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Cody Sietz
Bullet Cluster Lokun Listamenn
3309
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Posted - 2014.06.09 13:28:00 -
[1] - Quote
It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision"
Either lower their scan ability and or get rid of shared squad vision.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3313
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Posted - 2014.06.09 17:10:00 -
[2] - Quote
No feedback on this one?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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headbust
Bullet Cluster Lokun Listamenn
30
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Posted - 2014.06.09 17:19:00 -
[3] - Quote
HA CCP NOT RESPONDING THAT IS UN HEARD OF
a scout = once you turn your back on me you'll never be able to look back
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11059
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Posted - 2014.06.09 17:21:00 -
[4] - Quote
Shared passive scan does need to be removed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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headbust
Bullet Cluster Lokun Listamenn
30
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Posted - 2014.06.09 17:26:00 -
[5] - Quote
well you know the gallente scout lost a ton of its range on scans its down to 1% per level which is now the lowest bonus to any suit and were down to 3% dampening so the caldari scout needs something done to it i have to run 3 complex dampeners in some matches that is stupid needs to be a little better balance
a scout = once you turn your back on me you'll never be able to look back
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Cody Sietz
Bullet Cluster Lokun Listamenn
3315
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Posted - 2014.06.09 17:37:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Shared passive scan does need to be removed. It's weird how they balanced scanners, then replace them with some even better.
@headbust, yeah kind of sucks that you have to gimp yourself just to stay off of scans, otherwise you will be hunted down by not one but six people(that's if they aren't on coms)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
507
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Posted - 2014.06.09 19:04:00 -
[7] - Quote
Cody Sietz wrote:It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision"
Either lower their scan ability and or get rid of shared squad vision.
I agree, scout passive scans need to be removed, and let the other class's retain the ability. (makes sense, as they are stealth/blackop units, and you would think that constant transmission feeds would give them away)
If they want their squad to see what they see, use a scanner, or call their positions out over comms.
Otherwise, let the nerf hammering commence.
Support Assault changes
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Sir Dukey
SAM-MIK General Tso's Alliance
1001
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Posted - 2014.06.09 20:35:00 -
[8] - Quote
1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3)
2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% precision per level it can scan a base of 27, a level 5 gallante scout already exceeds 27 just by skill and when you add on dampener it's exceeds it even more.
3. ) cal scout is made for scanning, if your minmitar/ Amarr scout are having trouble hiding from maximum 2 complex precison mod (which the cal scout gave up over 150 shields for) you should give up 2 low slots to get under it.
4.) cal scout with 4 complex precision is like 3 shots from SCR or ScP.
BTW- a level 4% per level would make cal scout only be able to scan scouts without a basic dampener.
Get rid of squad share of passive Scans. |
DUST Fiend
Onslaught Inc RISE of LEGION
14416
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Posted - 2014.06.09 20:48:00 -
[9] - Quote
Share passive scan is the culprit. I wouldn't hate cal scouts so damn much if the entire squad didn't turn into a giant cal scout.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
170
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Posted - 2014.06.09 23:02:00 -
[10] - Quote
headbust wrote:HA CCP NOT RESPONDING THAT IS UN HEARD OF
i laughed so hard i farted
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Cody Sietz
Bullet Cluster Lokun Listamenn
3320
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Posted - 2014.06.10 02:02:00 -
[11] - Quote
Sir Dukey wrote:1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3)
2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% precision per level it can scan a base of 27, a level 5 gallante scout already exceeds 27 just by skill and when you add on dampener it's exceeds it even more.
3. ) cal scout is made for scanning, if your minmitar/ Amarr scout are having trouble hiding from maximum 2 complex precison mod (which the cal scout gave up over 150 shields for) you should give up 2 low slots to get under it.
4.) cal scout with 4 complex precision is like 3 shots from SCR or ScP.
BTW- a level 4% per level would make cal scout only be able to scan scouts without a basic dampener.
Get rid of squad share of passive Scans. I did suggest that, but even if they do then the Gal scout is gonna need a bump to damps because it's role is to hide after all. Passive scanning is always more important that not seeing anything.
After all, in the land of the blind, the one eyes man is king.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
1572
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Posted - 2014.06.10 02:19:00 -
[12] - Quote
Round One Problem: HP-tanked Scouts Solution: Nerf Scout eWar
Round Two Problem: CalScout eWar > Scout eWar Solution: Nerf CalScout eWar
[ Meanwhile ... Heavies remain OP; Scout TTK takes a hit; Assaults get buffed ]
Round Three Problem: HP-tanked Scouts, again. Solution: Hmm... what's else can we nerf? Nerf slot count!
Round Four Problem: Where'd all the Scouts go? Solution: * crickets *
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1885
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Posted - 2014.06.10 02:19:00 -
[13] - Quote
Cody Sietz wrote:Sir Dukey wrote:1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3)
2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% precision per level it can scan a base of 27, a level 5 gallante scout already exceeds 27 just by skill and when you add on dampener it's exceeds it even more.
3. ) cal scout is made for scanning, if your minmitar/ Amarr scout are having trouble hiding from maximum 2 complex precison mod (which the cal scout gave up over 150 shields for) you should give up 2 low slots to get under it.
4.) cal scout with 4 complex precision is like 3 shots from SCR or ScP.
BTW- a level 4% per level would make cal scout only be able to scan scouts without a basic dampener.
Get rid of squad share of passive Scans. I did suggest that, but even if they do then the Gal scout is gonna need a bump to damps because it's role is to hide after all. Passive scanning is always more important that not seeing anything. After all, in the land of the blind, the one eyes man is king. Its One Eyed man is king.
The Real Internet King.
And yes he is.
The REAL Internet King
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Cody Sietz
Bullet Cluster Lokun Listamenn
3321
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Posted - 2014.06.10 03:27:00 -
[14] - Quote
Sorry, already a tiny bit buzzed.
I did mean to say the "One eyed man" but my damn auto corrct kicked in.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3322
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Posted - 2014.06.10 04:09:00 -
[15] - Quote
Adipem Nothi wrote:Round One Problem: HP-tanked Scouts Solution: Nerf Scout eWar
Round Two Problem: CalScout eWar > Scout eWar Solution: Nerf CalScout eWar
[ Meanwhile ... Heavies remain OP; Scout TTK takes a hit; Assaults get buffed ]
Round Three Problem: HP-tanked Scouts, again. Solution: Hmm... what's else can we nerf? Nerf slot count!
Round Four Problem: Where'd all the Scouts go? Solution: * crickets *
@ Cody
Let's assume that the only updates from this point forward will be server-side. Do you think Shared Passive Scans could be disabled via server-side update? I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Godin Thekiller
shadows of 514
2560
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Posted - 2014.06.10 05:55:00 -
[16] - Quote
Trying to figure out why Amarr and Winmatar should even be good at dampening, and why people keep on calling scanning EWAR............
click me
Blup Blub Bloop. Translation: Die -_-
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The dark cloud
The Rainbow Effect
3233
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Posted - 2014.06.10 07:27:00 -
[17] - Quote
headbust wrote:well you know the gallente scout lost a ton of its range on scans its down to 1% per level which is now the lowest bonus to any suit and were down to 3% dampening so the caldari scout needs something done to it i have to run 3 complex dampeners in some matches that is stupid needs to be a little better balance The gallente scout can still hide from caldari scouts without problems. When the caldari uses a precision mod then you need to counter that with 1 dampener. And because dampeners give more % then precision mods its obvious that stealth on gallente suits will allways be stronger then scanning. And the range is not a issue cause there is still a passive skill that gives 50% range increase. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1286
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Posted - 2014.06.10 09:13:00 -
[18] - Quote
So let me get this straight.
We are upset because scouts are good at scouting?
That's what you get!! - DA Rick
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The dark cloud
The Rainbow Effect
3234
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Posted - 2014.06.10 10:43:00 -
[19] - Quote
Alena Ventrallis wrote:So let me get this straight.
We are upset because scouts are good at scouting? Nah people are mad because the situation got even worse then before. because cloaks got nerfed its much harder to hide from scans which means that the only viable choices are gallente (master at hiding) and caldari (master at scanning). minmatarr and amarr are useless cause they cant hide like the gallente and cant see as well like the caldari. Basically the hacking bonus for minmatarr is rendered useless due to the fact that when a caldari scout is watching a objective he gets killed before even attempting to hack. And the amarr has no usefull role to begin with. |
DeathwindRising
ROGUE RELICS
330
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Posted - 2014.06.10 11:04:00 -
[20] - Quote
Cody Sietz wrote:It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision"
Either lower their scan ability and or get rid of shared squad vision.
scouts can also be hidden and unscannable all the time to everyone, nothing worse than being hunted down by a pack of scouts that are invisible to your entire squad.
its called team work. get your own scout and have him assassinate the cal scout. if e can share vision with his squad then he has no tank to speak of is completely made of tissue paper. its not as hard as you make sound
if the enemy is beating you because theyre using teamwork, good for them. stop running solo OR learn to diversify your squad. dont all run the fit next time. |
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Gelan Corbaine
Gladiators Vanguard
453
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Posted - 2014.06.10 11:53:00 -
[21] - Quote
Alena Ventrallis wrote:So let me get this straight.
We are upset because scouts are good at scouting?
This is what is giving me headaches .... I mean isn't this supposed to be their job in the first place ?
No job is worth doing if you don't get paid in the end .
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Beren Hurin
Onslaught Inc RISE of LEGION
2405
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Posted - 2014.06.10 12:12:00 -
[22] - Quote
The thing with cal scout is that you can no longer make it see everything coming for it and while making it hide from most things. It has to have more than a PRO cloak and PRO Damp in order to hide from other scout's 2 PRO prec mods. My new favorite anti-scout is a minmatar Ewar fit with a mass driver (expect more of these).
On my advanced suit i have 2 PRO range amps, 2 pro prec mods, and a shield. I swap around equipment most often with nanohives. But it is extremely effective detection for my team in the city and for bombarding at range outside the city. It takes just one lowslot for a gal scout to hide from this, but would likely be pretty paper thin if it were able to. |
Cardio Therapy
Tech Guard RISE of LEGION
39
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Posted - 2014.06.10 13:06:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Shared passive scan does need to be removed. yes, agreed. this will bring back the nerfed active scanners in the game. Now they are useless. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1068
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Posted - 2014.06.10 13:48:00 -
[24] - Quote
The problem is that to avoid one Caldari Scout with a paper thin scanning fit, the entire enemy team has to fit a paper thin dampening fit.
That problem is compounded by the shared squad vision. So with 1 caldari scout per squad (3 in total), the entire team is able to have the opposite team permascanned, unless the entire enemy team decides to gimp their fittings to avoid it. Even if they want to do it, most people wont be able to avoid the scans, since not everyone has a proto Gal Scout.
The result unless CCP changes something else? Caldari scout + heavies as next fotm, plus a couple of repairing logis and the usual mix of vehicles. |
Talon Paetznick II
Gallente Federation Resistance
10
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Posted - 2014.06.10 14:54:00 -
[25] - Quote
scouts need to be good at scouting and now people are p***ed of that we can finally kill you unseen. lower cal scouts scan range dramatically not his precision that way he cannot see far out, or change their bonus to active scanners. don't hate on scouts because we aren't easy targets anymore we have no health and cannot last in a sustained firefight all i can do is hit and run.being a scout is finally ceasing to be difficult don't make it unreasonable again.
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Beren Hurin
Onslaught Inc RISE of LEGION
2410
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Posted - 2014.06.10 14:56:00 -
[26] - Quote
Flyingconejo wrote:The problem is that to avoid one Caldari Scout with a paper thin scanning fit, the entire enemy team has to fit a paper thin dampening fit.
That problem is compounded by the shared squad vision. So with 1 caldari scout per squad (3 in total), the entire team is able to have the opposite team permascanned, unless the entire enemy team decides to gimp their fittings to avoid it. Even if they want to do it, most people wont be able to avoid the scans, since not everyone has a proto Gal Scout.
The result unless CCP changes something else? Caldari scout + heavies as next fotm, plus a couple of repairing logis and the usual mix of vehicles.
You mean the squad can see the other team? Passive scans only share with squad.
If we need anything it is a scan sharing jammer, or a precision/range jammer. |
Beren Hurin
Onslaught Inc RISE of LEGION
2410
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Posted - 2014.06.10 15:02:00 -
[27] - Quote
Mass drivers and your own detection is the key to paper thin scouts. They can't have both range AND complete profile invisibility. They have to choose one or the other.
Removing passive scans would REALLY be a game changer, and be a big hit to the usefulness of scouts. Right now it is passive scans that is making scouts a squad oriented role. Take that away and they just become lone wolfs who's purpose is once again to battle tank (unless you could let them scan with an active scanner while cloaked). |
headbust
Bullet Cluster Lokun Listamenn
37
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Posted - 2014.06.10 15:38:00 -
[28] - Quote
Beren Hurin wrote:Mass drivers and your own detection is the key to paper thin scouts. They can't have both range AND complete profile invisibility. They have to choose one or the other.
Removing passive scans would REALLY be a game changer, and be a big hit to the usefulness of scouts. Right now it is passive scans that is making scouts a squad oriented role. Take that away and they just become lone wolfs who's purpose is once again to battle tank (unless you could let them scan with an active scanner while cloaked). The main complaint about cal passive shared scans being too strong isn't about how it affects anything other than paper scouts.
If non-dampened scouts didn't have to worry about passive scans shared with squad, that would be THAT much more of a buff to cloaky battle scouts. Which isn't their primary role. Forcing scouts to be thin skinned keeps them out of the brawling role except in a kind of suicide burst/breach role where they are the first ones to clear stuff with a shotgun. Taking off passive scans makes it that much more reasonable to once again put more/max armor modules in their lowslots, assuming they'd only be seing medium and heavy suits who wont see them.
In other words, what you want is the ability to only have to directly deal with cal-scouts (or gal logi scans) as a non-cal scout. This would reduce the dynamic role of scouts in the game.
M1 Grenades and contact grenades are the DIRECT counter to close range scouts. As such the meta needs to evolve to involve more nanohives deployed alloying for more grenade usage to counter scouts.
If anything, something like letting a flux grenade temporarily knock out scan sharing or something would be cool, but that would probably be a big backend fix. i see wat u r saying im a gal scout I DO NOT STACK ARMOR but i do like to stack some speed and with the high cpu/pg cost of kincats i cannot afford but maybe one enhanced dampener and one enhaced range with 2 complex kincats which will get me past some cal scouts but not many if i wanted to avoid them completely i would have to use 3 of the 4 slots i have with very low cpu/pg to fit my last slot with anything decent and because of the super nerf to my scouts range i cant even pick up a heavy on my scans till im right on him. i mean really a 1% bonus per level really???? but it does happen cause of the few pricks that decided to stack armor on a scout. but they still do it cause they cant get past scans now. so they still armor tank because that is all they can do with that scout now, which is still very good against most opponents.
a scout = once you turn your back on me you'll never be able to look back
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Adipem Nothi
Nos Nothi
1602
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Posted - 2014.06.10 16:31:00 -
[29] - Quote
Cody Sietz wrote: I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
I remember you from the Winter, Cody. And I know you have our best interests at heart. o7
The majority of the guys are in favor of disabling shared squad sight, but many of us doubt that it can be toggled server-side (i.e. non-option). Nerfing the CalScout is an obvious alternative; you certainly aren't alone in your thinking. Should we take this path, we run high risk of doing more harm than good.
Zatara put it best when he said, "CalScouts keep the other Scouts honest." I could be wrong, but here's how I see the CalScout nerf playing out:
If CalScouts can't hunt Scouts, then they won't try; they'll hybrid-tank or slay instead of running ewar. If CalScouts aren't hunting Scouts, then GalScouts won't need to dampen; they'll run plates again. If CalScouts and GalScouts are slaying and tanking, the other Scouts will follow suit to compete.
If we double down on more ewar nerfs, we will only serve to encourage more Assault Lite. We should try to treat the problem without creating bigger problems. All Scouts -- excluding Minmatar -- are readily able to counter the CalScout's scans.
Let's find a way to get those MinScouts the help they need without detrimentally impacting the other three.
Shoot scout with yes...
- Ripley Riley
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headbust
Bullet Cluster Lokun Listamenn
37
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Posted - 2014.06.10 17:56:00 -
[30] - Quote
Adipem Nothi wrote:Cody Sietz wrote: I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
I remember you from the Winter, Cody. And I know you have our best interests at heart. o7 The majority of the guys are in favor of disabling shared squad sight, but many of us doubt that it can be toggled server-side (i.e. non-option). Nerfing the CalScout is an obvious alternative; you certainly aren't alone in your thinking. Should we take this path, we run high risk of doing more harm than good. Zatara put it best when he said, "CalScouts keep the other Scouts honest."I could be wrong, but here's how I see the CalScout nerf playing out: If CalScouts can't hunt Scouts, then they won't try; they'll hybrid-tank or slay instead of running ewar. If CalScouts aren't hunting Scouts, then GalScouts won't need to dampen; they'll run plates again. If CalScouts and GalScouts are slaying and tanking, the other Scouts will follow suit to compete.If we double down on more ewar nerfs, we will only serve to encourage more Assault Lite. We should try to treat the problem without creating bigger problems. All Scouts -- excluding Minmatar -- are readily able to counter the CalScout's scans. Let's find a way to get those MinScouts the help they need without detrimentally impacting the other three. most of the gal scouts still dont even try to hide they still stack armor so even if the caldari does scan him 9 times outta 10 he will die trying to kill the gal scout cause of the stacking there are only a couple that run the gal scout properly.and THAT is the only ones u r hurting.
a scout = once you turn your back on me you'll never be able to look back
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headbust
Bullet Cluster Lokun Listamenn
38
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Posted - 2014.06.10 18:00:00 -
[31] - Quote
Talon Paetznick II wrote:scouts need to be good at scouting and now people are p***ed of that we can finally kill you unseen. lower cal scouts scan range dramatically not his precision that way he cannot see far out, or change their bonus to active scanners. don't hate on scouts because we aren't easy targets anymore we have no health and cannot last in a sustained firefight all i can do is hit and run.being a scout is finally ceasing to be difficult don't make it unreasonable again. lol cody is a scout calm down we have been scouts for long while i have used a shotty scout for very long time and we know how u feel we are not wanting the scouts in general nerfed and the only reason everyone is doing it easy is because of the cloak there were very few scouts good at it before cloak and u dont look to familiar as a scout i have ever met
a scout = once you turn your back on me you'll never be able to look back
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Beren Hurin
Onslaught Inc RISE of LEGION
2413
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Posted - 2014.06.10 18:55:00 -
[32] - Quote
I"m telling you guys. Try out the Recon Grenadier.
It's completely different in PC, but try this:
2x PRO Prec in highs 2x PRO Range amps in lows Assault Mass Driver
Other slots/weapons as needed. Nanohives for refills. Damps for a little more stealth. Cloaks to move through open terrain. Endurance, or hacking for other niches. PRO scanners to see 1x damp gal scouts. More range amps for more range. Range here starts at 50m.
Stay at the edge of battle and bombard from afar. You aren't mixing it up up close, but if you do it right, you (and your squad on the frontline) will be seeing a lot more, and your mass driver splash will scare away paper scouts forcing them to either hunt you away from the pack with their own paper version (which your MD is competitive against), or switch to battle scouts (which you will have an easier time detecting). I really think this is the counter. Probably this, plus some commandos with versitile light weapons combos.
Recon has historically been one of the more suicidal roles in warfare, and shouldn't be expected to be anything less in Dust. |
One Eyed King
Land of the BIind
1894
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Posted - 2014.06.10 19:14:00 -
[33] - Quote
headbust wrote:Talon Paetznick II wrote:scouts need to be good at scouting and now people are p***ed of that we can finally kill you unseen. lower cal scouts scan range dramatically not his precision that way he cannot see far out, or change their bonus to active scanners. don't hate on scouts because we aren't easy targets anymore we have no health and cannot last in a sustained firefight all i can do is hit and run.being a scout is finally ceasing to be difficult don't make it unreasonable again. lol cody is a scout calm down we have been scouts for long while i have used a shotty scout for very long time and we know how u feel we are not wanting the scouts in general nerfed and the only reason everyone is doing it easy is because of the cloak there were very few scouts good at it before cloak and u dont look to familiar as a scout i have ever met The reason it was a problem before, and still is, was cloak deactivation delay and brick tanking.
While they improved on the first, they decided the way to fix the latter was to reduce dampening for all scouts using the cloak when they should have just adjusted the regular plates to be percentage based instead of flat rate.
The REAL Internet King
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Cody Sietz
Bullet Cluster Lokun Listamenn
3342
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Posted - 2014.06.12 14:15:00 -
[34] - Quote
Adipem Nothi wrote:Cody Sietz wrote: I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
I remember you from the Winter, Cody. And I know you have our best interests at heart. o7 The majority of the guys are in favor of disabling shared squad sight, but many of us doubt that it can be toggled server-side (i.e. non-option). Nerfing the CalScout is an obvious alternative; you certainly aren't alone in your thinking. Should we take this path, we run high risk of doing more harm than good. Zatara put it best when he said, "CalScouts keep the other Scouts honest."I could be wrong, but here's how I see the CalScout nerf playing out: If CalScouts can't hunt Scouts, then they won't try; they'll hybrid-tank or slay instead of running ewar. If CalScouts aren't hunting Scouts, then GalScouts won't need to dampen; they'll run plates again. If CalScouts and GalScouts are slaying and tanking, the other Scouts will follow suit to compete.If we double down on more ewar nerfs, we will only serve to encourage more Assault Lite. We should try to treat the problem without creating bigger problems. All Scouts -- excluding Minmatar -- are readily able to counter the CalScout's scans. Let's find a way to get those MinScouts the help they need without detrimentally impacting the other three. I just feel like nerfing the GallScout eWar(can barely see around and can barely hide) while leaving the CalScouts eWar as it was(can see everything and hide from everything except a full precision CalScout) is a bit nutty.
They were direct counters to each other, and yes, the Cal keep the Gal in check(and vise versa) but they went too far in one direction and barely anywhere with the other. Cloaks were a high issue, they should have tweaked that before doing anything.
And to everyone saying damps are better then precision, that's just crazy.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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