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Jadd Hatchen
Mikramurka Shock Troop
577
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Posted - 2014.06.16 18:35:00 -
[1] - Quote
Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapons slot. Then the rest of this takes care of itself.
What do I mean?
Let's say we keep all Scout suits exactly as they are now save only one change. We remove the sidearm slot. Now they can still fit both Light weapons (Assault Rifles, Sniper Rifles, Mass Drivers, Shotguns, even Plasma Cannons) or they can choose to fit a smaller Sidearm weapon (any Pistol, SMG, or Knife). So why would any Scout ever fit a pistol instead of a rifle? Well Sidearms should cost much less to fit in terms of PG and CPU. So if you want to fit that uber shotgun or sniper rifle or even plasma cannon on a Scout suit, you can, but it will cost you more PG and CPU and should gimp the rest of the suit for other purposes.
In other words, to do more damage, there needs to be a tradeoff!!! So the final result is that Scouts should not have the sidearm slot (they can and will fit sidearms in the light slot instead) and they should have a reduced amount of PG and CPU to match. Then the player that uses a Scout suit has to make a decision: more damage = less something else - less damage = more of something else.
This simple and easy fix to Scout suits would solve just about every single complaint I've heard about how Scouts are the new OP in this game.
Don't believe me? Just sit and think on it for a bit.
Hell test it out on the server by reducing the amount of PG and CPU you will use on your scout suits by 10-15% and don't put anything into the sidearm slot. Now go out and fight that way and see what happens.
This is the major reason Scouts are better than Assault at killing right now! |
Lynn Beck
NoGameNoLife
1840
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Posted - 2014.06.16 23:57:00 -
[2] - Quote
Minjas with only knives are severely gimped by this.
I'd be fine with simply lowering fitting amounts so they have to sacrifice- the way it was originally.
Original proposal was all scouts lost a sidearm in exchange for 2nd equip, but Minja having 1 equip and sidearm. We told them to simply give us both, but not the fitting amounts to do it.
They sure as hell did it for the Minja, but the Gal/Amarr/Cal have the fitting available to run literally full prototype except a K-2 nanohive.
General John Ripper
Like ALL the things!!!
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One Eyed King
Land of the BIind
2028
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Posted - 2014.06.17 00:30:00 -
[3] - Quote
Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefit for the cost.
These things need fixed in some form or fashion.
I don't think the weapons themselves are a problem, except maybe lower tier shotguns cause too much damage, and the CR is a little OP yet, but a reduction in hip fire accuracy would be all that is needed on that.
This is how a minja feels
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Llast 326
An Arkhos
3677
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Posted - 2014.06.17 00:34:00 -
[4] - Quote
One Eyed King wrote:Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefit for the cost.
These things need fixed in some form or fashion.
I don't think the weapons themselves are a problem, except maybe lower tier shotguns cause too much damage, and the CR is a little OP yet, but a reduction in hip fire accuracy would be all that is needed on that. In a nutshell this is it
KRRROOOOOOM
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Kelc Ct'elpem
Nos Nothi
685
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Posted - 2014.06.17 00:43:00 -
[5] - Quote
Jadd Hatchen wrote:Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapons slot. Then the rest of this takes care of itself.
What do I mean?
Let's say we keep all Scout suits exactly as they are now save only one change. We remove the sidearm slot. Now they can still fit both Light weapons (Assault Rifles, Sniper Rifles, Mass Drivers, Shotguns, even Plasma Cannons) or they can choose to fit a smaller Sidearm weapon (any Pistol, SMG, or Knife). So why would any Scout ever fit a pistol instead of a rifle? Well Sidearms should cost much less to fit in terms of PG and CPU. So if you want to fit that uber shotgun or sniper rifle or even plasma cannon on a Scout suit, you can, but it will cost you more PG and CPU and should gimp the rest of the suit for other purposes.
In other words, to do more damage, there needs to be a tradeoff!!! So the final result is that Scouts should not have the sidearm slot (they can and will fit sidearms in the light slot instead) and they should have a reduced amount of PG and CPU to match. Then the player that uses a Scout suit has to make a decision: more damage = less something else - less damage = more of something else.
This simple and easy fix to Scout suits would solve just about every single complaint I've heard about how Scouts are the new OP in this game.
Don't believe me? Just sit and think on it for a bit.
Hell test it out on the server by reducing the amount of PG and CPU you will use on your scout suits by 10-15% and don't put anything into the sidearm slot. Now go out and fight that way and see what happens.
This is the major reason Scouts are better than Assault at killing right now! So you find my Nova Knife Flaylock combo to be OPGǪ mmkay
Performing Rocket Surgery with my Flaylock, one head at a time
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Cyrius Li-Moody
0uter.Heaven
5843
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Posted - 2014.06.17 01:02:00 -
[6] - Quote
I'd say the best way to nerf scouts... is...
wait for it....
Making assault suits worth speccing into.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Adipem Nothi
Nos Nothi
1940
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Posted - 2014.06.17 01:07:00 -
[7] - Quote
Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts.
Shoot scout with yes...
- Ripley Riley
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
664
|
Posted - 2014.06.17 02:00:00 -
[8] - Quote
no this is just scout hate bias, scouts need their sidearm and light weapon slots |
taxi bastard
Holdfast Syndicate Amarr Empire
120
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Posted - 2014.06.17 02:37:00 -
[9] - Quote
i play mini scout and whenever i see a tank i go hunting.
RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why?
nerf the PG? do you want me to run 2 PG mods in the lows instead of just the one? truthfully i run 1 PG module on about half of my suits because i do not have enough PG. some fits can't even fit a side arm and no i am not running mostly complex just a couple of complex items, some basic and advanced. also gun and cloak basic or advanced.
i played on my 6 mil SP assault alt today ( caldari (basic) assault and AR(basic)) i got a 20-1 10-16 14-5 17-4 and 5-4. which made me think hang on the assaults are not too bad if your aware of your surroundings and i wish my main had points into the AR which is pretty effective against the scout.
tbh i think the only thing the assaults need is a bit more regen ( armor or sheilds depending on race). as for scouts......not all scouts are made equal imo cal>gal>mini+amarr. |
Jadd Hatchen
Mikramurka Shock Troop
579
|
Posted - 2014.06.17 18:17:00 -
[10] - Quote
One Eyed King wrote:Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefit for the cost.
These things need fixed in some form or fashion.
I don't think the weapons themselves are a problem, except maybe lower tier shotguns cause too much damage, and the CR is a little OP yet, but a reduction in hip fire accuracy would be all that is needed on that.
I agree that those would be nice to have on a Scout, but again gotta look at fulfilling a role, not ten of them. Also I wouldn't mind giving a Scout suit a role bonus for fitting such modules. But in the end a cloak is not even a scout ONLY module either as I can fit them on my assault, commando, and logistics suits too. Similarly if I want to create a logistics suit fit that is nothing but scanning etc, I could.
Just like in EVE, fitting means everything for your ship and your suit.
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Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:19:00 -
[11] - Quote
Kelc Ct'elpem wrote:So you find my Nova Knife Flaylock combo to be OPGǪ mmkay
No, I actually think that all suits should have a regular melee knife for free. And then the nova one would jsut use a slot (high, mid, or equipment) to make the normal knife energizable.
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Jadd Hatchen
Mikramurka Shock Troop
579
|
Posted - 2014.06.17 18:20:00 -
[12] - Quote
Cyrius Li-Moody wrote:I'd say the best way to nerf scouts... is...
wait for it....
Making assault suits worth speccing into.
I agree that assault suits are lame also, but this is about the scouts. |
Jadd Hatchen
Mikramurka Shock Troop
579
|
Posted - 2014.06.17 18:21:00 -
[13] - Quote
Adipem Nothi wrote:Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts.
Well then your matches must be more interesting than mine. But this topic isn't about how many scouts are out there, but how to manage them so that they are not better than assault suits, which they are right now as they have two weapons, two equipment slots (one more than an assault), and are faster etc.
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Jadd Hatchen
Mikramurka Shock Troop
579
|
Posted - 2014.06.17 18:25:00 -
[14] - Quote
taxi bastard wrote:i play mini scout and whenever i see a tank i go hunting.
RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why?
nerf the PG? do you want me to run 2 PG mods in the lows instead of just the one? truthfully i run 1 PG module on about half of my suits because i do not have enough PG. some fits can't even fit a side arm and no i am not running mostly complex just a couple of complex items, some basic and advanced. also gun and cloak basic or advanced.
i played on my 6 mil SP assault alt today ( caldari (basic) assault and AR(basic)) i got a 20-1 10-16 14-5 17-4 and 5-4. which made me think hang on the assaults are not too bad if your aware of your surroundings and i wish my main had points into the AR which is pretty effective against the scout.
tbh i think the only thing the assaults need is a bit more regen ( armor or sheilds depending on race). as for scouts......not all scouts are made equal imo cal>gal>mini+amarr.
And I have a plasma cannon with RE and AV nades and cloak that I use for the same thing so what?
The point is that a scout shouldn't be more viable than an assault right now and your tank hunting example just proves it as you have TWO equipment slots and the Assault does NOT. So not only can you fit two guns like the Assault, you can also fit the RE's too. So combine that with high mobility and being able to fit a cloak with bonuses, and scout is way more viable than an assault. I'm not saying that assaults are unplayable, I still play mine too. I'm saying that scouts can do ALL the same stuff an Assault can, but better.
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taxi bastard
Holdfast Syndicate Amarr Empire
124
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Posted - 2014.06.17 19:13:00 -
[15] - Quote
Jadd Hatchen wrote:taxi bastard wrote:i play mini scout and whenever i see a tank i go hunting.
RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why?
nerf the PG? do you want me to run 2 PG mods in the lows instead of just the one? truthfully i run 1 PG module on about half of my suits because i do not have enough PG. some fits can't even fit a side arm and no i am not running mostly complex just a couple of complex items, some basic and advanced. also gun and cloak basic or advanced.
i played on my 6 mil SP assault alt today ( caldari (basic) assault and AR(basic)) i got a 20-1 10-16 14-5 17-4 and 5-4. which made me think hang on the assaults are not too bad if your aware of your surroundings and i wish my main had points into the AR which is pretty effective against the scout.
tbh i think the only thing the assaults need is a bit more regen ( armor or sheilds depending on race). as for scouts......not all scouts are made equal imo cal>gal>mini+amarr. And I have a plasma cannon with RE and AV nades and cloak that I use for the same thing so what? The point is that a scout shouldn't be more viable than an assault right now and your tank hunting example just proves it as you have TWO equipment slots and the Assault does NOT. So not only can you fit two guns like the Assault, you can also fit the RE's too. So combine that with high mobility and being able to fit a cloak with bonuses, and scout is way more viable than an assault. I'm not saying that assaults are unplayable, I still play mine too. I'm saying that scouts can do ALL the same stuff an Assault can, but better.
I am at 300 ehp to do it in an advanced suit. Try fitting it on a basic mini frame it's not fun. That is besides the point. The assault is at advanced and proto level gimped compared to his stronger medium frame brother the logi and wants other suits balanced on it when it should be the other way around.
Make the assault 4-6-8 fitting slots and reduce the logi to 3-5-7 and you have balance. At the basic level the assault is actually quite good it's just it looses out at advanced and proto compared to the logi which has crazy scaling.
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Adipem Nothi
Nos Nothi
1996
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Posted - 2014.06.18 01:16:00 -
[16] - Quote
Jadd Hatchen wrote:But this topic isn't about how many scouts are out there, but how to manage them so that they are not better than assault suits, which they are right now as they have two weapons, two equipment slots (one more than an assault), and are faster etc.
Are we assuming that Assaults aren't going to be buffed? I thought for sure Rattati mentioned that they would be.
Shoot scout with yes...
- Ripley Riley
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iKILLu osborne
Hellstorm Inc League of Infamy
9
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Posted - 2014.06.18 11:30:00 -
[17] - Quote
lol scouts before 1.8 were USELESS besides somy very skilled players such as lightning xvx , and what your suggesting is too nerf what almost everybody has skilled into can you imagine the backlash the community would give ccp especially after giving dropsuit command respec then nerfing what half of the playerbase chose to be.no just no the solution is some serious love to the assualt such as ehp increased ,extra equipment slot, and base cpu/pg increased and since assualt is meant to be frontline a increase in scan precision (that number percent too be determined haven't did the math yet)
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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Echo 1991
WarRavens Final Resolution.
323
|
Posted - 2014.06.18 12:35:00 -
[18] - Quote
Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1299
|
Posted - 2014.06.18 13:07:00 -
[19] - Quote
Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened.
In the event that would ever happen... I'd like it. I've been running my Nova Knives/Ion Pistol Combo a lot more recently (best way I've found to kill a Sentinel Ak.0 with a Thale hidden in the redline, the Ion Pistol is for... lols?). It would take some getting used to, but the good people would survive, the terrible would quit and go back to their pre-Scout roles, and the mediocre (such as myself) would continue to be mediocre.
I think I'm over Dust now...
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Echo 1991
WarRavens Final Resolution.
323
|
Posted - 2014.06.18 13:34:00 -
[20] - Quote
ResistanceGTA wrote:Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. In the event that would ever happen... I'd like it. I've been running my Nova Knives/Ion Pistol Combo a lot more recently (best way I've found to kill a Sentinel Ak.0 with a Thale hidden in the redline, the Ion Pistol is for... lols?). It would take some getting used to, but the good people would survive, the terrible would quit and go back to their pre-Scout roles, and the mediocre (such as myself) would continue to be mediocre. I would make it so that you dont get these scouts that brick tank and slay. It would make it so a scout has to choose there fights and not have the ability to kill everything. |
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1302
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Posted - 2014.06.18 13:40:00 -
[21] - Quote
Echo 1991 wrote:ResistanceGTA wrote:Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. In the event that would ever happen... I'd like it. I've been running my Nova Knives/Ion Pistol Combo a lot more recently (best way I've found to kill a Sentinel Ak.0 with a Thale hidden in the redline, the Ion Pistol is for... lols?). It would take some getting used to, but the good people would survive, the terrible would quit and go back to their pre-Scout roles, and the mediocre (such as myself) would continue to be mediocre. I would make it so that you dont get these scouts that brick tank and slay. It would make it so a scout has to choose there fights and not have the ability to kill everything.
What's the eHP value of a bricked Scout? This is a legitimate question. My Proto suit never exceeds 350eHP, with 87 of it being armor...
I just don't get the 'tanking' concept. There are so many cool modules to use in those low slots, why fill it up with freaking armor plates?
I think I'm over Dust now...
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Echo 1991
WarRavens Final Resolution.
323
|
Posted - 2014.06.18 13:41:00 -
[22] - Quote
I've seen some with 800+ hp and you cant hit them cos they still strafe like crazy and have a small hitbox. |
Jadd Hatchen
Satsujinteki
580
|
Posted - 2014.06.19 20:36:00 -
[23] - Quote
iKILLu osborne wrote:lol scouts before 1.8 were USELESS besides somy very skilled players such as lightning xvx , and what your suggesting is too nerf what almost everybody has skilled into can you imagine the backlash the community would give ccp especially after giving dropsuit command respec then nerfing what half of the playerbase chose to be.no just no the solution is some serious love to the assualt such as ehp increased ,extra equipment slot, and base cpu/pg increased and since assualt is meant to be frontline a increase in scan precision (that number percent too be determined haven't did the math yet)
I'm not saying make them useless. I'm saying that they are better at assault than the assault suits are right now. There is a place for scouts and they should fulfill the role, but not also be able to do better than an assault at shear firepower too. The logi had to get rid of a weapon slot to be able to do what it does. It only makes sense that the scout should do the exact same.
And no I'm not saying that scouts can out tank an assault, but when you consider that cloaking and faster movement is a defensive mechanism that is better than tanking (you never get hit), then they out perform assaults in that way too.
The community is always gonna backlash no matter what changes they make. What's important is that Assault is for assault and Scout is for scout, etc.
As for assault, what can you do? Yeah it sucks by comparison because the other suits do the same **** only better! Assault is supposed to be the best for gunplay and yet the scouts are better at it.
Just because people got used to how the scouts are now, doesn't make them any less broken. That's the only conclusion that can be drawn is that scouts are just too good as they are now.
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Jadd Hatchen
Satsujinteki
580
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Posted - 2014.06.19 20:37:00 -
[24] - Quote
Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened.
I don't agree with that as a scout should have the option for a sniper rifle.
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Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 20:48:00 -
[25] - Quote
leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Talon Paetznick II
Gallente Federation Resistance
23
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Posted - 2014.06.20 04:51:00 -
[26] - Quote
Cyrius Li-Moody wrote:I'd say the best way to nerf scouts... is...
wait for it....
Making assault suits worth speccing into.
yes assaults should counter scout and scouts should counter heavys it is what should but never will be the triangle of dust however it is not...
thanks CCP
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
23
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Posted - 2014.06.20 04:54:00 -
[27] - Quote
Jadd Hatchen wrote:Kelc Ct'elpem wrote:So you find my Nova Knife Flaylock combo to be OPGǪ mmkay No, I actually think that all suits should have a regular melee knife for free. And then the nova one would jsut use a slot (high, mid, or equipment) to make the normal knife energizable.
NO NO NO this is the basis of mimja all of your bada** comes from your sidearm slot
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
23
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Posted - 2014.06.20 04:58:00 -
[28] - Quote
Jadd Hatchen wrote:Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened. I don't agree with that as a scout should have the option for a sniper rifle.
+1
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
23
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Posted - 2014.06.20 05:00:00 -
[29] - Quote
Apothecary Za'ki wrote:leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar
no scouts should be able to evade infantry except for caladari which as scouts are scout hunters, so the same role in assualt should pertain to cal assault
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Adipem Nothi
Nos Nothi
2079
|
Posted - 2014.06.20 05:55:00 -
[30] - Quote
Why not fix Assaults first, sport?
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
2085
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Posted - 2014.06.20 09:25:00 -
[31] - Quote
Talon Paetznick II wrote:Apothecary Za'ki wrote:leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar no scouts should be able to evade infantry except for caladari which as scouts are scout hunters... FYI +GalLogi
Shoot scout with yes...
- Ripley Riley
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headbust
SVER True Blood Dirt Nap Squad.
46
|
Posted - 2014.06.20 17:21:00 -
[32] - Quote
stupidest idea ever if ccp even starts to do this there will be an uproar and so many people quitting the game it wont be funny. plus that was an idea a while back and everyone went against it so it will not happen now
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
46
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Posted - 2014.06.20 17:25:00 -
[33] - Quote
Talon Paetznick II wrote:Apothecary Za'ki wrote:leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar no scouts should be able to evade infantry except for caladari which as scouts are scout hunters, so the same role in assualt should pertain to cal assault y should scouts not be able to avoid infantry that is their whole role is this your first shooter game im tired of hearing nerf the scout. i will admit when the cloak first came out it was ridiculous the amount of scouts there were but now they have slacked off so put some ointment on ur butt hurt and get outta here with that all ur forums are about nerfing scouts.mine has been nerfed enough
a scout = once you turn your back on me you'll never be able to look back
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JUDASisMYhomeboy III
xCosmic Voidx Ishuk-Raata Enforcement Directive
72
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Posted - 2014.06.20 22:49:00 -
[34] - Quote
Unscannable, tiny hitbox, move so fast you cant hit them, 2 shots and you're dead AND basically invisible. The scout itself isnt op, its the sum of its parts. Its a cheap tactic and you guys know it. Honestly no single one of these things is op but together its just stupid.
I picked a bad day to stop sniffing glue
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Jotun Izalaru
Goonfeet
138
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Posted - 2014.06.20 23:09:00 -
[35] - Quote
The tradeoff for the bonuses we got in 1.8 was supposed to be low HP, but that restriction isn't really a thing anymore. Before 1.l8 Scouts were underperforming because they had low HP and not much to show for it except increased movement. There were still great slayer scouts that ruffled feathers (i'm not sorry get good) but Scouts were for masochists. Then to make claoks work great Scouts got tons of CPU and PG and all the nonsense started.
With low HP a scout (and everyone else really) could still strafe to escape danger, but the tradeoff to that is strafing reduces accuracy. Unless you're using a Combat Rifle with it's weird CQC homing bullets or whatever makes to so damn good while hip-firing.
1.7 was on the precipice of balancing the scouts with everyone else, they just needed the extra oomph to get them up with everyone else. In my opinion that extra thing was the min scout getting that extra high slot and an extra gadget slot for everyone. No extra CPU, fix that stupid CR, cloaks that kept you from fighting (or just no cloaks what a bad idea) and everything would have been fine. |
General12912
Gallente Marine Corps
199
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Posted - 2014.06.21 01:14:00 -
[36] - Quote
scouts need to defend themselves too. and scouts are much too easy to kill anyways. the cloak is only good for hiding in hiding spots, not in plain view.
the problem isnt scouts. its everyone else improperly using their roles. if you go solo into enemy territory in an assault or heavy suit, you arent using either suit properly. scouts are supposed to be able to do that. well, most are. the gallente one and the minmatar one are supposed to. the caldari one is more of a seeker unit and the amarr scout is basically a light suit that can run for awhile. no idea what its pirpose is and i think nobody else knows either.
something just isnt right here. the scouts are very well balanced and others will see that if they just use their heads to kill them. they are typically smarter units, so u just gotta out-smart them. scouts dont even get the most kills. whenever i see a scout, he doesnt last long on the frontlines. they excel at espionage and counter-espionage orperations. the problem is that assault suits dont know what a frontline is and so they try and break behind enemy lines and hack obectives.
Every suit Gk.0 <3
Gallente Federation Patriot
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Kurai Ronin
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2014.06.21 20:19:00 -
[37] - Quote
Jadd Hatchen wrote:Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapons slot. Then the rest of this takes care of itself.
What do I mean?
Let's say we keep all Scout suits exactly as they are now save only one change. We remove the sidearm slot. Now they can still fit both Light weapons (Assault Rifles, Sniper Rifles, Mass Drivers, Shotguns, even Plasma Cannons) or they can choose to fit a smaller Sidearm weapon (any Pistol, SMG, or Knife). So why would any Scout ever fit a pistol instead of a rifle? Well Sidearms should cost much less to fit in terms of PG and CPU. So if you want to fit that uber shotgun or sniper rifle or even plasma cannon on a Scout suit, you can, but it will cost you more PG and CPU and should gimp the rest of the suit for other purposes.
In other words, to do more damage, there needs to be a tradeoff!!! So the final result is that Scouts should not have the sidearm slot (they can and will fit sidearms in the light slot instead) and they should have a reduced amount of PG and CPU to match. Then the player that uses a Scout suit has to make a decision: more damage = less something else - less damage = more of something else.
This simple and easy fix to Scout suits would solve just about every single complaint I've heard about how Scouts are the new OP in this game.
Don't believe me? Just sit and think on it for a bit.
Hell test it out on the server by reducing the amount of PG and CPU you will use on your scout suits by 10-15% and don't put anything into the sidearm slot. Now go out and fight that way and see what happens.
This is the major reason Scouts are better than Assault at killing right now! scouts are already near OP |
Kurai-Ronin
Onikanabo Brigade Caldari State
2
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Posted - 2014.06.24 19:37:00 -
[38] - Quote
Fool. |
Text Grant
Death Firm. Canis Eliminatus Operatives
385
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Posted - 2014.06.24 19:43:00 -
[39] - Quote
try this instead https://forums.dust514.com/default.aspx?g=posts&t=166283&find=unread |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
842
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Posted - 2014.06.24 19:49:00 -
[40] - Quote
Adipem Nothi wrote:Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts. That would be because they don't have a full PRO scout fit, and want to survive just a bit longer in combat...
If different suits had different restrictions for going over certain set limits, it might make balancing a bit easier in the long run.
Such as, what if stacking armor plates reduced strafing speed on scouts? Or boosting with a lot of KinKat reduced the overall HP? It could have a stacking penalty, meaning that if you have 1 it's miniscule (-0.02), but 2 it's getting a bit tougher (-0.20, and 3 it's almost detrimental (-2.00) etc.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
175
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Posted - 2014.06.24 20:58:00 -
[41] - Quote
the problem isn't having 2 weapons.... its having too much ehp... even proto scouts should get decimated by std weapons... the trade off is how fast and invisible they are.
a scout who is seen should be a dead scout.... period. |
One Eyed King
Land of the BIind
2124
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Posted - 2014.06.24 21:01:00 -
[42] - Quote
Seymour KrelbornX wrote:the problem isn't having 2 weapons.... its having too much ehp... even proto scouts should get decimated by std weapons... the trade off is how fast and invisible they are.
a scout who is seen should be a dead scout.... period. I think there should be some room for skill involved. And I do think that std weapons should take longer to kill a proto scout and enable them to find cover save for if a scout is flanked. I think any flanked suit should have shorter time to die.
This is how a minja feels
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5451
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Posted - 2014.06.24 21:25:00 -
[43] - Quote
Adipem Nothi wrote:Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts.
That's cause all the scouts are cloaked
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5451
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Posted - 2014.06.24 21:28:00 -
[44] - Quote
headbust wrote:stupidest idea ever if ccp even starts to do this there will be an uproar and so many people quitting the game it wont be funny. plus that was an idea a while back and everyone went against it so it will not happen now
Fake Scouts would quit.
I ran SMG + NK before the ACR came out.
I'd just go back to running that again.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11117
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Posted - 2014.06.24 21:31:00 -
[45] - Quote
Ghost Kaisar wrote:headbust wrote:stupidest idea ever if ccp even starts to do this there will be an uproar and so many people quitting the game it wont be funny. plus that was an idea a while back and everyone went against it so it will not happen now Fake Scouts would quit. I ran SMG + NK before the ACR came out. I'd just go back to running that again.
But you are running the ACR now?
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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