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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
450
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Posted - 2014.06.17 09:47:00 -
[1] - Quote
Complex plates need a buff in hp to have a greater gain from the advanced but to keep it balanced increase the fitting cost , This would be a nice way for heavies to use up essesive fittings that the suit has as well as make it harder for ligher frames to tank as much hp, plates should scale up in hp more similar to shield extenders but cost more fittings
Director:Diplomat
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Rizlax Yazzax
Molon Labe. General Tso's Alliance
305
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Posted - 2014.06.17 10:09:00 -
[2] - Quote
Considering armour has already been changed recently and is still superior to shield mods, increasing HP on complex is a bad idea. Even if you increase fitting costs, plenty of my suits have CPU/PG to spare. We need shield tank to be as viable as armour before anymore changes are introduced. |
Racro 01 Arifistan
501st Knights of Leanbox
353
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Posted - 2014.06.17 11:06:00 -
[3] - Quote
and make heavies defently impossible to kill?
umm no.
the gallente sential can achiev 1000+ armour at basic and the amarr sentinel around the 850-900 mark.
increasing complex plates would bring too high an imbalance not only to heavies but any suit rocking complex plates (looking at you brick tanked scout). so no just leave the complex armour plates..actually armour plates as a whole where they are.
Elite Gallenten Soldier
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Sgt Kirk
Fatal Absolution
6060
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Posted - 2014.06.17 11:49:00 -
[4] - Quote
Yeah sadly with the way things are shields have to be reworked first before we look at fixing armor anymore.
Even though shield users will still cry that their shielding can not tank as much as armor. (which surprisingly was a problem in the very early days of dust)
A moment of silence is not enough. For their crimes, we must make the Caldari silence permanent.
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
119
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Posted - 2014.06.17 11:58:00 -
[5] - Quote
Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60..
Part time Logi,
Full time heavy.
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
836
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Posted - 2014.06.17 12:07:00 -
[6] - Quote
Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60.. 22 33 66
We fight for the future of the State not our
personal goals
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Rynoceros
Rise Of Old Dudes
3939
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Posted - 2014.06.17 12:14:00 -
[7] - Quote
WTF is Shield?
Oh yeah, that other HP bar that's always empty....
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Sgt Kirk
Fatal Absolution
6061
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Posted - 2014.06.17 12:36:00 -
[8] - Quote
Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60.. This is exactly what I'm talking about.
A moment of silence is not enough. For their crimes, we must make the Caldari silence permanent.
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Adipem Nothi
Nos Nothi
1962
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Posted - 2014.06.17 12:43:00 -
[9] - Quote
Obvious Heavy is obvious (and Heavy).
Shoot scout with yes...
- Ripley Riley
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Reign Omega
BurgezzE.T.F General Tso's Alliance
448
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Posted - 2014.06.17 13:40:00 -
[10] - Quote
Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60..
85, 110, 135 for plates 22,33,66 for extenders
It's not comparable but bear in mind armor doesn't self recharge. While armor has more sources of regeneration, shields can't have comparable hp.
Observe the public trust. Protect the innocent. Uphold the law.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
450
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Posted - 2014.06.17 13:58:00 -
[11] - Quote
Reign Omega wrote:Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60.. 85, 110, 135 for plates 22,33,66 for extenders It's not comparable but bear in mind armor doesn't self recharge. While armor has more sources of regeneration, shields can't have comparable hp. Exactly , and to all the nay sayers im also open to the idea of extenders getting buffed
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
450
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Posted - 2014.06.17 14:00:00 -
[12] - Quote
Rynoceros wrote:WTF is Shield?
Oh yeah, that other HP bar that's always empty.... Throw on a energize and a regulator
Director:Diplomat
Search DL514 to apply
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Lorhak Gannarsein
Legio DXIV
3586
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Posted - 2014.06.17 14:03:00 -
[13] - Quote
ew, complex plates.
My Amarr Assault has recently been enlightened to the wonders of Ferroscale. So he fits two.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Harpyja
Molon Labe. General Tso's Alliance
1866
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Posted - 2014.06.17 14:06:00 -
[14] - Quote
Racro 01 Arifistan wrote:and make heavies defently impossible to kill?
umm no.
the gallente sential can achiev 1000+ armour at basic and the amarr sentinel around the 850-900 mark.
increasing complex plates would bring too high an imbalance not only to heavies but any suit rocking complex plates (looking at you brick tanked scout). so no just leave the complex armour plates..actually armour plates as a whole where they are. Yesterday I came across (and got killed) by an Amarr sentinel with over 1100 armor...
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
451
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Posted - 2014.06.17 15:54:00 -
[15] - Quote
Harpyja wrote:Racro 01 Arifistan wrote:and make heavies defently impossible to kill?
umm no.
the gallente sential can achiev 1000+ armour at basic and the amarr sentinel around the 850-900 mark.
increasing complex plates would bring too high an imbalance not only to heavies but any suit rocking complex plates (looking at you brick tanked scout). so no just leave the complex armour plates..actually armour plates as a whole where they are. Yesterday I came across (and got killed) by an Amarr sentinel with over 1100 armor... I have seen gal logi's with close to 1000 and just think they get(i think ->)three highs to fiddle with too, but they have one more low than the sent. ,
if the complex plate cost More fittings and gave more hp it would help balance tanking and make wearing them more of a commitment to hp than other things like dmg or equipment
to stay even with shields you could raise complex equally or something similar
Director:Diplomat
Search DL514 to apply
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Atiim
NoGameNoLife
9554
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Posted - 2014.06.17 16:20:00 -
[16] - Quote
Sgt Kirk wrote:Yeah sadly with the way things are shields have to be reworked first before we look at fixing armor anymore.
Even though shield users will still cry that their shielding can not tank as much as armor. (which surprisingly was a problem in the very early days of dust) Don't remember anyone complaining about not being able to tank as much as armor users?
Do you have an actual link to quotes or is this simply fallacious drivel spouted in an attempt to gain likes?
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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OliX PRZESMIEWCA
Bezimienni...
120
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Posted - 2014.06.17 16:34:00 -
[17] - Quote
Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60..
Like somebody said before: 1) Shields are self-recharging, 2) Shields are not made for tank, 3) Shields don't have move penalty, 4) Armor plates are made for tank, 5) Armor plates got move penalty,
Everybody got choice, You can play shield type class wich is fast, low ehp or You can play armor class, slow but stuffed with ehp. It will be way OP if shielders get same ehp amount as armored ones. If it goes Your way armor shouldn't have any penalty at all. |
Nocturnal Soul
Immortal Retribution
3332
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Posted - 2014.06.17 17:04:00 -
[18] - Quote
Hp mod just need to change to % base to stop the whining already.
Its alright everyone, no need to worry it's just an Amarr scout :(
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deezy dabest
Sacred Initiative of Combat Killers
611
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Posted - 2014.06.17 17:20:00 -
[19] - Quote
Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60..
Shield modules should be % based instead of HP based. This would make shield tanking viable on shield based suits and make dual tanking much more difficult.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3847
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Posted - 2014.06.17 17:40:00 -
[20] - Quote
Sgt Kirk wrote:Yeah sadly with the way things are shields have to be reworked first before we look at fixing armor anymore.
Even though shield users will still cry that their shielding can not tank as much as armor. (which surprisingly was a problem in the very early days of dust) How early?
What I remember from Replication through codex was that no one used armor because being slowed down sucked and repair stuff sucked to use to regen. I think it was just that shields were super mobile especially on the Type II suits which had equal health to the Type I but was just faster and shield heavier. Also regen stats were much higher back then if I remember....
Ah the B Series Caldari Assault I will miss you and so will my Mass Driver antics....
When they reminisce over you
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Martin0 Brancaleone
Maphia Clan Corporation
570
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Posted - 2014.06.17 17:59:00 -
[21] - Quote
I armor tank only.
Armor plates are fine as they are (only change i would do is make reactive plates rep 1-2-3 hp/s at std/adv/pro level).
Basic and advanced shield extenders will be buffed in hotfix beta. |
Xocoyol Zaraoul
Superior Genetics
2013
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Posted - 2014.06.17 18:31:00 -
[22] - Quote
I really don't support armor plates receiving an HP buff, complex plates are very worthwhile...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Tectonic Fusion
1701
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Posted - 2014.06.17 18:45:00 -
[23] - Quote
Bojo The Mighty wrote:Sgt Kirk wrote:Yeah sadly with the way things are shields have to be reworked first before we look at fixing armor anymore.
Even though shield users will still cry that their shielding can not tank as much as armor. (which surprisingly was a problem in the very early days of dust) How early? What I remember from Replication through codex was that no one used armor because being slowed down sucked and repair stuff sucked to use to regen. I think it was just that shields were super mobile especially on the Type II suits which had equal health to the Type I but was just faster and shield heavier. Also regen stats were much higher back then if I remember.... Ah the B Series Caldari Assault I will miss you and so will my Mass Driver antics.... When they reminisce over you THE NOSTALGIA!!!
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
910
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Posted - 2014.06.17 18:54:00 -
[24] - Quote
While a complex armour plate buff would aid some of my suits greatly (they even have resources to spare for an CPU/PG increase), I am against it.
My G/1-series Gal Sentinel can pop on three Complex plates and get ~1100 armour, and have ample room to spare for everything else. Increasing both HP and CPU/PG would only mean that I have to either: downgrade weapons; sacrifice a grenade; sacrifice the high slot; or perhaps mix and match the previous. Although I may have had to sacrifice in some relatively insignificant way, I gain quite a bit more HP for which my innate resistances to protect.
Other smaller suits would benefit less than the heavy, due to more limited resources, so they'd have to sacrifice more.
I think total armour HP values are fine. Some more tweaking in other aspects may be necessary, though.
I am a minotaur.
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CLONE117
True Pros Forever
817
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Posted - 2014.06.17 19:36:00 -
[25] - Quote
Racro 01 Arifistan wrote:and make heavies defently impossible to kill?
umm no.
the gallente essential can achieve 1000+ armour at basic and the amarr sentinel around the 850-900 mark.
increasing complex plates would bring too high an imbalance not only to heavies but any suit rocking complex plates (looking at you brick tanked scout). so no just leave the complex armour plates..actually armour plates as a whole where they are.
the std gal sentinal can only achieve 953 armor. so u are wrong about having of 1k there.
the adv can achieve 1102(some where around that.) but still super slow. and wont survive long with out a logi.
the proto gal heavies total tank ability. welll its just one complex plate higher with the same weaknesses.
but still if u were the 1st to engage the plate stacked heavy in his own optimal. shouldnt u also die once uve ran up right in front of his gun? which is fireing. directly at u.
though the next guy on the other hand. if uve managed to get any decent damage in the next guy will surely have a much better chance at winning.
dust 514 shall be eternal.
pve for dust 514.
dont worry my logis. i will protect u.
unless its a scout. itd be too late
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Sgt Kirk
Fatal Absolution
6065
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Posted - 2014.06.17 19:38:00 -
[26] - Quote
Atiim wrote:Sgt Kirk wrote:Yeah sadly with the way things are shields have to be reworked first before we look at fixing armor anymore.
Even though shield users will still cry that their shielding can not tank as much as armor. (which surprisingly was a problem in the very early days of dust) Don't remember anyone complaining about not being able to tank as much as armor users? Do you have an actual link to quotes or is this simply fallacious drivel spouted in an attempt to gain likes? yep, it existed. Many moons ago the threads are so old most of the post only say "veteran community" but there were cries to make shields and armor equal.
I suggest you watch your mouth pleb, I have no need to create lies but I've been here long enough to see many idiot threads regarding shields and I will not bring sort through and find the post, especially for someone having a disrespectful tone.
A moment of silence is not enough. For their crimes, we must make the Caldari silence permanent.
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Sgt Kirk
Fatal Absolution
6065
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Posted - 2014.06.17 19:43:00 -
[27] - Quote
Double post
A moment of silence is not enough. For their crimes, we must make the Caldari silence permanent.
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Rynoceros
Rise Of Old Dudes
3944
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Posted - 2014.06.17 21:14:00 -
[28] - Quote
NoxMort3m wrote:Rynoceros wrote:WTF is Shield?
Oh yeah, that other HP bar that's always empty.... Throw on a energize and a regulator You people with your multiple High Slots say some funny ****.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
452
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Posted - 2014.06.19 20:18:00 -
[29] - Quote
Rynoceros wrote:NoxMort3m wrote:Rynoceros wrote:WTF is Shield?
Oh yeah, that other HP bar that's always empty.... Throw on a energize and a regulator You people with your multiple High Slots say some funny ****. Ikr
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
452
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Posted - 2014.06.19 20:21:00 -
[30] - Quote
Xocoyol Zaraoul wrote:I really don't support armor plates receiving an HP buff, complex plates are very worthwhile... Bo they are not, they are barely higher hp than the enhanced but near double the speed penalty and cost
Director:Diplomat
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J0LLY R0G3R
And the ButtPirates
911
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Posted - 2014.06.19 22:00:00 -
[31] - Quote
Heavies are UP, Buff Heavies.
My Destiny Will Be Streamed
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10860
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Posted - 2014.06.19 22:17:00 -
[32] - Quote
NoxMort3m wrote:Complex plates need a buff in hp to have a greater gain from the advanced but to keep it balanced increase the fitting cost , This would be a nice way for heavies to use up essesive fittings that the suit has as well as make it harder for ligher frames to tank as much hp, plates should scale up in hp more similar to shield extenders but cost more fittings
Yeah balance a module based on a single class..... yup don't care about how that affects all other frames.......
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Cross Atu
OSG Planetary Operations Covert Intervention
2446
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Posted - 2014.06.20 04:09:00 -
[33] - Quote
NoxMort3m wrote: Yesterday I came across (and got killed) by an Amarr sentinel with over 1100 armor...
I have seen gal logi's with close to 1000 and just think they get(i think ->)three highs to fiddle with too, but they have one more low than the sent. ,[/quote] Gal Logi stacking all lows save one (for a repper) with Complex Plates run at max skills clock in at under 900 total armor, and move at speeds only slightly above those of a brick tanked Amarr Sentinel.
Figures provided via my fittings screen in game as of 6/18/2014
Cross Atu for CPM1- An emergent candidate
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
457
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Posted - 2014.06.24 06:14:00 -
[34] - Quote
Bump
Director:Diplomat
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Guiltless D667
39
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Posted - 2014.06.24 06:45:00 -
[35] - Quote
As a adv gal heavy i can already stack 3 complex armor plates have well over 1000armor HP with just lvl3 CPU/PG core skills,can fit a freaking boundless HMG and complex damage mod and you want to give me more?
A Strange Game.
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OP FOTM
Commando Perkone Caldari State
4
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Posted - 2014.06.24 06:48:00 -
[36] - Quote
we should also give D.A.R.K. L.E.G.I.O.N. invincible suits with god-like weapons
oh wait... they already have those... |
The Eristic
Dust 90210
483
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Posted - 2014.06.24 06:49:00 -
[37] - Quote
Min heavy only good heavy, and **** plates. Any heavy not stacking kincats is a scrub.
Reality is the original Rorschach.
Verily! So much for all that.
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Cat Merc
Onslaught Inc RISE of LEGION
10401
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Posted - 2014.06.24 07:29:00 -
[38] - Quote
Shields regenerate much quicker and for free. Armor does not, armor users have to use armor repairers, which means that not all of the slots can be used effectively for HP. They CAN be used, but unless you have a logi hugging you, you're just asking to die a slow painful death.
Feline overlord of all humans - CAT MERC
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
457
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Posted - 2014.06.25 05:14:00 -
[39] - Quote
OP FOTM wrote:we should also give D.A.R.K. L.E.G.I.O.N. invincible suits with god-like weapons
oh wait... they already have those... Your right lol DL is op ccp should nerf us , ps this post just got tgis thread into my favorites
Director:Diplomat
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trollface dot jpg
The Bacon Corporation
167
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Posted - 2014.06.25 08:36:00 -
[40] - Quote
OliX PRZESMIEWCA wrote:Victor889 wrote:Shields - SHEILDS need a buff, why can't they have similar increases like Armour?
Basic - 65 Enhanced 85 Proto 135 (I think?)
same for shields as opposed to Basic - 22!? Advanced - 40something Proto - 60.. Like somebody said before: 1) Shields are self-recharging, 2) Shields are not made for tank, 3) Shields don't have move penalty, 4) Armor plates are made for tank, 5) Armor plates got move penalty, Everybody got choice, You can play shield type class wich is fast, low ehp or You can play armor class, slow but stuffed with ehp. It will be way OP if shielders get same ehp amount as armored ones. If it goes Your way armor shouldn't have any penalty at all. Shields do have a penalty, might wanna re-read that module stat chart in-game. Nice list, it's cute. Here's my list:
1) The more shields a shield tanker stacks, the longer it takes for them to come back when depleted. 2) The more an armor tanker stacks armor, the slower he moves. 3) With brick tankers, you have both issues but LOTS of eHP. 4) Armor can repair itself by equiping a module in place of a high HP plate 5) Shields repair themselves. 6) Armor can be repaired (or your repair sped up if you already have a repping module) by teammates. 7) Shields can repair faster by equipping a module in place of another shield. 8) Armor can be repaired (or your repair sped up if you already have a repping module) by special nanohives. 9) Armor gives more HP. 10) Armor is immune to getting fluxed off (flux grenades do far more damage and have a far larger radius than locust, making it simple to remove a shield suit's primary HP source. Also, don't even get me STARTED on the effect of the ScR on us compared to the RR on you)
My solution to the issue?
Make the shield extenders add to BOTH recharge delays instead of just depleted, buff regulators all the way to usability and buff shield modules to 60, 85, 110. Move Kincats to high slots.
Shields can tank and have proper counterable penalties using their low slots, and armor suits have do the same.
The only downside to this I can see is the negative impact this would have on Minmatar scouts, but with a little brain power that's fixable too. Add the skill: +10% Kinetic Catalyzer module efficacy per level so that at max level they really only need 1 to outrun most suits, 2 to out run 99% of anything, and 3 if they need no eHP just speed.
RIP MAG, you will be missed.
MAG Vet ~ Raven
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