fix that. Isn't the scouts role stealth? 1 class with fulk stealth mods shouldn't be scanned tbh. When assaults get buffed scouts will need it. TBH the scanner nerf was actually a buff to the Gallente logistics. They use to not have a bonus to dB. I think CCP went the wrong way about this. I would actually rather they not change the active scanner or lessen the bonus, because the scanner is literally unplayable on other suits. Good job on diverse builds CCP...
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duster 35000
Algintal Core Gallente Federation
45
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Posted - 2014.06.17 23:33:00 -
[12] - Quote
Vitharr Foebane wrote:duster 35000 wrote:Velociraptor antirrhopus wrote:It doesn't matter.
Rattati has already addressed my concern about you skill-less QQing babies. I can't wait til he nerfs the op hmg to be balanced then you go waaah. Why do you think they nerfed the cr? It killed too fast. CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
Choo Choo
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I-Shayz-I
I-----I
3696
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Posted - 2014.06.17 23:34:00 -
[13] - Quote
Scouts were nerfed because their bonus granted them free modules so that they COULD tank their suit without having to using profile damps, precision amps, and range amps.
Other suits don't just get a free module just by skilling into the suit, it's almost always a BONUS to the weapon or item, which FORCES you to use that item and take up a slot that could be used by something else.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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duster 35000
Algintal Core Gallente Federation
45
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Posted - 2014.06.17 23:34:00 -
[14] - Quote
Tectonic Fusion wrote:duster 35000 wrote:Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... They really shoukd fix that. Isn't the scouts role stealth? 1 class with fulk stealth mods shouldn't be scanned tbh. When assaults get buffed scouts will need it. TBH the scanner nerf was actually a buff to the Gallente logistics. They use to not have a bonus to dB. I think CCP went the wrong way about this. I would actually rather they not change the active scanner or lessen the bonus, because the scanner is literally unplayable on other suits. Good job on diverse builds CCP... Well they need to make it so any scout that fills all lows with damps is not scan able. It's only 1 class, like really.
Choo Choo
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Vitharr Foebane
Terminal Courtesy
1448
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Posted - 2014.06.17 23:38:00 -
[15] - Quote
duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10721
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Posted - 2014.06.17 23:41:00 -
[16] - Quote
For the record was Tanking before it was cool.
For the record was Commandoing, reluctantly, before it was cool.
For the record was Amarr before it was cool.
Now give me my Gold, my women, and my Golden Women NOW!
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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duster 35000
Algintal Core Gallente Federation
46
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Posted - 2014.06.17 23:41:00 -
[17] - Quote
Vitharr Foebane wrote:duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all.
Choo Choo
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Gavr1Io Pr1nc1p
500
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Posted - 2014.06.17 23:41:00 -
[18] - Quote
I-Shayz-I wrote:Scouts were nerfed because their bonus granted them free modules so that they COULD tank their suit without having to using profile damps, precision amps, and range amps.
Other suits don't just get a free module just by skilling into the suit, it's almost always a BONUS to the weapon or item, which FORCES you to use that item and take up a slot that could be used by something else. eh...sentinels, commbandos, assaults (to an extent) all have bonuses to the suit/a weapon. I like the scout changes for gal/cal, however, amarr scouts were boned, and min scouts became only viable in pubs
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Gavr1Io Pr1nc1p
500
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Posted - 2014.06.17 23:42:00 -
[19] - Quote
True Adamance wrote:For the record was Tanking before it was cool.
For the record was Commandoing, reluctantly, before it was cool.
For the record was Amarr before it was cool.
Now give me my Gold, my women, and my Golden Women NOW!
Sure, why not?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Vitharr Foebane
Terminal Courtesy
1448
|
Posted - 2014.06.17 23:42:00 -
[20] - Quote
duster 35000 wrote:The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all.
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Tectonic Fusion
1710
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Posted - 2014.06.17 23:44:00 -
[21] - Quote
duster 35000 wrote:Tectonic Fusion wrote:duster 35000 wrote:Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... They really shoukd fix that. Isn't the scouts role stealth? 1 class with fulk stealth mods shouldn't be scanned tbh. When assaults get buffed scouts will need it. TBH the scanner nerf was actually a buff to the Gallente logistics. They use to not have a bonus to dB. I think CCP went the wrong way about this. I would actually rather they not change the active scanner or lessen the bonus, because the scanner is literally unplayable on other suits. Good job on diverse builds CCP... Well they need to make it so any scout that fills all lows with damps is not scan able. It's only 1 class, like really. The thing is, the scout isn't really that useful with all dampeners unless it's a Caldari or Minmatar, which is pretty scan-able. The Gallente should not be scan-able with 1 complex dampener. As unfair as it sounds, it is the job of the Gallente scout to be dampened easier then the other scouts, meaning they have to sacrifice less. As this makes them more attractive, the Amarr just needs to have a more worthwhile bonus. This would also make the Minmatar PC viable, as having a great bonus like hacking speed and nova knife damage is not useful when you are scanned... For the Caldari Scout: he is the scout hunter. However, squad shared vision must be removed (I thought they removed it a while ago?), and Gallente scouts need to sacrifice the same amount of dampeners as opposed to the amount of precision enhancers the Caldari scout has to make it fair, as it already has the edge with dampeners having 5% more dampening while having a lower base dB. EDIT: what do we perceive scouts to be? That varies from person to person, and until that get's cleared up, we will not be at peace no matter how "balanced" it becomes.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10721
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Posted - 2014.06.17 23:44:00 -
[22] - Quote
Gavr1Io Pr1nc1p wrote:True Adamance wrote:For the record was Tanking before it was cool.
For the record was Commandoing, reluctantly, before it was cool.
For the record was Amarr before it was cool.
Now give me my Gold, my women, and my Golden Women NOW! Sure, why not?
Gallente can have their drugs and prostitutes.
Caldari can have their cold and heavily muscled women.
Minmatar can have their tattoos and biker chicks.
Amarr will keep their lasers, gold, and Golden Women!
#Goldenwomenarethebest
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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duster 35000
Algintal Core Gallente Federation
46
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Posted - 2014.06.17 23:46:00 -
[23] - Quote
Vitharr Foebane wrote:duster 35000 wrote:The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I saw Adding more heat won't fix its ttk issue.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
46
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Posted - 2014.06.17 23:48:00 -
[24] - Quote
Tectonic Fusion wrote:duster 35000 wrote:Tectonic Fusion wrote:duster 35000 wrote:Tectonic Fusion wrote:My scout with RE's kills them quite ni-YOU HAVE BEEN SCANNED.....damn gallente logistics... They really shoukd fix that. Isn't the scouts role stealth? 1 class with fulk stealth mods shouldn't be scanned tbh. When assaults get buffed scouts will need it. TBH the scanner nerf was actually a buff to the Gallente logistics. They use to not have a bonus to dB. I think CCP went the wrong way about this. I would actually rather they not change the active scanner or lessen the bonus, because the scanner is literally unplayable on other suits. Good job on diverse builds CCP... Well they need to make it so any scout that fills all lows with damps is not scan able. It's only 1 class, like really. The thing is, the scout isn't really that useful with all dampeners unless it's a Caldari or Minmatar, which is pretty scan-able. The Gallente should not be scan-able with 1 complex dampener. As unfair as it sounds, it is the job of the Gallente scout to be dampened easier then the other scouts, meaning they have to sacrifice less. As this makes them more attractive, the Amarr just needs to have a more worthwhile bonus. This would also make the Minmatar PC viable, as having a great bonus like hacking speed and nova knife damage is not useful when you are scanned... For the Caldari Scout: he is the scout hunter. However, squad shared vision must be removed (I thought they removed it a while ago?), and Gallente scouts need to sacrifice the same amount of dampeners as opposed to the amount of precision enhancers the Caldari scout has to make it fair, as it already has the edge with dampeners having 5% more dampening while having a lower base dB. EDIT: what do we perceive scouts to be? That varies from person to person, and until that get's cleared up, we will not be at peace no matter how "balanced" it becomes. It's totaly fiar It's 1 class that avoids stupid wallhax.
Choo Choo
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
920
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Posted - 2014.06.17 23:49:00 -
[25] - Quote
The HMG will probably get addressed with a second heat-buildup nerf. I have yet to see a real heavy that takes issue with that. In addition, Rattati seems to be open to a rotational speed nerf for equipping armour plates. And never mind that the heavies "op-ness" is, in part, due to lackluster assaults. Which Rattati will address. There are others, too.
Many here on these forums have proposed solutions and instigated discussion upon heavy balance that Rattati has taken note of. I would say that our resident wizard is well ahead of you.
I am a minotaur.
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Vitharr Foebane
Terminal Courtesy
1448
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Posted - 2014.06.17 23:49:00 -
[26] - Quote
duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote:The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I saw Adding more heat won't fix its ttk issue. the "issue" is not an issue as it is HEAD DEV approved
CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Michael Arck
4699
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Posted - 2014.06.17 23:49:00 -
[27] - Quote
duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote:The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I saw Adding more heat won't fix its ttk issue.
Really what do guys like you, want? First the TTK was real short and guys like you complained. Then it was extended and guys like you still complain. Were you ever told "no" in your life?
If you're standing in the stream of a 50 caliber weapon, you will die! There's no way around that!
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Gavr1Io Pr1nc1p
507
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Posted - 2014.06.17 23:49:00 -
[28] - Quote
i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR)
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Tectonic Fusion
1711
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Posted - 2014.06.17 23:55:00 -
[29] - Quote
Michael Arck wrote:duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote:The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I saw Adding more heat won't fix its ttk issue. Really what do guys like you, want? First the TTK was real short and guys like you complained. Then it was extended and guys like you still complain. Were you ever told "no" in your life? If you're standing in the stream of a 50 caliber weapon, you will die! There's no way around that! Yu can. Jus git gud and straf n us covor lawl
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Gavr1Io Pr1nc1p
508
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Posted - 2014.06.18 00:08:00 -
[30] - Quote
Gavr1Io Pr1nc1p wrote:i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR) There, I did it. Something sensible came out of my metaphoric mouth today, and should be listened to
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Vitharr Foebane
Terminal Courtesy
1451
|
Posted - 2014.06.18 00:22:00 -
[31] - Quote
Gavr1Io Pr1nc1p wrote:Gavr1Io Pr1nc1p wrote:i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR) There, I did it. Something sensible came out of my metaphoric mouth today, and should be listened to you realize that if the hmg overheated at 90 rounds heavies would spend more time waiting for their weapon to cooldown then actually shooting right better open a dictionary and look up what sensible is defined as...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Thokk Nightshade
KNIGHTZ OF THE ROUND
390
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Posted - 2014.06.18 02:02:00 -
[32] - Quote
duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all.
Are you going to go onto EVERY thread that mentions or thinks about mentioning heavies and *****/moan to nerf it? It's getting old, you saying the same thing on every thread. Here's a radical concept. Stay outside of HMG range and shoot them with a CR or RR. You can kill them, they can't kill you, and maybe you'll stop griping about it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Gavr1Io Pr1nc1p
515
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Posted - 2014.06.18 02:10:00 -
[33] - Quote
Vitharr Foebane wrote:Gavr1Io Pr1nc1p wrote:Gavr1Io Pr1nc1p wrote:i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR) There, I did it. Something sensible came out of my metaphoric mouth today, and should be listened to you realize that if the hmg overheated at 90 rounds heavies would spend more time waiting for their weapon to cooldown then actually shooting right better open a dictionary and look up what sensible is defined as... please punctuate, i can't understand what you are saying. 90 rounds is maybe a little low, (id revise to 120) though thats more than enough to kill almost anything in the game. Maybe it would be balanced by very quick cool down as well, which would make it more minmitar like as well (high burst dps, then a drop in dps) as a heavy would have to wait for a split second to cool down. It would also add some skill into using the HMG, which would actually be a nice change. Also, it makes the assault variant much more appealing, as currently, it is outDPSed at range by a non variant HMG. I see no problems with this whatsoever, if the cool down was ridiculously fast.
You would retain continuous fire capabilities for: 2400/60=40 rps 90/40=2.25 seconds
Seems fair enough to me, 2 seconds of fire, .75 seconds to cool down, and repeat. At 1000 dps, the HMG should be fine, and this would add a skill baseline to the heavy/HMG combo role.
With a skill baseline, the heavy would be spammed much less, as only those who were dedicated to the role would be retain their current efficiency (basically what the scout nerfs were intended to do. Whether they worked or not...but thats another issue). This, coupled with assault buffs, would only really hurt people who, for lack of a better phrase, are not very good at this game, and require a 2k hp, 1k dps role to be decent.
Overall, if there is going to be a heavy nerf (which, in all honesty, seems quite likely) this and perhaps a nerf to rotation speed would be sufficient points of balance
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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duster 35000
Algintal Core Gallente Federation
47
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Posted - 2014.06.18 02:11:00 -
[34] - Quote
Thokk Nightshade wrote:duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. Are you going to go onto EVERY thread that mentions or thinks about mentioning heavies and *****/moan to nerf it? It's getting old, you saying the same thing on every thread. Here's a radical concept. Stay outside of HMG range and shoot them with a CR or RR. You can kill them, they can't kill you, and maybe you'll stop griping about it. No, I can't, when every counter is heavies hiding indoors.
Choo Choo
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