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Cody Sietz
Bullet Cluster Lokun Listamenn
3309
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Posted - 2014.06.09 13:28:00 -
[1] - Quote
It provides 100 percent feed back to all squad members all the time, nothing worst then being hunted down by a pack of heavies who all share "The Vision"
Either lower their scan ability and or get rid of shared squad vision.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3313
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Posted - 2014.06.09 17:10:00 -
[2] - Quote
No feedback on this one?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3315
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Posted - 2014.06.09 17:37:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Shared passive scan does need to be removed. It's weird how they balanced scanners, then replace them with some even better.
@headbust, yeah kind of sucks that you have to gimp yourself just to stay off of scans, otherwise you will be hunted down by not one but six people(that's if they aren't on coms)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3320
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Posted - 2014.06.10 02:02:00 -
[4] - Quote
Sir Dukey wrote:1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3)
2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% precision per level it can scan a base of 27, a level 5 gallante scout already exceeds 27 just by skill and when you add on dampener it's exceeds it even more.
3. ) cal scout is made for scanning, if your minmitar/ Amarr scout are having trouble hiding from maximum 2 complex precison mod (which the cal scout gave up over 150 shields for) you should give up 2 low slots to get under it.
4.) cal scout with 4 complex precision is like 3 shots from SCR or ScP.
BTW- a level 4% per level would make cal scout only be able to scan scouts without a basic dampener.
Get rid of squad share of passive Scans. I did suggest that, but even if they do then the Gal scout is gonna need a bump to damps because it's role is to hide after all. Passive scanning is always more important that not seeing anything.
After all, in the land of the blind, the one eyes man is king.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3321
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Posted - 2014.06.10 03:27:00 -
[5] - Quote
Sorry, already a tiny bit buzzed.
I did mean to say the "One eyed man" but my damn auto corrct kicked in.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3322
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Posted - 2014.06.10 04:09:00 -
[6] - Quote
Adipem Nothi wrote:Round One Problem: HP-tanked Scouts Solution: Nerf Scout eWar
Round Two Problem: CalScout eWar > Scout eWar Solution: Nerf CalScout eWar
[ Meanwhile ... Heavies remain OP; Scout TTK takes a hit; Assaults get buffed ]
Round Three Problem: HP-tanked Scouts, again. Solution: Hmm... what's else can we nerf? Nerf slot count!
Round Four Problem: Where'd all the Scouts go? Solution: * crickets *
@ Cody
Let's assume that the only updates from this point forward will be server-side. Do you think Shared Passive Scans could be disabled via server-side update? I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3342
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Posted - 2014.06.12 14:15:00 -
[7] - Quote
Adipem Nothi wrote:Cody Sietz wrote: I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day.
Can they disabled squad scans? I don't know. But I'd rather they didn't nerf the Cal scout scout the way they did the Gal and buff the gal a little bit.
If they can't? Then the Cal scout needs a nerf because it is a just a scanner with legs that never stops.
I remember you from the Winter, Cody. And I know you have our best interests at heart. o7 The majority of the guys are in favor of disabling shared squad sight, but many of us doubt that it can be toggled server-side (i.e. non-option). Nerfing the CalScout is an obvious alternative; you certainly aren't alone in your thinking. Should we take this path, we run high risk of doing more harm than good. Zatara put it best when he said, "CalScouts keep the other Scouts honest."I could be wrong, but here's how I see the CalScout nerf playing out: If CalScouts can't hunt Scouts, then they won't try; they'll hybrid-tank or slay instead of running ewar. If CalScouts aren't hunting Scouts, then GalScouts won't need to dampen; they'll run plates again. If CalScouts and GalScouts are slaying and tanking, the other Scouts will follow suit to compete.If we double down on more ewar nerfs, we will only serve to encourage more Assault Lite. We should try to treat the problem without creating bigger problems. All Scouts -- excluding Minmatar -- are readily able to counter the CalScout's scans. Let's find a way to get those MinScouts the help they need without detrimentally impacting the other three. I just feel like nerfing the GallScout eWar(can barely see around and can barely hide) while leaving the CalScouts eWar as it was(can see everything and hide from everything except a full precision CalScout) is a bit nutty.
They were direct counters to each other, and yes, the Cal keep the Gal in check(and vise versa) but they went too far in one direction and barely anywhere with the other. Cloaks were a high issue, they should have tweaked that before doing anything.
And to everyone saying damps are better then precision, that's just crazy.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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