anaboop
Dem Durrty Boyz General Tso's Alliance
89
|
Posted - 2014.06.09 09:59:00 -
[1] - Quote
CCP Rattati wrote:We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints.
1) Cheap glass cannons are too effective 2) Dmg modifiers need to be brought into the fold after hardener nerf 3) Madrugal triple reppers are too effective 4) Very high top speed allows many vehicles to blast into cover and rep to full health at very little risk 5) Shield tanking is less viable than armor right now
Let me also clarify, our stated design goals are for Large Blasters to be for a short range Anti-Vehicle role with Infantry suppression while Small Blasters are intended to be for an Anti-Infantry role.
The floor is open.
Glass cannon tanks and damage mods, may coincide with each other. Increasing the cost of railguns could help controlling them or reducing the effectiveness of them by reducing clip size or cost of heat per shot, forcing them to land each hit to kill or overheat and need to flee.
Reducing damage mods is the best idea to start with, at least halfing them maybe more if need be. I believe the active time and cooldown are in a good spot.
Tripple reppers, considering damage mod reductions will need a bigger hit, I read somewhere about adding increased time between rep, instead of x amount per sec, makinv it x amount per 3-5 sec.
I dont think its only the top speed thats the problem, but how fast you can reach top speed especially while using NoS.
Shield boosters at the moment are useless, as taking a single shot from anything cancels it, that and the fact armor hulls have 1.5k or so extra hp on them to begin with. If shields repped the same as armor they would be equal, but yeah then why make two separate tanks In the first place, although I think at the moment the tank repping abilities are reversed.
Could we also look into missle turrents? At the moment they are the most expensive to obtain skill wise and are least used, that shotgun style reload would be nice, or increased clip size with an overheat function much like the scrambler rifle which damages your tank if u overheat by shooting to much to fast.
That or a seperate lockon mode (not onto targets but on locations) so u can lockon a certain spot and fire while moving which would give missles a purpose ( not going over or around objects either) like taking out stationary targets in the turrents range of sight
Fully sick Anaboop trading card
|