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Vitharr Foebane
Terminal Courtesy
1451
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Posted - 2014.06.18 00:22:00 -
[31] - Quote
Gavr1Io Pr1nc1p wrote:Gavr1Io Pr1nc1p wrote:i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR) There, I did it. Something sensible came out of my metaphoric mouth today, and should be listened to you realize that if the hmg overheated at 90 rounds heavies would spend more time waiting for their weapon to cooldown then actually shooting right better open a dictionary and look up what sensible is defined as...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Thokk Nightshade
KNIGHTZ OF THE ROUND
390
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Posted - 2014.06.18 02:02:00 -
[32] - Quote
duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all.
Are you going to go onto EVERY thread that mentions or thinks about mentioning heavies and *****/moan to nerf it? It's getting old, you saying the same thing on every thread. Here's a radical concept. Stay outside of HMG range and shoot them with a CR or RR. You can kill them, they can't kill you, and maybe you'll stop griping about it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Gavr1Io Pr1nc1p
515
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Posted - 2014.06.18 02:10:00 -
[33] - Quote
Vitharr Foebane wrote:Gavr1Io Pr1nc1p wrote:Gavr1Io Pr1nc1p wrote:i think if the heat up were greatly increased so that strafing for some time can buy you an easy escape/heavy kill would be great, but it would have to be a lot of heat up. id think that it would over heat after ~90 shots, and would be balanced, with the assault variant having lower over heat (similar to ScR v. AScR) There, I did it. Something sensible came out of my metaphoric mouth today, and should be listened to you realize that if the hmg overheated at 90 rounds heavies would spend more time waiting for their weapon to cooldown then actually shooting right better open a dictionary and look up what sensible is defined as... please punctuate, i can't understand what you are saying. 90 rounds is maybe a little low, (id revise to 120) though thats more than enough to kill almost anything in the game. Maybe it would be balanced by very quick cool down as well, which would make it more minmitar like as well (high burst dps, then a drop in dps) as a heavy would have to wait for a split second to cool down. It would also add some skill into using the HMG, which would actually be a nice change. Also, it makes the assault variant much more appealing, as currently, it is outDPSed at range by a non variant HMG. I see no problems with this whatsoever, if the cool down was ridiculously fast.
You would retain continuous fire capabilities for: 2400/60=40 rps 90/40=2.25 seconds
Seems fair enough to me, 2 seconds of fire, .75 seconds to cool down, and repeat. At 1000 dps, the HMG should be fine, and this would add a skill baseline to the heavy/HMG combo role.
With a skill baseline, the heavy would be spammed much less, as only those who were dedicated to the role would be retain their current efficiency (basically what the scout nerfs were intended to do. Whether they worked or not...but thats another issue). This, coupled with assault buffs, would only really hurt people who, for lack of a better phrase, are not very good at this game, and require a 2k hp, 1k dps role to be decent.
Overall, if there is going to be a heavy nerf (which, in all honesty, seems quite likely) this and perhaps a nerf to rotation speed would be sufficient points of balance
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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duster 35000
Algintal Core Gallente Federation
47
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Posted - 2014.06.18 02:11:00 -
[34] - Quote
Thokk Nightshade wrote:duster 35000 wrote:Vitharr Foebane wrote:duster 35000 wrote: Ccp ratiti isn't stupid Time to bust out the spreadsheets people I quit dust because the hmg spam. And tank spam.
You quit great one less player trying to ruin the game... Also you're correct Rattatai isnt stupid hence when i hear CCP Rattati wrote:I like the deadliness of a heavy hmg as it is right now. If we were to reduce its efficiency in a future hotfix, it would most likely be to heat since that rewards skill and not spray and pray.
Improving the assault is then my preferred counter to heavies, not nerfing heavies, most likely through racial tanking improvements, pure damage output and regen. Just my general thoughts on the subject. I know its coming from a smart person henceforth This ^ will be my only response to QQ on the topic of the HMG The hmg needs a nerf It's rpm is too high Adding heat won't balance it at all. Are you going to go onto EVERY thread that mentions or thinks about mentioning heavies and *****/moan to nerf it? It's getting old, you saying the same thing on every thread. Here's a radical concept. Stay outside of HMG range and shoot them with a CR or RR. You can kill them, they can't kill you, and maybe you'll stop griping about it. No, I can't, when every counter is heavies hiding indoors.
Choo Choo
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