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Thread Statistics | Show CCP posts - 4 post(s) |
Zatara Rought
General Tso's Alliance
3359
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Posted - 2014.06.09 09:16:00 -
[1] - Quote
I think we can all agree enhanced need to be at 44 not 33. I just never run enhanced over running a basic unless there's absolutely nowhere else to use that pg/cpu.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3360
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Posted - 2014.06.09 09:34:00 -
[2] - Quote
I think instead of throwing out arbitrary numbers for the rechargers and regulators we need to theorycraft what it would mean and then contrast the theorycrafted fits stats vs the hybrid tank.
The point needs to be that rechargers need to compete against the tank offered by an extender. Meaning 72 hp on a complex extender needs to be viably weighed against the rechargers value.
Same with regulator's vs the kin kats or tank or reppers offered by low slots. I will theorycraft some fits and get back to you.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3360
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Posted - 2014.06.09 10:32:00 -
[3] - Quote
Stefan Stahl wrote:I see two issues: - There is no synergy between low- and high-slot modules for one tanking type. The only exception are regulators. I can't see how to fix this without redoing modules completely. - You generally have enough fitting resources to fit both a shield and an armor tank. (Thanks to basic armor plates, even after hotfix alpha.)
Here's a proposal for a set of changes: 1. Make shield extender progression 44 -> 55 -> 66 hp and change fitting requirements accordingly.
2. Basic armor plates receive a further increase in fitting requirements. We need to arrive at a situation where you can't stack 3 shield extenders and 3 armor plates because you'd run out of resources. You should focus on your 3 shield extenders or 3 armor plates and try to increase their effectiveness with utility-modules in the remaining slots.
I foresee a problem with this.
Why not run 3 basic extenders and use the massive savings in CPU/PG to ovecome the gap you made.
With maxed shield extension you'd get 48.4 shields with a basic. that's 66.6% of the ehp of a complex...with only like 1/3 the cpu/pg cost.
You'd save a metric ton of cpu/pg which could be used for increasing more EHP from plates....that extra cpu/pg you would have increaed in your scenario doesn't fix the problem
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3360
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Posted - 2014.06.09 10:50:00 -
[4] - Quote
Can we have an honest discussion about making reppers a high slot as well? If we're going to buff shields into viability I think we need to give armor tankers an armor tank module in the highs to compete with hybrid tanking.
The easiest way to do this is by making hybrid tanking compete with the opportunity with damage mods (buff damage to 7.5% at proto please??) or alternatively, either reppers if it's easy, or a new module if it's feasible and it's what the people want.
The reason people hybrid tank more than ever is the motivation for that 1v1 engagement and the critical seconds thereafter.
A large problem of the current meta of hybrid tanking is that hybrid tanking the most ehp, outside of heavies, swarmers, and commando's, the sacrifice in tank vs damage mods isn't perceived as viable.
So with hybrid tanking making the most sense (taking into account tanked scouts vs scouts who sacrifice to be double or unscannable) we need to rethink incentive when it comes to specializing in one tank.
What if suits of different races polarized their respective suits viability and incentive to dual tank?
This is a tangent for another conversation perhaps.
*goes back to theorycraft fits*
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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