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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
257
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Posted - 2014.06.10 07:51:00 -
[1] - Quote
CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. How about a one time nanohive that recharges shield. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
258
|
Posted - 2014.06.10 20:45:00 -
[2] - Quote
CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice.
How about a shield hive that acts like a Recharge mod like in a suit so when a shielded player that has damage goes over it ,his base valves of shield recharge are jack up higher like a additional slot mod. Once activated will self destruct in x amount of time. This could be the shield rep nanohive |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
258
|
Posted - 2014.06.10 20:48:00 -
[3] - Quote
Luther Mandrix wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. How about a shield hive that acts like a Recharge mod like in a suit so when a shielded player that has damage goes over it ,his base valves of shield recharge are jack up higher like a additional slot mod. Once activated will self destruct in x amount of time. This could be the shield rep nanohive
You could shield tank with no rechargers standing in these like a armor plate tank with no reps in a armor rep nanohive. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
259
|
Posted - 2014.06.10 22:32:00 -
[4] - Quote
Luther Mandrix wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. How about a shield hive that acts like a Recharge mod like in a suit so when a shielded player that has damage goes over it ,his base valves of shield recharge are jack up higher like a additional slot mod. Once activated will self destruct in x amount of time. This could be the shield rep nanohive Armor Tank in this shield hive Mod would only increase His base recharge rate like a mod on a suit would do. This would help a shield tank Cal more than a Armor Gall shield recharge rate. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
259
|
Posted - 2014.06.10 22:36:00 -
[5] - Quote
Malkai Inos wrote:Luther Mandrix wrote:Luther Mandrix wrote:CCP Rattati wrote:As announced, we want to tweak all aspects of shield tanking so it becomes viable.
I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to be competitive choices to Armor.
Most anything is on the table, PG/CPU, recharge delay, depleted recharge delay, recharge rates etc. Even CPU upgrades to get more CPU for those hard to fit regulators.
Your proposals must be tweaks, nothing game altering and have to be focused on fixing shield tanking, without making hybrid tanking an even better choice. How about a shield hive that acts like a Recharge mod like in a suit so when a shielded player that has damage goes over it ,his base valves of shield recharge are jack up higher like a additional slot mod. Once activated will self destruct in x amount of time. This could be the shield rep nanohive You could shield tank with no rechargers standing in these like a armor plate tank with no reps in a armor rep nanohive. And, most importantly, an armor tank could do the same, partially defeating the whole "make shields more viable against armor" since the recharged shield synergizes well with armor reps while the inverse is generally not the case. The Sheild hive acts as a Module on your suit increasing the base rate like a recharger would. Shield Tank Race suits would be helped way more than an armor tank .But then again a Sheild tank suit can have its armor repaired by a repair hive. |
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