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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 08:44:00 -
[1] - Quote
CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. Less cpu on energizers and rechargers, especially complex Regulator buff by at least 70% Less depleted delays on caldari and minmatar suits, and less regukar delay, those 2 up for discussion.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
10
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Posted - 2014.06.09 09:19:00 -
[2] - Quote
DeathwindRising wrote:Spartan MK420 wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. proto regulators should be around 75% or 80% (so they can stack shields with the shield recharge penalty holding no bearing) 1 thing that has always annoyed me iabout shields, is how little the shield rechargers add to your gross recharge rate in the end. Sums up to a wasted slot. The Energizers are much more what I expected the rechargers to be. yea except energizers nerf you shield hp by a ton. you also cant have regulators that high. youd have normal shield delays thatd be less than 1 second lol That would mean PURE shields would have use in pc, and people would stop using armor on shield suits.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
15
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Posted - 2014.06.10 06:57:00 -
[3] - Quote
Godin Thekiller wrote:you guys clearly don't understand what in the hell a tweak is lol We are tweaking values, are we not?
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
17
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Posted - 2014.06.10 18:20:00 -
[4] - Quote
The-Errorist wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. I mostly agree with KAGEHOSHI's plan, but here's what I would like. [Shield extenders] HP & depleted penalty STD:22 HP & 0% ADV:44 HP & 4% PRO:66 HP & 8% The progression between tiers is 22 HP with a 4% penalty and standard extenders would find more use as cheap shield HP without penalties. [Shield regulators] Decrease in shield recharge delays. STD15% ADV25% PRO35% terrible and still underpoweredWorth the fitting costs and not too strong. [Shield rechargers] Increase in recharge rate. STD15% ADV30% PRO45% fineConsistent 15% increase between tiers. [Shield energizers] Increase in recharge rate. STD25% ADV45% PRO65% change to 75% and we're goodConsistent 20% increase in shield recharge rate and penalty 2% increase between tiers. Here's a table for my shield regulator values (will have spreadsheets in a few days): Effects on Caldari assault to check usefulness (Shield regulation lv5) Recharge delays Default = 5s Regulators used__1______2______3 STD___________4.18s___3.56s___3.22s ADV___________3.63s___2.73s___2.30s PRO___________3.08s___2.01s___1.57s Depleted recharge delays Default = 6s Regulators used__1______2______3 STD___________5.01s___4.27s___3.87s ADV___________4.35s___3.28s___2.76s PRO___________3.69s___2.42s___1.89s
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 05:30:00 -
[5] - Quote
CCP Rattati wrote:Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers Not enough Complex reg shoukd be 40% Comeplex energizer should be 70% 5% won't make a slightest difference for shield tanking ability.
Also, complex shield energizers take too much cpu, please lower it slightly.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 05:30:00 -
[6] - Quote
Woops double post.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 05:32:00 -
[7] - Quote
Velociraptor antirrhopus wrote:duster 35000 wrote: Not enough Complex reg shoukd be 40% Comeplex energizer should be 70% 5% won't make a slightest difference for shield tanking ability.
I disagree because Cal Sentinel is really good. Going too crazy on shield regen ability will make it OP. Instead you should change the base values of Caldari mediums and probably Calmando as well. No, 5% won't make a difference. Either bring it to 40% and 70% or don't bother changing it at all, 5% for a regulator or recharger is hardly noticible.
Also, you can't balance off one almost underpowered suit, without the hmg the cal sent dies to everything easy due to being slow, and easy to hit, you have to basically hug cover to use it.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 06:22:00 -
[8] - Quote
Velociraptor antirrhopus wrote:duster 3500,
You are wrong about the Caldari Sentinel. That is all I have to say.
Go back and look at my proto fits link. As it is now, it takes him under 8 seconds to be back to full HP when his shields aren't depleted, and when they are it takes under 4 seconds.
If we keep buffing the Cal Sentinel we will be crossing the threshold to having him instantly back to full health, if all he does is evade or find cover. Instantly. And 5% is compketely worthless We can't balance off one suit Gtfo
He is a 500 shiele HEA Y, a big target, and SLOW. If anything, that needs a buff to 600 shields total.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 06:24:00 -
[9] - Quote
duster 35000 wrote:Velociraptor antirrhopus wrote:duster 35000 wrote: Not enough Complex reg shoukd be 40% Comeplex energizer should be 70% 5% won't make a slightest difference for shield tanking ability.
I disagree because Cal Sentinel is really good. Going too crazy on shield regen ability will make it OP. Instead you should change the base values of Caldari mediums and probably Calmando as well. No, 5% won't make a difference. Either bring it to 40% and 70% or don't bother changing it at all, 5% for a regulator or recharger is hardly noticible. Also, you can't balance off one almost underpowered suit, without the hmg the cal sent dies to everything easy due to being slow, and easy to hit, you have to basically hug cover to use it. Also, I will not waste my time testing a useless 5% buff as shields will still suck hard and it would be too frustrating to try with such a useless buff. 5% to a 60% is lol 5% to a 25% isn't noticeable, and it will take more than 5% to make shields have better use, if shields already suck so hard, what makes you think 5% is going to fix it? It will take alot more than 5% to be competitive. So if anyone thinks that 5% changes are acceptable and will fix the mess that is the greatly underpowered shields, they obviously have never used them or they may need a cat scan. To get an idea how useless the buff is...what is 5% of 30? Hint, it is less than 3. Please provide me with feedback ccp Tell me you will increase mods to 40% and 70% at complex, 40% being regulator
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
21
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Posted - 2014.06.11 06:30:00 -
[10] - Quote
Velociraptor antirrhopus wrote:duster 35000 wrote: And 5% is compketely worthless We can't balance off one suit Gtfo
He is a 500 shiele HEA Y, a big target, and SLOW. If anything, that needs a buff to 600 shields total.
It would do your Cal Mediums a LOT BETTER to change THEIR BASIC DROPSUIT VALUES, not the modules in general. I am AGREEING WITH YOU, just in a different way. Stop raging and QQing. Or stop thinking 5% will fix anything Also your heavy is a big slow target, if caught out of cover enough you will die instantly due to low shields, at least if you don't shoot back a split second after.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
23
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Posted - 2014.06.11 17:49:00 -
[11] - Quote
Alldin Kan wrote:D legendary hero wrote:Energizer's need to be adjusted to 30%, 50%, and 75% respectively. And have their penalty reduced. No. Yes except penalty part Complex cpu is way too much too.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
23
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Posted - 2014.06.11 17:56:00 -
[12] - Quote
Alldin Kan wrote:duster 35000 wrote:Alldin Kan wrote:D legendary hero wrote:Energizer's need to be adjusted to 30%, 50%, and 75% respectively. And have their penalty reduced. No. Yes except penalty part Complex cpu is way too much too. 96 cpu, more than 1/3rd of cpu on most suits.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
23
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Posted - 2014.06.11 18:21:00 -
[13] - Quote
Alldin Kan wrote:duster 35000 wrote:96 cpu, more than 1/3rd of cpu on most suits. You mean ADV suits? The cost is reasonable considering how fast I get my shields back, it's the best module for any heavy. Yea, for heavies, for every other suit you can fit a max of 2.
Jerrmy12
Banned, reason, hotfix alpha thread.
No joke, the reason was a devs first post, I was linked to the first post.
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duster 35000
Algintal Core Gallente Federation
30
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Posted - 2014.06.11 22:54:00 -
[14] - Quote
Snake Sellors wrote:not bad but not great, yes the regulators look better and more appealing, but they still don't help when it comes to squad play.. most of the time the cal sentinel will still be better off with plates for the extra healing support they can get from a logi on armour. no shield support means the caldari heavy is not worth repping at it's base armour stats and therefore will always be unaided even in a squad, whereas their opposites the gallente can run logibro tactics. generally speaking a player alone doesn't win vs a full squad. the extender values aren't really gonna do much except for on basic fits. the complex recharger could of done with a little more of a buff I think energisers now look good and I'm glad to see the penalties stay put, not like shield tankers have a lot of hp to spare. trying to reserve judgement for now though I don't think it will be enough. Thank you all for starting to fix shields though 5% buffs won't help.
Jerrmy12.
Choo Choo
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