Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Lorhak Gannarsein
Legio DXIV
3449
|
Posted - 2014.06.11 08:34:00 -
[1] - Quote
Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do.
BlowoutForCPM
|
|
CCP Rattati
C C P C C P Alliance
2475
|
Posted - 2014.06.11 10:05:00 -
[2] - Quote
Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do.
It is on our list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Lorhak Gannarsein
Legio DXIV
3452
|
Posted - 2014.06.11 10:32:00 -
[3] - Quote
CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list
THANK YOU I LOVE YOU FOREVER!
CCP Rattati Best Dev
Sorry, Blowout...
|
|
CCP Rattati
C C P C C P Alliance
2487
|
Posted - 2014.06.11 12:46:00 -
[4] - Quote
Lorhak Gannarsein wrote:CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list THANK YOU I LOVE YOU FOREVER!
...for Charlie
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Harpyja
Molon Labe. General Tso's Alliance
1861
|
Posted - 2014.06.11 13:58:00 -
[5] - Quote
CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list Can missiles also either get shotgun reload, shorter reload times, or 14 missiles in a clip (because there are 14 missile tubes on the missile launcher model)?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Lorhak Gannarsein
Legio DXIV
3454
|
Posted - 2014.06.11 14:13:00 -
[6] - Quote
Harpyja wrote:CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list Can missiles also either get shotgun reload, shorter reload times, or 14 missiles in a clip (because there are 14 missile tubes on the missile launcher model)?
Baby steps :P
CCP Rattati Best Dev
Sorry, Blowout...
|
Brotherband
REMNANT ENFORCERS
3
|
Posted - 2014.06.11 17:12:00 -
[7] - Quote
That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. |
Dauth Jenkins
Ultramarine Corp Covert Intervention
545
|
Posted - 2014.06.11 18:57:00 -
[8] - Quote
I don't mind the 70/135 missile turret damage. The FOTM tank right now is the Maddy, so I enjoy shredding them with ease.
-Sincerely
--The Dual Swarm Commando
|
Alpha 443-6732
BurgezzE.T.F
504
|
Posted - 2014.06.11 21:27:00 -
[9] - Quote
Brotherband wrote:That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja.
Dont change the missile until we see the results of the railgun changes.
Also, the long reload time is the only reason why it's balanced |
Godin Thekiller
shadows of 514
2583
|
Posted - 2014.06.11 21:57:00 -
[10] - Quote
Alpha 443-6732 wrote:Brotherband wrote:That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. Dont change the missile until we see the results of the railgun changes. Also, the long reload time is the only reason why it's balanced
It's not even balanced. damage mods bro, damage mods. without them you can one shot all but the most brick tanked HAV's. With just a bit more damage added? Ha!
click me
Blup Blub Bloop. Translation: Die -_-
|
|
jaksol JAK darnson
Kameira Lodge Amarr Empire
18
|
Posted - 2014.06.12 04:59:00 -
[11] - Quote
Harpyja wrote:CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list Can missiles also either get shotgun reload, shorter reload times, or 14 missiles in a clip (because there are 14 missile tubes on the missile launcher model)?
the higher you go in lvls the more missle you get ti think the proto missle has like 18 missles
"Sacrifice is a choice you make. Loss is a choice made for you."
|
jaksol JAK darnson
Kameira Lodge Amarr Empire
18
|
Posted - 2014.06.12 05:01:00 -
[12] - Quote
Alpha 443-6732 wrote:Brotherband wrote:That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. Dont change the missile until we see the results of the railgun changes. Also, the long reload time is the only reason why it's balanced
and more missle tanks if i did not have to use 500k plus to use them i remeber back in beta when missle tank to use to be the hardcore tankers
"Sacrifice is a choice you make. Loss is a choice made for you."
|
Lorhak Gannarsein
Legio DXIV
4038
|
Posted - 2014.07.05 15:42:00 -
[13] - Quote
buuuump
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
Lorhak Gannarsein
Legio DXIV
4121
|
Posted - 2014.07.10 00:12:00 -
[14] - Quote
CCP Rattati wrote:CCP Rattati wrote:It is on our list ...for Charlie Just wanted to remind you :)
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
The dark cloud
The Rainbow Effect
3477
|
Posted - 2014.07.10 00:39:00 -
[15] - Quote
I would more like to know if small railguns will finally recieve their proper damage profile and not the rubbish 77% vs shields and 66% vs armor. It should be 90% shields and 110% vs armor cause they are supposed to be a anti vehicle turret and with the current profiles they dont really cut it. |
Harpyja
Legio DXIV
2038
|
Posted - 2014.07.10 00:40:00 -
[16] - Quote
The dark cloud wrote:I would more like to know if small railguns will finally recieve their proper damage profile and not the rubbish 77% vs shields and 66% vs armor. It should be 90% shields and 110% vs armor cause they are supposed to be a anti vehicle turret and with the current profiles they dont really cut it. I think they actually got 63% against armor... that was against turret installations though.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4067
|
Posted - 2014.07.10 02:16:00 -
[17] - Quote
Small rail does 77/66 S/A damage on vehicles That should be on there as well
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
|
Apocalyptic Destroyer
RestlessSpirits
8
|
Posted - 2014.07.10 02:21:00 -
[18] - Quote
12 In the clip, when the model has 14 is very odd.
~R1P
|
Harpyja
Legio DXIV
2043
|
Posted - 2014.07.10 04:51:00 -
[19] - Quote
Apocalyptic Destroyer wrote:12 In the clip, when the model has 14 is very odd. I too have pointed that out many times before. I'd kill for 2 more missiles per clip...
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
|
Apocalyptic Destroyer
RestlessSpirits
9
|
Posted - 2014.07.10 04:55:00 -
[20] - Quote
If you notice when your ammo in the clip states you have 1 left, you shoot two :3
~R1P
|
|
Lorhak Gannarsein
Legio DXIV
4137
|
Posted - 2014.07.10 08:50:00 -
[21] - Quote
Bojo The Mighty wrote:Small rail does 77/66 S/A damage on vehicles That should be on there as well I don't use those, so I didn't know. That said it might be intended? I know Pythons shred my Gunnlogi, even when I'm hardened - I shudder to think what a maxxed Incubus would do if its damage increased by 50% like you're saying :P
That said, if it's a bug I want it fixed.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
Racro 01 Arifistan
501st Knights of Leanbox
381
|
Posted - 2014.07.10 09:16:00 -
[22] - Quote
Brotherband wrote:That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja.
as a constant large missile turret user. iam a bit iffy on the shorter reload time.
if I make a successful volley you either die or are close to it. or in other words. you either die to my volley or live. in order to balance this the missile launcher has a long re-load time. which iam all for it. even if a madruagr rasies his hardner the base missile damge plus bonus damage against armour as well as a damage modifier ensures he will mostly die to the single volley even with the hardner on.
against shied tanks though is another story. shields resist a majority of the missiles damage even without a hardner and if its on.....its going to virtually the entire volley. and still have armour left and time to return fire.
as stated the missile re-load time is brutal but also makes skilling into reloading a viable and good sp investment.
currently I think missiles are fine. missile tank > armour tank.
shield tank > missile tank.
when using missiles you have to pick your targets. missiles are virtually the embodiment of hit and run. unload your clip on toa target then disaper to reload.
also quite effective vs infantry when at distance. (missiles have a sort of split fire and missiles converge on the cross haris when scoped.)
Elite Gallenten Soldier
|
Racro 01 Arifistan
501st Knights of Leanbox
381
|
Posted - 2014.07.10 09:17:00 -
[23] - Quote
jaksol JAK darnson wrote:Harpyja wrote:CCP Rattati wrote:Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120).
Fixing this would help to improve TTK for shield vehicles, lessen the impact of armour repairers and armour-tanked Gunnlogis and (in the case of missiles) would help missiles actually fight shielded vehicles, which they are currently practically unable to do. It is on our list Can missiles also either get shotgun reload, shorter reload times, or 14 missiles in a clip (because there are 14 missile tubes on the missile launcher model)? the higher you go in lvls the more missle you get ti think the proto missle has like 18 missles
all large missile turrets have clips of 12. just higher damages per missile.
Elite Gallenten Soldier
|
Lorhak Gannarsein
Legio DXIV
4137
|
Posted - 2014.07.10 09:19:00 -
[24] - Quote
Racro 01 Arifistan wrote:Brotherband wrote:That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. as a constant large missile turret user. iam a bit iffy on the shorter reload time. if I make a successful volley you either die or are close to it. or in other words. you either die to my volley or live. in order to balance this the missile launcher has a long re-load time. which iam all for it. even if a madruagr rasies his hardner the base missile damge plus bonus damage against armour as well as a damage modifier ensures he will mostly die to the single volley even with the hardner on. against shied tanks though is another story. shields resist a majority of the missiles damage even without a hardner and if its on.....its going to virtually the entire volley. and still have armour left and time to return fire. as stated the missile re-load time is brutal but also makes skilling into reloading a viable and good sp investment. currently I think missiles are fine. missile tank > armour tank. shield tank > missile tank. when using missiles you have to pick your targets. missiles are virtually the embodiment of hit and run. unload your clip on toa target then disaper to reload. also quite effective vs infantry when at distance. (missiles have a sort of split fire and missiles converge on the cross haris when scoped.)
We should be dealing about 14% more damage than we are. I think that might change the way they work a little.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
|
|
|
|
Pages: 1 :: [one page] |