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H0riz0n Unlimit
Nexus Balusa Horizon
53
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Posted - 2014.06.17 06:32:00 -
[1] - Quote
They need a nerf to their range. 300 metres is too much and idiots remain in red line with 2 or 3 dam mode,if they can shoot only 150 metres they still have an advantage on blaster but they have to move away from the redline;i know that forge will be op against them but i'm seeking tired of being killed by a tank that is quite in another distrect while i'm supporting my team (P.s. Sorry for bad english)
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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Crimson ShieId
Psygod9
541
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Posted - 2014.06.17 06:57:00 -
[2] - Quote
Could always just stay away from the redline >.>
I know I've seen quite a few people still doing this, and it's funny watching their shots explode before they ever reach a target. I think some people just didn't get the memo.
Nova Knives are best sidearm.
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Pvt Numnutz
Watchdoge Explosives
1499
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Posted - 2014.06.17 07:13:00 -
[3] - Quote
Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. |
H0riz0n Unlimit
Nexus Balusa Horizon
53
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Posted - 2014.06.17 07:40:00 -
[4] - Quote
Pvt Numnutz wrote:Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. Madrugar blaster with ion cannon or gunlogi blaster is the same, the fact is that now you can't be sure that you win against militia tanks while in the past they were soon dead, the problem is that now everyone use a militia tankand in my opinion is unaccetable that they stayng in red linelet you have an impossible match...
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10700
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Posted - 2014.06.17 08:00:00 -
[5] - Quote
H0riz0n Unlimit wrote:They need a nerf to their range. 300 metres is too much and idiots remain in red line with 2 or 3 dam mode,if they can shoot only 150 metres they still have an advantage on blaster but they have to move away from the redline;i know that forge will be op against them but i'm seeking tired of being killed by a tank that is quite in another distrect while i'm supporting my team (P.s. Sorry for bad english)
HTFU
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
671
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Posted - 2014.06.17 08:12:00 -
[6] - Quote
H0riz0n Unlimit wrote:Pvt Numnutz wrote:Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. Madrugar blaster with ion cannon or gunlogi blaster is the same, the fact is that now you can't be sure that you win against militia tanks while in the past they were soon dead, the problem is that now everyone use a militia tankand in my opinion is unaccetable that they stayng in red linelet you have an impossible match... if they nerfed the rail more there would be no way to shoot down assault dropships. if you are getting killed by redline rail tanks it might mean you are to close to the redline.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 08:17:00 -
[7] - Quote
CUSE TOWN333 wrote:H0riz0n Unlimit wrote:Pvt Numnutz wrote:Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. Madrugar blaster with ion cannon or gunlogi blaster is the same, the fact is that now you can't be sure that you win against militia tanks while in the past they were soon dead, the problem is that now everyone use a militia tankand in my opinion is unaccetable that they stayng in red linelet you have an impossible match... if they nerfed the rail more there would be no way to shoot down assault dropships. if you are getting killed by redline rail tanks it might mean you are to close to the redline. so maybe std cannon and adv need a nerf ... I forgot ads
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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raex001
Nexus Balusa Horizon
66
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Posted - 2014.06.17 08:18:00 -
[8] - Quote
H0riz0n Unlimit wrote:They need a nerf to their range. 300 metres is too much and idiots remain in red line with 2 or 3 dam mode,if they can shoot only 150 metres they still have an advantage on blaster but they have to move away from the redline;i know that forge will be op against them but i'm seeking tired of being killed by a tank that is quite in another distrect while i'm supporting my team (P.s. Sorry for bad english)
+1 f..k camper tanks...
Grazie di esistere o sommo dotto!!!!
---- "EEEHH EEEEHHHMMM .... viri cu ta ficca ...EEEHH EEEHHMMM"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
671
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Posted - 2014.06.17 08:26:00 -
[9] - Quote
H0riz0n Unlimit wrote:CUSE TOWN333 wrote:H0riz0n Unlimit wrote:Pvt Numnutz wrote:Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. Madrugar blaster with ion cannon or gunlogi blaster is the same, the fact is that now you can't be sure that you win against militia tanks while in the past they were soon dead, the problem is that now everyone use a militia tankand in my opinion is unaccetable that they stayng in red linelet you have an impossible match... if they nerfed the rail more there would be no way to shoot down assault dropships. if you are getting killed by redline rail tanks it might mean you are to close to the redline. so maybe std cannon and adv need a nerf ... I forgot ads see the key now is that when i see a rail tank i know that he ain't doing crap to help his team unless you drive your tank near his redline but then you got to ask yourself why were you all the way over there anyway giveing them free kills.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 08:43:00 -
[10] - Quote
In fact i really can't understand why they changed vehicles in 1.7
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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THUNDERGROOVE
Fatal Absolution
925
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Posted - 2014.06.17 10:27:00 -
[11] - Quote
lol. The guy who sent me hatemail on my alt for killing them 5 times in a match with a railgun.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 10:37:00 -
[12] - Quote
THUNDERGROOVE wrote:lol. The guy who sent me hatemail on my alt for killing them 5 times in a match with a railgun. Never happen and so if you are the best tanker in the world why don't you approve it ? are you one of this redline noob?
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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THUNDERGROOVE
Fatal Absolution
925
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Posted - 2014.06.17 10:43:00 -
[13] - Quote
H0riz0n Unlimit wrote: Never happen and so if you are the best tanker in the world why don't you approve it ? are you one of this redline noob?
Because from one end of most maps to the other is usually between 600/1500 meters. Railguns are meant to engage their targets from range. Just be happy railguns no longer have 600 meter range like they did.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Racro 01 Arifistan
501st Knights of Leanbox
352
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Posted - 2014.06.17 10:50:00 -
[14] - Quote
once rail guns recive their over due reduction to base damage and re-fire rate reduction they will be effectively balanced. they will
have the range to kill dropships as well as the damage.
railguns will have to think twice about moveing to point blank ranges.
damage mods will suffer from stacking penalty and are having damge value % reduced.
Elite Gallenten Soldier
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 10:53:00 -
[15] - Quote
THUNDERGROOVE wrote:H0riz0n Unlimit wrote: Never happen and so if you are the best tanker in the world why don't you approve it ? are you one of this redline noob?
Because from one end of most maps to the other is usually between 600/1500 meters. Railguns are meant to engage their targets from range. Just be happy railguns no longer have 600 meter range like they did. So put rail range back so youcan eat an ice cream and two-shot a tank...mmm fantastic
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
57
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Posted - 2014.06.17 11:08:00 -
[16] - Quote
H0riz0n Unlimit wrote:THUNDERGROOVE wrote:H0riz0n Unlimit wrote: Never happen and so if you are the best tanker in the world why don't you approve it ? are you one of this redline noob?
Because from one end of most maps to the other is usually between 600/1500 meters. Railguns are meant to engage their targets from range. Just be happy railguns no longer have 600 meter range like they did. So put rail range back so youcan eat an ice cream and two-shot a tank...mmm fantastic
Read the Bravo changes. And why are you engaging a redline tank? Is it affecting game play? Seems to me it is just another player not impacting the game results. Or do you want the kill, and get frustrated? Cause that happens to me, too. Then again, I am sometimes in the redline. Checking my best approach. Or when I am severely outnumbered.
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 11:38:00 -
[17] - Quote
Maximos Forcus wrote:H0riz0n Unlimit wrote:THUNDERGROOVE wrote:H0riz0n Unlimit wrote: Never happen and so if you are the best tanker in the world why don't you approve it ? are you one of this redline noob?
Because from one end of most maps to the other is usually between 600/1500 meters. Railguns are meant to engage their targets from range. Just be happy railguns no longer have 600 meter range like they did. So put rail range back so youcan eat an ice cream and two-shot a tank...mmm fantastic Read the Bravo changes. And why are you engaging a redline tank? Is it affecting game play? Seems to me it is just another player not impacting the game results. Or do you want the kill, and get frustrated? Cause that happens to me, too. Then again, I am sometimes in the redline. Checking my best approach. Or when I am severely outnumbered. i' m not engaging redline tanks, i am sayng that every match in which there is not a jihad car magically appears a 2 dam mode sica or something similar that from 299,99 metres two-shot me and then he stay there all match long
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 12:14:00 -
[18] - Quote
Racro 01 Arifistan wrote:once rail guns recive their over due reduction to base damage and re-fire rate reduction they will be effectively balanced. they will
have the range to kill dropships as well as the damage.
railguns will have to think twice about moveing to point blank ranges.
damage mods will suffer from stacking penalty and are having damge value % reduced. Thanks for the information
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
801
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Posted - 2014.06.17 12:16:00 -
[19] - Quote
This is not a Railgun tanks problem. This is a Red Line problem.
The same situation exists with cloaked tar-snipers, forgeguns. Damage from Railgun tanks is fine.
Sorry for bad English =)
>>> Legion rdy! <<<
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Pvt Numnutz
Watchdoge Explosives
1500
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Posted - 2014.06.17 15:16:00 -
[20] - Quote
CUSE TOWN333 wrote:H0riz0n Unlimit wrote:Pvt Numnutz wrote:Out of curiosity what vehicle or suit were you using when you were killed by the tank? For vehicles it is important to either stay away from their redline point when the rest of the map is controlled or have a friendly rail or forge engage him. Rail tankers didn't like the fact that they got their range reduced even though it was a justifiedroblem. Needing it more would be unnecessary. Madrugar blaster with ion cannon or gunlogi blaster is the same, the fact is that now you can't be sure that you win against militia tanks while in the past they were soon dead, the problem is that now everyone use a militia tankand in my opinion is unaccetable that they stayng in red linelet you have an impossible match... if they nerfed the rail more there would be no way to shoot down assault dropships. if you are getting killed by redline rail tanks it might mean you are to close to the redline. Right, if only there was a way to fit a smaller gun on top of the tanks main turret that could aim higher to counter dropships......
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Everything Dies
Crux Special Tasks Group Gallente Federation
756
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Posted - 2014.06.17 15:24:00 -
[21] - Quote
1. Damage mods are the problem, not the actual rail guns. A basic Sica with two damage mods and a militia rail gun can pop most anything if you get in the first shot. Either reduce the damage bonus/disable stacking mods or have a direct link between damage mods and reduced rate-of-fire (i.e. damage mod that increases damage by 30% results in a 30% slower RoF.)
2. Now that I'm actually messing around with tanks, I wouldn't be so quick to label rail gunners in the redline as "campers." If I bring in a rail tank it's due to the fact that I've either seen an enemy tank on the field or in the killfeed; obviously, the safest place to call it in is your redline. HOWEVER, that doesn't mean I'm just hanging back there to snipe at the enemy--I'm actually using the map (leaving me defenseless) to try and locate where the enemy tank is so that I can try and get the drop on him/her.
3. Railguns need MORE range, not LESS! I would gladly give up damage/rate of fire in return for the ability to actually destroy dropships that can now run unimpeded throughout the skies.
Mike Patton is the greatest singer in music. Proof:
Listen
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 17:26:00 -
[22] - Quote
Everything Dies wrote:1. Damage mods are the problem, not the actual rail guns. A basic Sica with two damage mods and a militia rail gun can pop most anything if you get in the first shot. Either reduce the damage bonus/disable stacking mods or have a direct link between damage mods and reduced rate-of-fire (i.e. damage mod that increases damage by 30% results in a 30% slower RoF.)
2. Now that I'm actually messing around with tanks, I wouldn't be so quick to label rail gunners in the redline as "campers." If I bring in a rail tank it's due to the fact that I've either seen an enemy tank on the field or in the killfeed; obviously, the safest place to call it in is your redline. HOWEVER, that doesn't mean I'm just hanging back there to snipe at the enemy--I'm actually using the map (leaving me defenseless) to try and locate where the enemy tank is so that I can try and get the drop on him/her.
3. Railguns need MORE range, not LESS! I would gladly give up damage/rate of fire in return for the ability to actually destroy dropships that can now run unimpeded throughout the skies. Rail can have more range only if you get more hp on tanks, actually would mean give power to sica rail, but at the same time if ccp will nerf rail the ones who now are using 2 dam mode sica will came back to jihad cars because use a swarm or a forge id too difficult,for what concern ads in my opinion turrepts have to shot also just over the tank without a limit of inclination
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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deezy dabest
Sacred Initiative of Combat Killers
613
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Posted - 2014.06.17 18:19:00 -
[23] - Quote
Railguns should have a total range a liitle over 400m but only deal 25% damage at that range.
The scale should look something like this to keep it simple:
0-150m = 100% damage 151m - 220m = 75% damage 221m - 349m = 50% damage 350m - 420m = 25% damage 421 + = 0% damage
This reduction should apply to total damage after damage mods and all are applied.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Everything Dies
Crux Special Tasks Group Gallente Federation
756
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Posted - 2014.06.17 19:58:00 -
[24] - Quote
deezy dabest wrote:Railguns should have a total range a liitle over 400m but only deal 25% damage at that range.
The scale should look something like this to keep it simple:
0-150m = 100% damage 151m - 220m = 75% damage 221m - 349m = 50% damage 350m - 420m = 25% damage 421 + = 0% damage
This reduction should apply to total damage after damage mods and all are applied.
I've advocated for drop-off damage at a rate of 1% for every 10 meters your shot goes; a railgun hitting a target at 500 meters would lose 50% of damage. If damage mods were reworked/replaced/removed, this could make railguns more of a defensive harassment weapon meant to keep enemy tanks at bay, while still making them dangerous in close-range combat.
Mike Patton is the greatest singer in music. Proof:
Listen
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H0riz0n Unlimit
Nexus Balusa Horizon
54
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Posted - 2014.06.17 20:04:00 -
[25] - Quote
Everything Dies wrote:deezy dabest wrote:Railguns should have a total range a liitle over 400m but only deal 25% damage at that range.
The scale should look something like this to keep it simple:
0-150m = 100% damage 151m - 220m = 75% damage 221m - 349m = 50% damage 350m - 420m = 25% damage 421 + = 0% damage
This reduction should apply to total damage after damage mods and all are applied. I've advocated for drop-off damage at a rate of 1% for every 10 meters your shot goes; a railgun hitting a target at 500 meters would lose 50% of damage. If damage mods were reworked/replaced/removed, this could make railguns more of a defensive harassment weapon meant to keep enemy tanks at bay, while still making them dangerous in close-range combat. In another word op snd unattackable, a rail fight can go on from 2 different districts for about 2 match
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10711
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Posted - 2014.06.17 20:54:00 -
[26] - Quote
My god people..... you all understand how Railguns work right?
I mean I hate Railguns more than most since I am a dedicated vehicle pilot.....but wow just wow....... complains that long ranged high alpha weapon is too long range and high alpha........
Reduce Railgun RoF to bring is DPS in line with the Blaster or slightly higher, range needs to stay high, between 400 and 500m.....I mean Railguns are some of the longest range and damage falloff turrets in New Eden.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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BAD FURRY
SVER True Blood Dirt Nap Squad.
791
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Posted - 2014.06.17 20:59:00 -
[27] - Quote
H0riz0n Unlimit wrote:They need a nerf to their range. 300 metres is too much and idiots remain in red line with 2 or 3 dam mode,if they can shoot only 150 metres they still have an advantage on blaster but they have to move away from the redline;i know that forge will be op against them but i'm seeking tired of being killed by a tank that is quite in another distrect while i'm supporting my team (P.s. Sorry for bad english)
OK LOOK im not even playing the game any more rite now and STILL !!! STILL YOUR CRYING !! OVER RAIL vs BLASTER !
GUYS shut up ! rail = Tank killer blaster = dropsuit killer GET OVER IT !!! and stop craping your selfs !
and rely nerf rail range when its at 300 !?
just stop playing the game plz if you think this !
Yes i am a Undead Hell Wolf ... nice to meat you!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10712
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Posted - 2014.06.17 21:08:00 -
[28] - Quote
BAD FURRY wrote:H0riz0n Unlimit wrote:They need a nerf to their range. 300 metres is too much and idiots remain in red line with 2 or 3 dam mode,if they can shoot only 150 metres they still have an advantage on blaster but they have to move away from the redline;i know that forge will be op against them but i'm seeking tired of being killed by a tank that is quite in another distrect while i'm supporting my team (P.s. Sorry for bad english)
OK LOOK im not even playing the game any more rite now and STILL !!! STILL YOUR CRYING !! OVER RAIL vs BLASTER ! GUYS shut up ! rail = Tank killer blaster = dropsuit killer GET OVER IT !!! and stop craping your selfs ! and rely nerf rail range when its at 300 !? just stop playing the game plz if you think this !
Actually I am inclined to suggest that this ideal should go out the window and the blaster should be altered to better reflect EVE blaster tech.
Blasters should be just as viable for AV and Rails. If vehicles want Anti Infantry capacity they get their own gunners on small turrets on have to use a small turret coaxial.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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medomai grey
WarRavens Final Resolution.
821
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Posted - 2014.06.17 21:17:00 -
[29] - Quote
Crimson ShieId wrote:Could always just stay away from the redline >.>
I know I've seen quite a few people still doing this, and it's funny watching their shots explode before they ever reach a target. I think some people just didn't get the memo. If only I could good sir. If only I could. But the red-line refuses to stay away from me.
Also large rail turrets don't need a nerf, the redline does.
Medium frame EHP is not medium
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