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Thread Statistics | Show CCP posts - 4 post(s) |
The-Errorist
SVER True Blood
741
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Posted - 2014.06.10 16:45:00 -
[1] - Quote
CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. I mostly agree with KAGEHOSHI's plan, but here's what I would like.
[Shield extenders] HP & depleted penalty STD:22 HP & 0% ADV:44 HP & 4% PRO:66 HP & 8% The progression between tiers is 22 HP with a 4% penalty and standard extenders would find more use as cheap shield HP without penalties.
[Shield regulators] Decrease in shield recharge delays. STD15% ADV25% PRO35% Worth the fitting costs and not too strong.
[Shield rechargers] Increase in recharge rate. STD15% ADV30% PRO45% Consistent 15% increase between tiers.
[Shield energizers] Increase in recharge rate. STD25% ADV45% PRO65% Consistent 20% increase in shield recharge rate and penalty 2% increase between tiers.
Here's a table for my shield regulator values (will have spreadsheets in a few days): Effects on Caldari assault to check usefulness (Shield regulation lv5) Recharge delays Default = 5s Regulators used__1______2______3 STD___________4.18s___3.56s___3.22s ADV___________3.63s___2.73s___2.30s PRO___________3.08s___2.01s___1.57s
Depleted recharge delays Default = 6s Regulators used__1______2______3 STD___________5.01s___4.27s___3.87s ADV___________4.35s___3.28s___2.76s PRO___________3.69s___2.42s___1.89s
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
749
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Posted - 2014.06.11 17:59:00 -
[2] - Quote
CCP Rattati wrote:Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers The numbers look good except for shield extenders and the prototype shield regulators.
Enhanced shield extenders only offer 11 more HP over standard; barely anyone is going to use ADV for the same reason its not used right now. Also the HP buff to standard throws off the balance between standard reactive plates.
Having a shield extenders be 22/44/66 at STD/ADV/PRO (22 per tier) and have the penalty at 0/4/8%, would incentive the use of all extenders instead of just STD and PRO. If you really think raising standard extenders to 33 is a good idea, then have the progression be 33/49.5/66 (16.5 per tier).
The progression for shield regulars should be 10% per tier instead of a weird 10% from STA-ADV and 5% from ADV-PRO. Having the progression be 15/25/35 would be a lot better than 15/25/30.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
749
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Posted - 2014.06.11 18:04:00 -
[3] - Quote
Alldin Kan wrote:Phoenix 85 wrote:WHY IS IT THAT CALDARI SUITS HAVE STATS BETTER SUITED FOR HIT AND RUN AND THE MOST POTENTIAL SHIELD HP WHEN MINMATAR HAS THE LEAST SHIELD HP AND WEAK REGEN.
Seriously, Ive been at this for months now, please fix minmatar suits. CAL should be relying on HP, MIN on regen. Please fix by swaping the layouts on some of the suits (especially assault) as well as swaping their shield recharge delays. **** I almost forgot about this. This would fix a lot of things.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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