Snake Sellors
Hellstorm Inc League of Infamy
94
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Posted - 2014.06.10 20:13:00 -
[1] - Quote
wow.. you people are hilarious.
you actually say that swarms are a "weapon to chase away dropships"
the term "weapon" should be the clue here people. they fire missiles as in things designed to destroy vehicles.
in case ccp decide that they should be for chasing away vehicles, I will point out that invariably the pilot goes away repairs and returns. if that is what it's supposed to to do then it needs to become equipment as it is designed to be unable to kill ANYTHING.
"the swarm launcher requires no skill" ok it locks on and chases it's target.... the person using it has to rely on their secondary weapon in order to survive, if your not in a commando suit then that means a sidearm. they also need to get into range against either a fast moving lav, a powerful and probably equipped with hardeners tank which is more than likely looking for infantry to kill, or finding a way, on foot to close in against something that flies... after they actually achieve that they then need to lock on and fire more than once. They have to do all of this without being noticed by scouts, heavies or snipers (in my main role av people are often a high priority target.)
You people seem to honestly believe that the reward for all of that work and investment of sp should be assist points at best, that their main goal is to just chase away the pilot.
how are they supposed to earn war points then?
"dropships are harassment vehicles" Really? ok I must be imagining things when my corp mates can get over twenty kills per round or even go tank hunting. I don't disagree with them having this ability, I just don't like to see people spout bs in order to deny other players a genuine way to play the game.
onto the actual subject.
I actually agree with other ideas that go along the idea of swarms for ground av/ air av, one having more power the other more range.
I Completely disagree with the idea of any weapon designed to not kill anything. people don't design weapons to be a deterrent. not even things like emp, stun weapons, mace sprays etc are designed to deter, they are designed to subdue.
I Agree that dropship pilots have a lot of skill involved in what they do, and should certainly not be in a situation where they can't play the game either... under no excuse should anybody ask for a weapon to obliterate a vehicle in one shot, it is a tricky thing to balance.
but if the answer is to stay that swarmers can't realistically destroy vehicles then there will need to be big changes to war points and the expectation that players need to put serious sp into a weapon that fills their main slot but can't kill.
sometime ago it was pointed out that swarms do not do the damage they are supposed to. my suggestion would be to buff swarms a LITTLE AND fix the swarm damage issues then afterwards if there is an imbalance do more to fix it in another hotfix, I would personally like to see changes to missile speed, range and damage, I believe that extra range to lock on will be too much for the pilots. the idea here is that when a swarmer gets within range they are a genuine threat that can't simply outrun the missles, an aware pilot can chose to leave earlier, get their squad to deal with the swarmer or run the very real risk of being killed.
sorry if this seems one sided, but at the moment ads, etc can kill easily swarmers can't. |