Malkai Inos
Any Given Day
1357
|
Posted - 2014.06.10 22:13:00 -
[1] - Quote
Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. How about a shield hive that acts like a Recharge mod like in a suit so when a shielded player that has damage goes over it ,his base valves of shield recharge are jack up higher like a additional slot mod. Once activated will self destruct in x amount of time. This could be the shield rep nanohive You could shield tank with no rechargers standing in these like a armor plate tank with no reps in a armor rep nanohive. And, most importantly, an armor tank could do the same, partially defeating the whole "make shields more viable against armor" since the recharged shield synergizes well with armor reps while the inverse is generally not the case.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1357
|
Posted - 2014.06.10 23:55:00 -
[2] - Quote
Malkai Inos wrote:Luther Mandrix wrote:You could shield tank with no rechargers standing in these like a armor plate tank with no reps in a armor rep nanohive.
The Sheild hive acts as a Module on your suit increasing the base rate like a recharger would. Shield Tank Race suits would be helped way more than an armor tank .But then again a Sheild tank suit can have its armor repaired by a repair hive. And, most importantly, an armor tank could do the same, partially defeating the whole "make shields more viable against armor" since the recharged shield synergizes well with armor reps while the inverse is generally not the case.
Botched the quotes a little.
You also mentioned in your second post that it would bypass the shields cooldown and that's where the problem lies.
To take armor damage your shields have to be down first, when a shield tank steps into a triage hive, the total amount of potential armor reps a triage hive could give you is limited by your armor buffer plus the amount of shield regeneration from shield hives if present. Remeber that repping armor before shields are breached will usually do nothing.
Once your shields are depleted, you'd have a good chance of dying before getting even a single armor rep cycle off of a triage hive with todays average weapon DPS. Try a focused rep tool on a pure shield cal assault. You'll realize it does next to nothing because there's simply not enough buffer armor once shields are gone and he'll die pretty quickly. Even an additional shield rep soaking some, say 100 damage, will not give the armor reps enough time to significantly delay the inevitable if all you have is a 130hp buffer getting pounded by 300-400DPS.
But if you were to use an armor tank plus shield hives, you'd get an instant surge of shield HP that will first slightly increase your effective shield buffer and then continue to soak armor damage taken until all armor is depleted. This makes armor last longer which, in turn, gives amor and shield reps more time to generate eve more HP.
Yes it will probably be better for shield tanks than for armor ones in absolute terms but armor is still directly benefiting from shield reps while the same is not true for armor reps on shield tanks. You risk not buffing shields enough relative to armor if this module is too weak or make it paradoxically similarly good as armor reps for armor tanks if it's too strong, especially in light of the recent armor regenerator buffs.
Easiest solution to this inherent problem of bypassing shield cooldown is to not bypass shield cooldown. Boosting resistance of shields instead will greatly increase shield eHP and multiply all inherent recharge rates similar to your proposal. Only difference being that it doesn't allow you to continuously take damage, which some consider not to be a thing shields should be good at anyway.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|