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Thread Statistics | Show CCP posts - 4 post(s) |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
164
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Posted - 2014.06.09 14:07:00 -
[1] - Quote
One of the huge reasons I didn't choose Cal Logi was the recharge times/rates were pathetic compared to Scout and Sentinel.
If you aren't going to buff shield HP, which I think is a mistake since armor has the ability to constantly repair and gives more HP which means it is superior almost in both ways...
Then you definitely have to give shield tankers an easier time on recharging, and that's all I can really say.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
177
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Posted - 2014.06.11 05:25:00 -
[2] - Quote
CCP Rattati wrote:Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suitsNumbers
http://www.protofits.com/fittings/view/0/4935
Correction. One invincible suit.
Edit: To clarify I think those percentages are acceptable. But I'd watch the Caldari Sentinel closely after you make this change.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
177
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Posted - 2014.06.11 05:32:00 -
[3] - Quote
duster 35000 wrote: Not enough Complex reg shoukd be 40% Comeplex energizer should be 70% 5% won't make a slightest difference for shield tanking ability.
I disagree because Cal Sentinel is really good. Going too crazy on shield regen ability will make it OP.
Instead you should change the base values of Caldari mediums and probably Calmando as well.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
180
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Posted - 2014.06.11 06:20:00 -
[4] - Quote
duster 3500,
You are wrong about the Caldari Sentinel. That is all I have to say.
Go back and look at my proto fits link. As it is now, it takes him under 8 seconds to be back to full HP when his shields aren't depleted, and when they are it takes under 4 seconds.
If we keep buffing the Cal Sentinel we will be crossing the threshold to having him instantly back to full health, if all he does is evade or find cover. Instantly.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
180
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Posted - 2014.06.11 06:24:00 -
[5] - Quote
duster 35000 wrote:Velociraptor antirrhopus wrote:duster 3500,
You are wrong about the Caldari Sentinel. That is all I have to say.
Go back and look at my proto fits link. As it is now, it takes him under 8 seconds to be back to full HP when his shields aren't depleted, and when they are it takes under 4 seconds.
If we keep buffing the Cal Sentinel we will be crossing the threshold to having him instantly back to full health, if all he does is evade or find cover. Instantly. And 5% is compketely worthless We can't balance off one suit Gtfo He is a 500 shiele HEA Y, a big target, and SLOW. If anything, that needs a buff to 600 shields total.
It would do your Cal Mediums a LOT BETTER to change THEIR BASIC DROPSUIT VALUES, not the modules in general.
I am AGREEING WITH YOU, just in a different way. Stop raging and QQing.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
183
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Posted - 2014.06.11 07:13:00 -
[6] - Quote
Whatever. Consider yourselves warned.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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