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Beren Hurin
Onslaught Inc RISE of LEGION
2405
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Posted - 2014.06.10 12:12:00 -
[1] - Quote
The thing with cal scout is that you can no longer make it see everything coming for it and while making it hide from most things. It has to have more than a PRO cloak and PRO Damp in order to hide from other scout's 2 PRO prec mods. My new favorite anti-scout is a minmatar Ewar fit with a mass driver (expect more of these).
On my advanced suit i have 2 PRO range amps, 2 pro prec mods, and a shield. I swap around equipment most often with nanohives. But it is extremely effective detection for my team in the city and for bombarding at range outside the city. It takes just one lowslot for a gal scout to hide from this, but would likely be pretty paper thin if it were able to. |
Beren Hurin
Onslaught Inc RISE of LEGION
2410
|
Posted - 2014.06.10 14:56:00 -
[2] - Quote
Flyingconejo wrote:The problem is that to avoid one Caldari Scout with a paper thin scanning fit, the entire enemy team has to fit a paper thin dampening fit.
That problem is compounded by the shared squad vision. So with 1 caldari scout per squad (3 in total), the entire team is able to have the opposite team permascanned, unless the entire enemy team decides to gimp their fittings to avoid it. Even if they want to do it, most people wont be able to avoid the scans, since not everyone has a proto Gal Scout.
The result unless CCP changes something else? Caldari scout + heavies as next fotm, plus a couple of repairing logis and the usual mix of vehicles.
You mean the squad can see the other team? Passive scans only share with squad.
If we need anything it is a scan sharing jammer, or a precision/range jammer. |
Beren Hurin
Onslaught Inc RISE of LEGION
2410
|
Posted - 2014.06.10 15:02:00 -
[3] - Quote
Mass drivers and your own detection is the key to paper thin scouts. They can't have both range AND complete profile invisibility. They have to choose one or the other.
Removing passive scans would REALLY be a game changer, and be a big hit to the usefulness of scouts. Right now it is passive scans that is making scouts a squad oriented role. Take that away and they just become lone wolfs who's purpose is once again to battle tank (unless you could let them scan with an active scanner while cloaked). |
Beren Hurin
Onslaught Inc RISE of LEGION
2413
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Posted - 2014.06.10 18:55:00 -
[4] - Quote
I"m telling you guys. Try out the Recon Grenadier.
It's completely different in PC, but try this:
2x PRO Prec in highs 2x PRO Range amps in lows Assault Mass Driver
Other slots/weapons as needed. Nanohives for refills. Damps for a little more stealth. Cloaks to move through open terrain. Endurance, or hacking for other niches. PRO scanners to see 1x damp gal scouts. More range amps for more range. Range here starts at 50m.
Stay at the edge of battle and bombard from afar. You aren't mixing it up up close, but if you do it right, you (and your squad on the frontline) will be seeing a lot more, and your mass driver splash will scare away paper scouts forcing them to either hunt you away from the pack with their own paper version (which your MD is competitive against), or switch to battle scouts (which you will have an easier time detecting). I really think this is the counter. Probably this, plus some commandos with versitile light weapons combos.
Recon has historically been one of the more suicidal roles in warfare, and shouldn't be expected to be anything less in Dust. |
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