|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
8767
|
Posted - 2014.06.14 00:37:00 -
[1] - Quote
Aighun wrote:Project legion... what are the ground rules? Basic guiding concepts that will help shape game design?
I remember watching a presentation on Dust 514 where CCP laid out some simple ground rules for that game. No Jesus features. Dust and EVE would be connected but not dependent on each other. Unfortunately the EVE player delivered Orbital strike became something of a Jesus featureGǪ Anyway, ground rules and guiding principles are good things to have. I would like to propose two simple ground rules for sandbox gameplay that will help make project legion a much better game than Dust 514 as we knew it.
No lobbies.
No timers.
I agree about the first one. I don't agree about the second one. Let me elaborate.
First off, I'm not saying that the current PC mechanic regarding timers is perfect. Obviously it's not. It just needs work. Eve Online however has a very different set of mechanics regarding timers in an MMO setting. Timers in Eve are dependent on primarily two things only.
1. Did you remember to put online your control tower? 2. Did you put in enough Strontium inside the control tower?
Both tasks are simple to do. But there have been many cases in Eve where the owner of the tower somehow forgot to put in the Strontium which is a special fuel needed to reinforce the tower once it's shields have been breached. This is completely separate from the normal fuel needed for basic operations of the control towers. If there is no Strontium inside the tower, the tower will be destroyed once the shields, armor are breached. If there is any of it in the tower, the tower will go into reinforced mode once it has lost it's shields causing a temporary massive buff to damage resistance. But, if I remember correctly, this buff will only last for however long as the fuel lasts. Too little of it and the tower will be vulnerable again pretty soon before you have a chance to call in reinforcements. There is also a limit to how much of the fuel you can store in the tower.
https://wiki.eveonline.com/en/wiki/Strontium_Clathrates
Once the reinforcement timer runs out, the attacking fleet will then have a chance to finally finish off destroying the tower assuming the defenders failed to repel those forces. If the defenders succeed in protecting the tower, they will then have to remotely repair the tower's armor before the reinforcement feature can be used again.
This can go well with Legion's Planetary Conquest I believe.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8778
|
Posted - 2014.06.17 01:10:00 -
[2] - Quote
Quote: At this point CCP have already burnt the game to the ground. They have the chance to start over and the sky is the limit.
You make a very valid point up until the last sentence.
Don't tell me that the sky is the limit when we already have foot prints on the moon and robots on Mars. XD
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8785
|
Posted - 2014.06.18 18:24:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:blame the ps3 all u want but its not the problem hiring the proper people to do the job is
I can tell there is no reasoning with you here. The PS3 is just outdated. Period. Even if CCP hired excellent developers, the QA approval process that Sony has proved to be too slow especially when CCP needs to deliver hot fixes that are needed client side ASAP whenever a new major update comes out.
In Eve Online, the update process is instantaneous. If an expansion comes out but then we find a major bug in it that needs to be dealt with STAT, then CCP can just simply send out the hot fix immediately. This is made possible because there is no middle man between CCP and the Eve players like how there is Sony between CCP and the Dust players. With Sony in the way, those critical hot fixes will be delayed maybe a few days to a week but even then it could be too slow for something that is critical.
Many game servers for the PS2 have already been shutdown since 2012. The PS3 will face this fate soon enough but it's possible Dust may stay on for much longer. But even then, the player base is just not going to be enough to test out the MMO aspect of the game.
The PC is just more flexible than the console. Now I'm not one of those lame PC Master Race boneheads despite the fact that I have been a predominately PC-focused player. It's just that the PC has far better options for CCP than the console.
1. No need to rely on the likes of Sony or Microsoft to get access to players. You can get Eve on Steam for the PC but you can still get direct access with CCP if you don't want to go through Steam.
2. Better access to both the Tranquility Live Server and the Singularity Test Server without having to go through a third party like Sony.
3. PCs last longer than consoles. Although their upfront cost is pretty steep compared to that of a console, their ability to be upgraded bit by bit allows them to extend their lives. Of course, if you're good with computers you can buy the individual parts and put together a cheap. A quick Google search can give you listings on how to put together a good gaming rig on the cheap or a website where you can get cheap pre-made gaming rigs.
Of course, the console does offer things that the PC doesn't.
1. Standardized hardware. 2. Cheapest price. 3. All-in-one system.
But consoles have a short lifespan in terms of relevance in the market and they slowly become expensive to repair or replace depending on the severity of their condition. There is also the fact that you can't upgrade their components. You can obviously replace the PS3's HDD with a SSD and probably hack it but that will be the extent of the upgrade.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
|
|