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          Cody Sietz 
          Bullet Cluster Lokun Listamenn
  3338
  
          
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        Posted - 2014.06.11 18:04:00 -
          [1] - Quote 
          
           
          Std-0.5 Adv-1.0 Proto-1.5
 
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire 
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          Dauth Jenkins 
          Ultramarine Corp Covert Intervention
  544
  
          
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        Posted - 2014.06.11 18:06:00 -
          [2] - Quote 
          
           
          +1 as it won't harm it's anti tank ability
 -Sincerely 
--The Dual Swarm Commando 
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          Cody Sietz 
          Bullet Cluster Lokun Listamenn
  3340
  
          
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        Posted - 2014.06.12 01:01:00 -
          [3] - Quote 
          
           
          Dauth Jenkins wrote:+1 as it won't harm it's anti tank ability   Yeah, I don't wanna see them be ruined vs vehicles.
 "I do agree with you there though. shudders"
-Arkena Wyrnspire 
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          KEROSIINI-TERO 
          The Rainbow Effect
  1063
  
          
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        Posted - 2014.06.12 01:06:00 -
          [4] - Quote 
          
           
          Ok suggestion. But arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.
 :-S 
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          Lorhak Gannarsein 
          Legio DXIV
  3472
  
          
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        Posted - 2014.06.12 02:58:00 -
          [5] - Quote 
          
           
          KEROSIINI-TERO wrote:Ok suggestion.
  But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.  
  This.
  I've been using them as instagib grenades recently, and they're nuts.
  I'm not so good with them yet, but I managed seven kills with them in a fifty clone ambush (aside from a number of other kills). I shudder to think what I cos so skin F/45s and a bit of experience, let alone the Boundless...
 CCP Rattati Best Dev 
Sorry, Blowout... 
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          Apothecary Za'ki 
          Biomass Positive
  46
  
          
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        Posted - 2014.06.12 13:12:00 -
          [6] - Quote 
          
           
          guys if you saw the RE changes for hotfix bravo i think you will be plesently suprised.
  but also these changes stop bunnyhopping scouts lobbing RE's like a mad bomber
 Minmatar Logibro in training. Rusty needles anyone? 
No Mic and no time for "Squeekers" 
Nerf scout cloak+shotgun 
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          Cody Sietz 
          Bullet Cluster Lokun Listamenn
  3342
  
          
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        Posted - 2014.06.12 14:18:00 -
          [7] - Quote 
          
           
          KEROSIINI-TERO wrote:Ok suggestion.
  But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have.   Again, you make it worst vs vehicles by doing this. 
  Hell, you could bust the blast radius to .25-.50-1.0 and is be fine with that. I don't want death a frisbee, I want C4 for sticking to the back of a tank.
  The risk won't be worth the reward.
 "I do agree with you there though. shudders"
-Arkena Wyrnspire 
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          IVIaster LUKE 
          Shadow Company HQ Lokun Listamenn
  532
  
          
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        Posted - 2014.06.12 15:11:00 -
          [8] - Quote 
          
           
          Here's another option, fix the AV imbalance issues first. Then come back to the RE's. 
  Just pinning the tail on the donkey isn't going to stop it from dying.  
  The K.I.S.S. principal does work.  
 I recommend you get some "New Balance" shoes Chump Change Productions. 
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          Dauth Jenkins 
          Ultramarine Corp Covert Intervention
  549
  
          
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        Posted - 2014.06.12 15:17:00 -
          [9] - Quote 
          
           
          IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's.  Just pinning the tail on the donkey isn't going to stop it from dying.   The K.I.S.S. principal does work.    
  The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.
 -Sincerely 
--The Dual Swarm Commando 
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          The dark cloud 
          The Rainbow Effect
  3249
  
          
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        Posted - 2014.06.12 15:27:00 -
          [10] - Quote 
          
           
          No it doesnt make sense that a explosive that is bigger then a grenade has a lower blast radius and takes considerable more time to use it. The arming time nerf is fine which prevents scrubs to just jump at a heavy and throw remotes around like a jackass. | 
      
      
      
          
          IVIaster LUKE 
          Shadow Company HQ Lokun Listamenn
  532
  
          
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        Posted - 2014.06.12 15:30:00 -
          [11] - Quote 
          
           
          Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's.  Just pinning the tail on the donkey isn't going to stop it from dying.   The K.I.S.S. principal does work.    The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.  
  I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee! 
  Eyes and Awareness are a dying trait anymore.
 I recommend you get some "New Balance" shoes Chump Change Productions. 
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          Dauth Jenkins 
          Ultramarine Corp Covert Intervention
  550
  
          
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        Posted - 2014.06.12 15:44:00 -
          [12] - Quote 
          
           
          IVIaster LUKE wrote:Dauth Jenkins wrote:IVIaster LUKE wrote:Here's another option, fix the AV imbalance issues first. Then come back to the RE's.  Just pinning the tail on the donkey isn't going to stop it from dying.   The K.I.S.S. principal does work.    The problem with remotes isn't it's av ability right now, it's a high risk, high reward strategy. The problem is it's use as a grenade. It's the same problem they had with dumbfire swarms. It's also the reason why plasma cannons were so crappy when first implemented.  I understand it is to some extant, yes. But most (you shouldn't kill me cuz I'm a Heavy)Heavies don't see my 1st or 2nd RE I already deployed down. They just see me throw the one in my hand....arrrgggg.. $&@?! Frisbee!  Eyes and Awareness are a dying trait anymore.  
  Get killed by someone who laid R.Es as a trap sucks, but I have little problems with it. It's when they run into a fight with it and use it as a main weapon, throwing it into hallways and into groups of enemies to kill them.
 -Sincerely 
--The Dual Swarm Commando 
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          IVIaster LUKE 
          Shadow Company HQ Lokun Listamenn
  532
  
          
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        Posted - 2014.06.12 15:52:00 -
          [13] - Quote 
          
           
          Trust me Darth, when the nerf hammer comes down. 
  My skills with the RE's will really shine. Everyone thinks it's throw and click. Little do they know.  
 I recommend you get some "New Balance" shoes Chump Change Productions. 
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