Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
165
|
Posted - 2014.06.09 15:13:00 -
[1] - Quote
I quickly became a fully proto Amarr heavy after 1.8 with all the SP events and such.
Ever since I picked up the Burst I've loved it. However recently I have noticed that, in Planetary Conquest with reps on both me and the enemy heavy, I got him down to almost nothing before he killed me. However I don't remember which one he was using.
I can tell you it's a fact that the Six Kin Burst HMG does more DPS than the Boundless. However I'm starting to wonder if it's worth using in certain situations.
What do you think? Was it the time between bursts that got me killed in that PC, was it that I was at a fair 10 or 15 m distance from him? Or maybe he got a better couple headshots on me?
The better question is do you think the Six Kin is superior to the Boundless?
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
M1tch Rapp
Last VenDetta. Dark Taboo
131
|
Posted - 2014.06.09 15:18:00 -
[2] - Quote
If you are perfect with the Six Kin there is no comparison. Lag in PC hurts the Six Kin, I wouldn't recommend it in PC. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4378
|
Posted - 2014.06.09 15:18:00 -
[3] - Quote
In heavy vs heavy fights the burst is king. Against faster strafing targets, the boundless wins out.
Depends on the fight. If the enemy is deploying a ton of heavy suits, the burst is more than worth using. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
165
|
Posted - 2014.06.09 15:22:00 -
[4] - Quote
M1tch Rapp wrote:If you are perfect with the Six Kin there is no comparison. Lag in PC hurts the Six Kin, I wouldn't recommend it in PC.
I don't get lag. Ever.
The recent events of lag effecting everyone have minimally even phased me. I think I recall one occasion in PC where an enemy heavy slightly rubber banded away and killed me. It only happened that once.
Himiko Kuronaga wrote: In heavy vs heavy fights the burst is king. Against faster strafing targets, the boundless wins out.
Depends on the fight. If the enemy is deploying a ton of heavy suits, the burst is more than worth using.
Wise words. You are right because Minmatar have either killed or momentarily evaded me, can't remember which, when I used the Six Kin.
However I think if you're like me, and have precise hand-eye-coordination, you can still get the scouts and mediums.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
Atiim
Heaven's Lost Property
9259
|
Posted - 2014.06.09 15:27:00 -
[5] - Quote
Velociraptor antirrhopus wrote:I quickly became a fully proto Amarr heavy after 1.8 with all the SP events and such.
Ever since I picked up the Burst I've loved it. However recently I have noticed that, in Planetary Conquest with reps on both me and the enemy heavy, I got him down to almost nothing before he killed me. However I don't remember which one he was using.
I can tell you it's a fact that the Six Kin Burst HMG does more DPS than the Boundless. However I'm starting to wonder if it's worth using in certain situations.
What do you think? Was it the time between bursts that got me killed in that PC, was it that I was at a fair 10 or 15 m distance from him? Or maybe he got a better couple headshots on me?
The better question is do you think the Six Kin is superior to the Boundless? Well to answer your 2nd paragraph, you would be correct. Burst HMGs aren't worth using over the Normal or Assault variant in certain situations, which is good considering how it's a specialized variant of the Normal HMG; encouraging variety in your fittings.
Well there are many more factors that could have caused you to lose the gunfight, such as:
- Damage Modifiers - Was he running Damage Modifiers? If so, how many?
- Proficiency Skill - How high is his proficiency skill?
- Core Skills - What does his Dropsuit Shield and Armor Upgrades look like?
- Which Sentinel? Some have a resistance to Projectile Weaponry, which could have given him the upper hand.
- Dropsuit Fitting? - What was he using in his fitting?
- Logistics Support? - Was there a Logistics repairing him as well? What race?
- Accuracy - Did you land all of your shots? Was the Sentinel strafing?
- Movement & Positioning - We're you strafing?
As for which is superior, it's hard to say as I haven't used an HMG in a while. However it's difficult to completely assess which is better, as they all excel in different situations, and perform poorly in others.
I'd say it boils down to personal preference.
Amarrians would prefer you be faithful... I'd rather you be logical.
I've run out of stuff to spec into :(
-HAND
|
LT SHANKS
Amarr Templars Amarr Empire
2698
|
Posted - 2014.06.09 15:39:00 -
[6] - Quote
Be a man and pick up a Freedom Assault. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
166
|
Posted - 2014.06.09 15:40:00 -
[7] - Quote
Atiim wrote:Well to answer your 2nd paragraph, you would be correct. Burst HMGs aren't worth using over the Normal or Assault variant in certain situations, which is good considering how it's a specialized variant of the Normal HMG; encouraging variety in your fittings. Well there are many more factors that could have caused you to lose the gunfight, such as:
- Damage Modifiers - Was he running Damage Modifiers? If so, how many?
- Proficiency Skill - How high is his proficiency skill?
- Core Skills - What does his Dropsuit Shield and Armor Upgrades look like?
- Which Sentinel? Some have a resistance to Projectile Weaponry, which could have given him the upper hand.
- Dropsuit Fitting? - What was he using in his fitting?
- Logistics Support? - Was there a Logistics repairing him as well? What race?
- Accuracy - Did you land all of your shots? Was the Sentinel strafing?
- Movement & Positioning - We're you strafing?
As for which is superior, it's hard to say as I haven't used an HMG in a while. However it's difficult to completely assess which is better, as they all excel in different situations, and perform poorly in others. I'd say it boils down to personal preference.
I don't use the Assault. The DPS at close range drives me nuts, and the range increase is only 20 meters. I'd rather switch to my Scrambler Pistol.
As for your technical questions.
Irrelevant:
- Couldn't have been damage mods. Extenders would've just made him weaker, I use two complex heavy mods.
- Mine is at 5 so this is also irrelevant.
- Both of mine are also at 5.
- I don't know why you even asked this question because I said in the OP I was Amarr. I don't remember if he was Gallente or Amarr but he couldn't have been anything else.
Relevant:
- He could've had max armor and if he was Gallente it would've made a difference
- His Logi(s) were behind cover, and he could've had more than one, or been standing on a triage hive. My Logi was Minmatar and was using a Core Focused.
- I still might have to get my headshots and timing of the bursts more accurate. However we were both not strafing.
Yeah, I think I just realized a portion of his body was around the corner behind cover, although I still hit his entire upper hitbox.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
166
|
Posted - 2014.06.09 15:43:00 -
[8] - Quote
LT SHANKS wrote:Be a man and pick up a Freedom Assault.
For a 20 m range increase? I'd rather just use my ScP and close in the distance, or once his armor's gone the standard HMG would still do it's job.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
Ryme Intrinseca
The Rainbow Effect
1330
|
Posted - 2014.06.09 17:13:00 -
[9] - Quote
Why does 'assault' mean 'longer range' for HMG, when it usually means shorter range? E.g. ACR, ScR, arguably RR (think ARR technically has same range as regular RR but worse scope, so is less of a long range weapon in practice). |
Arcturis Vanguard
Red Star. EoN.
126
|
Posted - 2014.06.09 18:50:00 -
[10] - Quote
In my experience using the hmg, which is from the release of chromosome(open beta), the burst hmg is the best weapon to use to slay all suits the quickest, that is if you land every burst. When it comes to 1v1 verses other heavies in open ground, the boundless should win most of the time due to the consistent fire. I say this because if you even miss one burst, partial burst, your done.
There are many factors that contribute to a fight. The random headshots, damage mods, tank ability, passive bonuses, logi (s) support, etc.
I, personally, run the burst majority of the time until I run into a group of heavies and then I need the boundless the compete, mostly because the over heat with the burst can happen too quickly with multiple target engagements.
Just my .02 isk
Amarr Heavy_
Amarr Assault_
Caldari Scout
|
|
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
54
|
Posted - 2014.06.09 19:02:00 -
[11] - Quote
i run the burst when im with another heavy with a boundless its quite devestating but when im the only heavey, i run the boundless
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
170
|
Posted - 2014.06.09 22:54:00 -
[12] - Quote
Ryme Intrinseca wrote:Why does 'assault' mean 'longer range' for HMG, when it usually means shorter range? E.g. ACR, ScR, arguably RR (think ARR technically has same range as regular RR but worse scope, so is less of a long range weapon in practice).
That kind of lol Eve lore logical thinking is ruining this game.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
castba
Amarr Templars Amarr Empire
469
|
Posted - 2014.06.10 00:19:00 -
[13] - Quote
Himiko Kuronaga wrote:In heavy vs heavy fights the burst is king. Against faster strafing targets, the boundless wins out.
Depends on the fight. If the enemy is deploying a ton of heavy suits, the burst is more than worth using.
Just realize this --- Nobody is going to have perfect aim 100% of the time, so never delude yourself into believing you're gonna be that guy. You won't be. You don't know when your opponent is suddenly going to change directions and render 85% of your burst spread wasted. There's no way you can know. You can guess, based on the habits low level pub players have, but you can't know for sure until it happens. And eventually, someone will be good enough at strafing randomly that you will be fooled consistently enough and that weapon will become a liability. This. All of this.
That said, there are few things I enjoy more than taking down a tanked pro gal sentinel (boundless), then his wp whoring logi mate with the six kin on my adv Amarr sentinel. Yeah, it can be expensive but oh so deliciously wonderful.
On a personal note, I remember thoroughly enjoying the burst duels with you in a research lab dom a couple of months ago Himiko. I am sure your would have forgotten it, but I don't get decent burst Hmg duels very often and I believe I neglected to thank you for it. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4388
|
Posted - 2014.06.10 05:55:00 -
[14] - Quote
Velociraptor antirrhopus wrote:Ryme Intrinseca wrote:Why does 'assault' mean 'longer range' for HMG, when it usually means shorter range? E.g. ACR, ScR, arguably RR (think ARR technically has same range as regular RR but worse scope, so is less of a long range weapon in practice). That kind of lol Eve lore logical thinking is ruining this game.
That would be lol dust lore, not lol eve lore.
Eve doesn't even use those terms or rules. |
QRT30
Rave Technologies Inc. C0VEN
29
|
Posted - 2014.06.10 06:29:00 -
[15] - Quote
Velociraptor antirrhopus wrote:LT SHANKS wrote:Be a man and pick up a Freedom Assault. For a 20 m range increase? I'd rather just use my ScP and close in the distance, or once his armor's gone the standard HMG would still do it's job. 20 m it's quite big difference. It's really annoying when you see red and you are out of effective range . A few days ago I went 45/3 with Freedom Assault.
QRT30 - logi
QRT300 - heavy/commando
Rave Technologies Inc.
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
176
|
Posted - 2014.06.11 03:11:00 -
[16] - Quote
Himiko Kuronaga wrote:That would be lol dust lore, not lol eve lore.
Eve doesn't even use those terms or rules.
No, it's lol eve lore that turned into lol dust lore.
Think about it. Everything Minmatar must be speed tanked. Every Minmatar weapon should be projectile or explosive.
Now everything assault must be low damage high RoF? Assault is just a general term, like Assault Dropship. We don't have to stick to literal english definitions for everything in New Eden.
I'm even willing to bet you the Spanish or Chinese versions of "Assault Heavy Machine Gun" don't even mean the same thing in English.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
176
|
Posted - 2014.06.11 03:13:00 -
[17] - Quote
QRT30 wrote:Velociraptor antirrhopus wrote:LT SHANKS wrote:Be a man and pick up a Freedom Assault. For a 20 m range increase? I'd rather just use my ScP and close in the distance, or once his armor's gone the standard HMG would still do it's job. 20 m it's quite big difference. It's really annoying when you see red and you are out of effective range . A few days ago I went 45/3 with Freedom Assault.
All I know is I deleted the fitting because it's useless in PC. What you are talking about is "pub tactics" just like my perma-hardened Gunnlogi with 3 shield hardeners that are constantly on.
I got my ass handed to me in PC when I used an Assault HMG on the Bridge map, because a Scout came up and it was useless in CQC.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
Feldt-Grace
Anaheim Electronics Manufacture Company
15
|
Posted - 2014.07.10 17:42:00 -
[18] - Quote
Amarr Senitel and Burst HMG? Nah~ Burst is as made for Caldari-Senital. ;3 (in my view)
i love my Six-Kin-Chainsaw
TRANS-AM!
Gundam, DUST and more Gameplays
|
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1267
|
Posted - 2014.07.10 17:57:00 -
[19] - Quote
Ryme Intrinseca wrote:Why does 'assault' mean 'longer range' for HMG, when it usually means shorter range? E.g. ACR, ScR, arguably RR (think ARR technically has same range as regular RR but worse scope, so is less of a long range weapon in practice).
Hey man, are you sure about the RR vs ARR. I could be wrong but I was under the impression that - aside from the scope vs iron sites difference, (That alone makes a huge difference anyway) the ARR also had a closer / less / weaker optimal range compared to the RR?
Like I said I could have that wrong but I just want to make sure.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
|
Bethhy
Ancient Exiles. General Tso's Alliance
2159
|
Posted - 2014.07.10 17:58:00 -
[20] - Quote
Velociraptor antirrhopus wrote:I quickly became a fully proto Amarr heavy after 1.8 with all the SP events and such.
Ever since I picked up the Burst I've loved it. However recently I have noticed that, in Planetary Conquest with reps on both me and the enemy heavy, I got him down to almost nothing before he killed me. However I don't remember which one he was using.
I can tell you it's a fact that the Six Kin Burst HMG does more DPS than the Boundless. However I'm starting to wonder if it's worth using in certain situations.
What do you think? Was it the time between bursts that got me killed in that PC, was it that I was at a fair 10 or 15 m distance from him? Or maybe he got a better couple headshots on me?
The better question is do you think the Six Kin is superior to the Boundless?
In PC all 32 mercenaries are playing.. almost everyone of them have equipment that works and usually is active. All of them have grenades.. Usually always both sides have vehicles.
So the game is at max load.
The Hit detection system in DUST 514 then starts to lag. Shotguns, snipers.. Burst weapons.. Anything that needs the crossairs to "Red" before you can even fire and hit your target will be at a disadvantage.
Being able to prefire.. Then have the crosshairs "Red" either by manual input or Aim assist overriding in a lag or full game load situation will give you a jump on reaction every time.
It's simply how DUST works these days.
Never used to be like this but it's best to understand how it works to best take advantage of it.
|
|
Sasseros
16
|
Posted - 2014.07.10 19:36:00 -
[21] - Quote
Six Kin Burst HMG vs Boundless both of them are horrible weapons....they kill me so fast
Please stay still, my aim suck even with the reppTool =P
|
Zindorak
CaUsE-4-CoNcErN
75
|
Posted - 2014.07.10 19:38:00 -
[22] - Quote
Sasseros wrote:Six Kin Burst HMG vs Boundless both of them are horrible weapons....they kill me so fast they are skill less weapons as it doesn't take any skill to use them. You only spray and pray with them |
Cyrius Li-Moody
0uter.Heaven
6054
|
Posted - 2014.07.10 19:42:00 -
[23] - Quote
Depends. If it's laggy as hell the six kin won't do the job or if you're up against multiple opponents. Against single opponents it does alright. I'm a min sentinel so I hit and run.
Different guns for different situations.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |