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Jadd Hatchen
Mikramurka Shock Troop
577
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Posted - 2014.06.16 18:35:00 -
[1] - Quote
Honestly where CCP screwed up with the weapons available to scouts was two fold. One they should only be able to carry one weapon system that is not based on equipment. Two they should be limited by PG and CPU in what they put into that one weapons slot. Then the rest of this takes care of itself.
What do I mean?
Let's say we keep all Scout suits exactly as they are now save only one change. We remove the sidearm slot. Now they can still fit both Light weapons (Assault Rifles, Sniper Rifles, Mass Drivers, Shotguns, even Plasma Cannons) or they can choose to fit a smaller Sidearm weapon (any Pistol, SMG, or Knife). So why would any Scout ever fit a pistol instead of a rifle? Well Sidearms should cost much less to fit in terms of PG and CPU. So if you want to fit that uber shotgun or sniper rifle or even plasma cannon on a Scout suit, you can, but it will cost you more PG and CPU and should gimp the rest of the suit for other purposes.
In other words, to do more damage, there needs to be a tradeoff!!! So the final result is that Scouts should not have the sidearm slot (they can and will fit sidearms in the light slot instead) and they should have a reduced amount of PG and CPU to match. Then the player that uses a Scout suit has to make a decision: more damage = less something else - less damage = more of something else.
This simple and easy fix to Scout suits would solve just about every single complaint I've heard about how Scouts are the new OP in this game.
Don't believe me? Just sit and think on it for a bit.
Hell test it out on the server by reducing the amount of PG and CPU you will use on your scout suits by 10-15% and don't put anything into the sidearm slot. Now go out and fight that way and see what happens.
This is the major reason Scouts are better than Assault at killing right now! |
Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:17:00 -
[2] - Quote
One Eyed King wrote:Part of the problem is that the modules like codebreakers and kincats that a scout could fit that would not make them OP cost too much, while dampening is no longer as effective, and armor plates still offer the most benefit for the cost.
These things need fixed in some form or fashion.
I don't think the weapons themselves are a problem, except maybe lower tier shotguns cause too much damage, and the CR is a little OP yet, but a reduction in hip fire accuracy would be all that is needed on that.
I agree that those would be nice to have on a Scout, but again gotta look at fulfilling a role, not ten of them. Also I wouldn't mind giving a Scout suit a role bonus for fitting such modules. But in the end a cloak is not even a scout ONLY module either as I can fit them on my assault, commando, and logistics suits too. Similarly if I want to create a logistics suit fit that is nothing but scanning etc, I could.
Just like in EVE, fitting means everything for your ship and your suit.
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Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:19:00 -
[3] - Quote
Kelc Ct'elpem wrote:So you find my Nova Knife Flaylock combo to be OPGǪ mmkay
No, I actually think that all suits should have a regular melee knife for free. And then the nova one would jsut use a slot (high, mid, or equipment) to make the normal knife energizable.
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Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:20:00 -
[4] - Quote
Cyrius Li-Moody wrote:I'd say the best way to nerf scouts... is...
wait for it....
Making assault suits worth speccing into.
I agree that assault suits are lame also, but this is about the scouts. |
Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:21:00 -
[5] - Quote
Adipem Nothi wrote:Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts.
Well then your matches must be more interesting than mine. But this topic isn't about how many scouts are out there, but how to manage them so that they are not better than assault suits, which they are right now as they have two weapons, two equipment slots (one more than an assault), and are faster etc.
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Jadd Hatchen
Mikramurka Shock Troop
579
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Posted - 2014.06.17 18:25:00 -
[6] - Quote
taxi bastard wrote:i play mini scout and whenever i see a tank i go hunting.
RE check swarms check AV grenenades check burst scrambler pistol ....you know so i can defend myself.....check but you want it taken away because why?
nerf the PG? do you want me to run 2 PG mods in the lows instead of just the one? truthfully i run 1 PG module on about half of my suits because i do not have enough PG. some fits can't even fit a side arm and no i am not running mostly complex just a couple of complex items, some basic and advanced. also gun and cloak basic or advanced.
i played on my 6 mil SP assault alt today ( caldari (basic) assault and AR(basic)) i got a 20-1 10-16 14-5 17-4 and 5-4. which made me think hang on the assaults are not too bad if your aware of your surroundings and i wish my main had points into the AR which is pretty effective against the scout.
tbh i think the only thing the assaults need is a bit more regen ( armor or sheilds depending on race). as for scouts......not all scouts are made equal imo cal>gal>mini+amarr.
And I have a plasma cannon with RE and AV nades and cloak that I use for the same thing so what?
The point is that a scout shouldn't be more viable than an assault right now and your tank hunting example just proves it as you have TWO equipment slots and the Assault does NOT. So not only can you fit two guns like the Assault, you can also fit the RE's too. So combine that with high mobility and being able to fit a cloak with bonuses, and scout is way more viable than an assault. I'm not saying that assaults are unplayable, I still play mine too. I'm saying that scouts can do ALL the same stuff an Assault can, but better.
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Jadd Hatchen
Satsujinteki
580
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Posted - 2014.06.19 20:36:00 -
[7] - Quote
iKILLu osborne wrote:lol scouts before 1.8 were USELESS besides somy very skilled players such as lightning xvx , and what your suggesting is too nerf what almost everybody has skilled into can you imagine the backlash the community would give ccp especially after giving dropsuit command respec then nerfing what half of the playerbase chose to be.no just no the solution is some serious love to the assualt such as ehp increased ,extra equipment slot, and base cpu/pg increased and since assualt is meant to be frontline a increase in scan precision (that number percent too be determined haven't did the math yet)
I'm not saying make them useless. I'm saying that they are better at assault than the assault suits are right now. There is a place for scouts and they should fulfill the role, but not also be able to do better than an assault at shear firepower too. The logi had to get rid of a weapon slot to be able to do what it does. It only makes sense that the scout should do the exact same.
And no I'm not saying that scouts can out tank an assault, but when you consider that cloaking and faster movement is a defensive mechanism that is better than tanking (you never get hit), then they out perform assaults in that way too.
The community is always gonna backlash no matter what changes they make. What's important is that Assault is for assault and Scout is for scout, etc.
As for assault, what can you do? Yeah it sucks by comparison because the other suits do the same **** only better! Assault is supposed to be the best for gunplay and yet the scouts are better at it.
Just because people got used to how the scouts are now, doesn't make them any less broken. That's the only conclusion that can be drawn is that scouts are just too good as they are now.
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Jadd Hatchen
Satsujinteki
580
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Posted - 2014.06.19 20:37:00 -
[8] - Quote
Echo 1991 wrote:Scouts should have had 2 side arm slots. It would be nice to try it out but a lot of scouts would lose it if that happened.
I don't agree with that as a scout should have the option for a sniper rifle.
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