I-Shayz-I
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3647
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Posted - 2014.06.09 15:39:00 -
[1] - Quote
I know it's probabaly been said but let me say it one more time so that it gets changed already.
Progression should be 22, 44, 66. NO ONE uses enhanced shield extenders right now. Why would you spend TWICE the fitting cost of a basic extender for only 11 more shield instead of 22? Yet complex gets 3 TIMES the amount of basic.
Oh, and do something about energizers. Right now they make rechargers useless because the shield penalty affects the base shields of the suit instead of the total shields. I know you probably can't fix that, but at least mark it down for reference. As for a tweak, you could always inrease that penalty, but it would make them incredibly punishing for heavies...
Regulators aren't used as much as I'd like them to be because of one major reason: Their effects aren't shown on the stats screen. You put on on and you really don't know how much it's effecting your suit. Also, decreasing your shield delay from 5 to 4 might seem like it's useful, but in actual practice a single armor plate or repair is actually 10x better.
While buffing regulators in general would be a bad idea (getting shield delays down to almost 0 might be game breaking), I would suggest that they decrease shield delay while also lowering something else (as in, a tradeoff similar to plate speed penalty).
OR, restrict suits to only be able to use one regulator, then buff regulators across the board. I think that most people want to use them, but feel that a single one won't do much, and that sacrificing all of their lows for a module with a stacking penalty that doesn't show them the stats would just be a stupid idea.
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I-Shayz-I
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3653
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Posted - 2014.06.11 07:24:00 -
[2] - Quote
Quick feedback of the new regulator numbers:
While the buff to 25% and 30% is great, it still isn't enough of a gap to use proto over advanced, especially when you consider the fact that they also have a stacking penalty. This also makes advanced a lot better than standard too.
To summarize, we want to create a decent gap between advanced and proto without making standard too powerful compared to advanced, and prototype not able to reduce your recharge rate to game breaking levels.
Here's a few solutions:
15, 20, 30 -This I feel works best as you still get a good step up using multiple modules, and is the same ratio as the new shield values
10, 20, 30 -Probably the most balanced, and my personal favorite (10% at basic makes it easy for new players to imagine the effects, 10% of 5 seconds is obviously 0.5 seconds, 20% and 30% is double and triple respectively, so double 0.5 seconds...easy mental math), but I'm guessing most players want more of a buff than just 5% at proto)
15, 25, 35 -Makes prototype the semi-obvious choice, keeps standard and advanced from being useless and encourages multiple module use. Biggest problem is the 35...
See, even with stacking penalties 30 is technically possible to remove your shield delay altogether by using 4 modules...but anyone using 4 is sacrificing a lot of fitting options to do so. Unfortunately 35% makes it possible to remove the shield delay at only 3 modules (for easy calculations see this).
idk, this is pretty difficult.
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