Long Evity
1590
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Posted - 2014.06.16 05:33:00 -
[1] - Quote
Scheneighnay McBob wrote:-How difficult is it to use the Heavy? In comparison to it's counter(s)? Very easy. Not saying that everything else is rocket science, but all you do is plod around and shoot.
-How difficult is it to use the HMG when compared to similar weapons, such as conventional rifles? Really it's just a beefed-up version of a conventional rifle. Can overheat if you're a dumbass, but generally not an issue when it happens.
-How many counters does it have? Are these counters viable? If so, How? Depends on what you mean by counter. In its niche, your only hope is a shotgun or knife scout taking them by surprise. Outside of its niche, it does have a few counters, albeit none of them are your traditional assault rifle.
-How vital is support for the Sentinel to function? With the recent buffs to reps, they're almost completely independent now. They just need to come across a nanohive or supply depot every now and then.
-How well does the Heavy perform 'solo' compared to other classes? About in the middle. Better than assaults and logis, worse than commandos and scouts.
-What is the probability of tactics utilized succeeding when compared to the tactics of other AP roles? What? I'm not too familiar with heavy tactics as I don't use them too often. Seems to me like they don't even HAVE tactics besides move forward when the time is right, or sit in a safe spot.
I'll list these as 5 points:
1) HMG is the easiest by far, and also the most frustrating. With low range, long reload times, and over-heating that renders you useless for up to 6-8 seconds, running wild with the HMG is the easiest recipe for a free kill for your enemies.
2) Counters are as follows for weapons that enter HMG optimal: Tanks, ADS, Shotgun, RE, Nova Knife, and CR. As far as how many weapons can counter heavy - each and every single one can. Just stand 35m away.
3) Independence? Heavies could always be independent, 4 complex reps even before buffs was insane. With it - it's just more insane. But what do Reps actually do for heavies? Unless your a smart heavy who uses corners to avoid your large hitbox making you easy fodder, reps won't come into play until you've secured your spot. Stacking Reps is never a good idea with a heavy, must balance reps with plates to be effective. Only run full reps with murder taxi.
4) It's the hardest to solo in. You would think it the other way around, but with no ability to adapt to situations, the heavy is doomed in any confrontation he didn't approach into himself or was prepared for by sitting in a forced CQC position. It is not an adaptable suit to handle solo play. You must make up for the suits weaknesses and use vehicles.
5) Heavy tactics pretty much trump all others in 1v1 confrontation. If you get into HMG optimal, then all the heavy has to do is just be self-aware. No heavy should lose a 1v1 confrontation if he's where he should be. No tactic the other side can deploy (without being caught doing it by the heavy first) can honestly over-come a smart heavy without overwhelming his position.
Do I think heavies are OP? **** NO. Is the HMG OP? **** NO!!!!!!!
Anyone who thinks HMG is OP isn't playing PC much. Until I get a heavy weapon that can counter all the range weapons ******* me up - you can get used to our only real weapon being dominate in it's effective range. Also, don't forget to calculate price, Heavies cost more ISK and SP.
I am not who you think I am, only but just a dream.
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Long Evity
1594
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Posted - 2014.06.16 08:28:00 -
[4] - Quote
I-Shayz-I wrote:I think people forget...
Sentinels get 2 types of points: -Kills -Kill asssists
That's it. They can't do anything else unless they are geared for AV
So when you see a standard heavy get 20 kills in a match, with only about 1000 wp, know that it's what the sentinel is designed for, and what they are supposed to do.
Long Evity wrote:Xocoyol Zaraoul wrote:Long Evity wrote:Heavies cost more ISK and SP. Actually Logies cost the most, for both. logi's also get a bigger payout thanks to all that war points. Heavy without a forge will likely not break 1k WP, where a scrub mlt logi can hit 3k just using mlt crap that may be hurting his team more then helping. Heavies have it hard and no one cares to notice :(
I am not who you think I am, only but just a dream.
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