Ghost Kaisar
The Last of DusT. General Tso's Alliance
5161
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Posted - 2014.06.09 19:08:00 -
[1] - Quote
Okay, so I took Kagehoshi's shield changes and loaded them into a custom fitting tool I use when theory crafting.
Using the Min Assault and Cal Assault, here are the fits I came up with. Please note, I changed their slot layouts to what they SHOULD be. 5/2 and 4/3
Anyways: Shield Tanked Min Assault
Hm. With the Current changes, I can put 405 shields on it easily.
1 Complex at the New Changes puts him at a 3.36s Delay
Not bad. Lets see if I can't make this guy a true hit and run character
2x Complex Regs and a Complex Speed gives me 8.77 Sprint and 2s delay. I'm not doing Depleted, as my old fitting tool doesn't multiply the Depleted correctly.
At zero extra shielding, 2x regs gives you 2.08s delay and 2.77 depleted. Not bad for a shield tanker. This allows you to tank damage and recharge quickly, but ONLY if you stop taking fire. For CQC Combat, nothing will beat the armor tanker, as they will NEVER stop healing.
Recharge rate seems a tad bit weak, but not bad. Complex puts you at almost 40hp/s. This means that you can take 300 points of damage (Most of your tank) and recover in around 9 seconds.
I would like it to be at 50 hp/s. This cuts it down to around 8s to fully heal from that damage.
Shield Tanked Cal Assault
Now, this suit really starts to make shield tanking shine. With the extra high slots, you can actually start to tank effectively.
Lets try 3x Shields, 2x Recharge, 1x Reg for now.
Hm. 480 shields is fantastic for a shield tanker. You also get a WHOPPING 63 HP/s recharge. Delay goes down to 2.26s. This means that you can recover 400 damage in around 8.6s
Lets really try to buff out that shield as a main tank. All shield modules. 3x shields 2x recharge and 2x reg
Delay goes down to 1.73s
This is actually great. It means that you can quickly regen damage if you use cover correctly. Lets say that get hit by 4 RR shots and take around 200 points of damage. Get behind cover, and after 2s you start regen at 60 hp/s. Within 6s, you recover fully.
The armor tanker would take time. You recover at almost 3x the rate of the armor tanker, but it takes 2s to reach that time.
Regen over time compared to the 2x Complex Rep Gal Assault
1s: 0 / 20 2s 0 / 40 3s 60 / 60 4s 120 / 90 5s 180 / 120 6s 240 / 150
You see the advantage here? Shield tanking now lets you recover from large amounts of damage faster! The armor tanker is able to quickly repair from multiple engagements faster
Like lets say that the Both get hit from a 50dmg shot once after every 3 cycles. See how the Repair over time changes. The numbers will represent Delta Hp
1s: 0 / 20 2s 0 / 40 3s 60 / 60 Damage 4s 10 / 30 5s 10 / 50 6s 70 / 70 Damage 7s 20 / 40 8s 20 / 60 9s 80 / 80
See how they change? They might both repair the same overall amount after every 3s, but the Armor repair has a Higher Overall health over time, due to the fact that it constantly repairs.
Why did I bring this up? Notice how the numbers line up. This is balance. Shield tankers will be able to survive at range and quickly regen, allowing for more hit and run tactics. The Armor tankers can quickly repair damage from constant battle, and have a better chance of surviving due to their higher HP total.
Will Update more as I theorycraft more
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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