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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Lokun Listamenn
3338
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Posted - 2014.06.11 18:04:00 -
[1] - Quote
Std-0.5 Adv-1.0 Proto-1.5
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp Covert Intervention
544
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Posted - 2014.06.11 18:06:00 -
[2] - Quote
+1 as it won't harm it's anti tank ability
-Sincerely
--The Dual Swarm Commando
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Lokun Listamenn
3340
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Posted - 2014.06.12 01:01:00 -
[3] - Quote
Dauth Jenkins wrote:+1 as it won't harm it's anti tank ability Yeah, I don't wanna see them be ruined vs vehicles.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
The Rainbow Effect
1063
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Posted - 2014.06.12 01:06:00 -
[4] - Quote
Ok suggestion. But arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
:-S
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![Lorhak Gannarsein Lorhak Gannarsein](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Lorhak Gannarsein
Legio DXIV
3472
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Posted - 2014.06.12 02:58:00 -
[5] - Quote
KEROSIINI-TERO wrote:Ok suggestion.
But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
This.
I've been using them as instagib grenades recently, and they're nuts.
I'm not so good with them yet, but I managed seven kills with them in a fifty clone ambush (aside from a number of other kills). I shudder to think what I cos so skin F/45s and a bit of experience, let alone the Boundless...
CCP Rattati Best Dev
Sorry, Blowout...
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![Apothecary Za'ki Apothecary Za'ki](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Apothecary Za'ki
Biomass Positive
46
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Posted - 2014.06.12 13:12:00 -
[6] - Quote
guys if you saw the RE changes for hotfix bravo i think you will be plesently suprised.
but also these changes stop bunnyhopping scouts lobbing RE's like a mad bomber
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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![Cody Sietz Cody Sietz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cody Sietz
Bullet Cluster Lokun Listamenn
3342
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Posted - 2014.06.12 14:18:00 -
[7] - Quote
KEROSIINI-TERO wrote:Ok suggestion.
But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have. Again, you make it worst vs vehicles by doing this.
Hell, you could bust the blast radius to .25-.50-1.0 and is be fine with that. I don't want death a frisbee, I want C4 for sticking to the back of a tank.
The risk won't be worth the reward.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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![IVIaster LUKE IVIaster LUKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:11:00 -
[8] - Quote
Here's another option, fix the AV imbalance issues first. Then come back to the RE's.
Just pinning the tail on the donkey isn't going to stop it from dying. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
The K.I.S.S. principal does work. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
I recommend you get some "New Balance" shoes Chump Change Productions.
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![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp Covert Intervention
549
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Posted - 2014.06.12 15:17:00 -
[9] - Quote
IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) The K.I.S.S. principal does work. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.
-Sincerely
--The Dual Swarm Commando
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![The dark cloud The dark cloud](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The dark cloud
The Rainbow Effect
3249
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Posted - 2014.06.12 15:27:00 -
[10] - Quote
No it doesnt make sense that a explosive that is bigger then a grenade has a lower blast radius and takes considerable more time to use it. The arming time nerf is fine which prevents scrubs to just jump at a heavy and throw remotes around like a jackass. |
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![IVIaster LUKE IVIaster LUKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:30:00 -
[11] - Quote
Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) The K.I.S.S. principal does work. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.
I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee!
Eyes and Awareness are a dying trait anymore.
I recommend you get some "New Balance" shoes Chump Change Productions.
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![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Ultramarine Corp Covert Intervention
550
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Posted - 2014.06.12 15:44:00 -
[12] - Quote
IVIaster LUKE wrote:Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's. Just pinning the tail on the donkey isn't going to stop it from dying. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) The K.I.S.S. principal does work. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented. I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee! Eyes and Awareness are a dying trait anymore.
Get killed by someone who laid R.Es as a trap sucks, but I have little problems with it. It's when they run into a fight with it and use it as a main weapon, throwing it into hallways and into groups of enemies to kill them.
-Sincerely
--The Dual Swarm Commando
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![IVIaster LUKE IVIaster LUKE](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
532
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Posted - 2014.06.12 15:52:00 -
[13] - Quote
Trust me Darth, when the nerf hammer comes down.
My skills with the RE's will really shine. Everyone thinks it's throw and click. Little do they know. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
I recommend you get some "New Balance" shoes Chump Change Productions.
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