CHANCEtheChAn
0uter.Heaven
415
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Posted - 2014.06.16 19:08:00 -
[1] - Quote
After being a Caldari Heavy for quite some time (Since it was released)
And Also being a Cal Scout (Since it was released) and a Cal Assault (Since Chrome)
I have seen the ins and outs of the Small/Medium/Heavy frames
And through this I have done extensive PC and pub testing for years
BASICALLY what it boils down to is this... 1. A sentinel with an HMG is situational, just like the commando, it should probably not be your primary suit because if your running ambush or PC and all you have is a sentinel suit, you are going to waste A LOT of time running if you say, got a bad spawn or are moving from point to point
2. The HMG DPS is staggering (not as much without stun lock) but with a basic sentinel suit and HMG I can easily obtain a 4-10/1 kdr and kill 5-6 people with 1 clip and almost never overheat, and that was back in the first days I first got the suit/weapon simply because I was a good player
3. The suit is a "solo" as you want it to be. Cal sentinel is a self repping suit and is prided in doing so. Min sentinel is as solo as it gets, its high speed and ability to stack reppers in the lows with kincats makes it one of the most dangerous suits in the game (literally having a heavy running as fast as my scout with an HMG scares me in my sleep) but prepare to take dover in sustained fire, but I've also seen good min sentinels out strafe my scout suit. Both of these suits need occasional trips to the supply depot and they are fine solo. The Gal and Amarr heavies need constant supervision from their squadmates and without a logi they are near useless after a 1 vs 1. Because of their good resistances and high armor values they are very slow and cumbersome but take clips upon clips to kill and provide a squad with invaluable WP whoring (Honestly people won't use my heavy in PC JUST BECAUSE they can't WP farm me in a Cal heavy, and yes I've been told this numerous times).
4. For newer players, the HMG and Sentinel combo is the easiest in the game to use to annihilate your enemy. Case in point back when I used my cloak, I ran up on a cal heavy basic frame in pubs one time on surface research lab and cloaked up. Theidiot then proceeded to empty this entire clip (until he eventually overheated) into the air in all directions. And once he was done simply waddled away in the opposite direction of the city objectives. After the game, I noticed he had gone 25-3. I messaged him how long he had been playing DUST and he reacted with a "Oh I've only been playing for about 4 days now." THIS IS COMPLETELY UNNACEPTABLE THAT A NEW PLAYER COULD WIELD THIS MUCH POWER IN HIS HANDS WITH BASIC GEAR. It is also unnacceptable that this noob could walk up to 5 other noobs at his skill level and simply annihilate all 5 just by holding down the R1 button. The HMG barely has any skill needed with it, just point and click and the target really dies quicker than your kick can go high enough over him to be a factor.
5. If your a sentinel without an HMG or forge, your doing it wrong
Solutions The sentinel is fine where its at
The commando is okay where its at (Could really use an A/V buff)
The HMG is the problem basically (I mean geez people I did SO much DPS it LITERALLY warranted a bug fix because it was locking people into place, and yes so did the combat rifle but 9/10 if there is ANY AMOUNT of lag, the combat Rifle loses up to 60% of its effectiveness and reliability in combat unlike the HMG).
I warrant 3 Solutions
1.The price for HMGs And/Or sentinel suits to be appropriately skyrocketed back like the old days (Honestly your telling me that the real life cost of a 1,000 pound heavy suit is the same as a 50 pound scout suit for EvE lore sakes)
2. The range of the HMG is increased (To slience all you heavies whining about having no range for a primary or secondary even though the Magsec optimal is what? 55 frieken meters and is viable) with Debuff on damage and maybe 50 extra bullets in the clip (change the basic HMG values to that close to the assault Variant? I figure this might be too much of a jump and instead of 33% of each value of range and damage, maybe a 25% increase/decrease)
3. Drastically increase the difference in damage between all tiers of HMG. Honestly in PC the HMG is still overbearing in power a little but all the players are smart enough to be able to outmenouver and flank boundless HMGs, so the Boundless stats is where you start your DPS decline from.. In pubs however, many people do not possess these skills to even know how to flank a basic HMG and just get annihilated over and over over again without even having a chance to run. This would allow pub players who skill is not on par to still use a basic HMG and successfully kill, but also give militia and basic gear players a chance to retaliate. (Maybe a 35-40% drop off in damage for basic HMG and a 25-15% drop off for Advanced from proto HMG)
TL&DR
OH ******* WELL, YOU WANTED A DISCUSSION SO YOUR GONNA GET A DAMN DISCUSSION
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
420
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Posted - 2014.06.17 18:41:00 -
[2] - Quote
To further extend the point of sentinels with HMG being overbearing
Why do you think 50% or more of the tankers left in dust are specced into sentinel with an HMG?
SURELY its not to hop out before you die and kill the tank that just demolished your vehicle
No, that's what swarms or a forge is for
No tankers use the heavy suit just so they can survive their vehicle being blown up, now down 4-6 guys with a clip of boundless easy mode, and then call down a another triple rep madrugar
This is fine if the price of said suit or HMG was set severely higher
But its not
I've learned to save one last bullet in my particle accelerator gunloggis just for players like milkman and duna (Who only use their heavies when in a tank from what I've seen)(no offense to Milkman, he's a great guy and all) just so when the heavies start jumping out I can blast their face off and continue on my way. But if their is more tanks on the field or I am on reload I have to move on, and when I do these players typically begin reaping my team of pub scrubs.
This could easily be fixed by the pilot suit being released like it has been teased for freiken 2 years now
And would still be able to be released
Maybe get on it CCP? Hmm? Maybe? Maybe not?
Oh yeah and also, I have profieceincy 3 HMG and about 25% of my kills come from kill stealing at 45m+ with the HMG. My longest kill with a boundless was 87m. Just because something isn't in your optimal doesn't make it any less effective at scaring away your enemy at 40m+. And yes, I do think heavies should have gotten a "suppression" assist bonus a long time ago.
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
420
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Posted - 2014.06.17 18:59:00 -
[3] - Quote
1st Lieutenant Tiberius wrote:CHANCEtheChAn wrote:kills come from kill stealing at 45m+ with the HMG. My longest kill with a boundless was 87m. Any chrome heavies will know that crouching is where its at. Pretty sure I'm the only heavy in corp right now that still crouches in most of my medium range engagements.
That's the thing though bro, I didn't even crouch
I had a full spin up going and wasted half a clip but I wasted that starter fit strawberry
Im starting to think that the HMG should be high impossible to beat cqc (1-10meters)
And then its damage should start dropping off from there but the HMG have a much longer range to damage and scare people away
Idk man I just hate the HMG
Both using it and going against it I hate it
Its too powerful to use within 45 meters for me, I just basically run through a corridor and slaughter anything without an HMG that doesn't jump over a railing
And too powerful for militia and basic newbies who just started playing yesterday to just be able to mow down every person on the field in proto gear except another heavy
But also I understand that heavies don't get many opportunities to get WP from equipment and such either
So reducing a heavies kill power diminishes their WP takeout
Bleh, so hard to decide
Hmmm. The Meta is strong with this one...
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