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Thread Statistics | Show CCP posts - 7 post(s) |
The Eristic
Dust 90210
465
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Posted - 2014.06.11 04:35:00 -
[1] - Quote
Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+Žtre now. Easy tweak to make/undo, too.
Reality is the original Rorschach.
Verily! So much for all that.
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The Eristic
Dust 90210
465
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Posted - 2014.06.11 06:48:00 -
[2] - Quote
That's a good start. Please consider 2-5 for proto Amarr Assault, rather than 3-4, though. Need to be able to slam that armor and/or still have room for a rep. Much like the issue with Gal vs Amarr Scout, having the same slot layout as proto Gal Assault puts the Gal at advantage for bricking, trading only a minimal loss in HP for higher base speed + built-in reps.
Also, the Amarr Starter/Mil fit doesn't need two highs!
Reality is the original Rorschach.
Verily! So much for all that.
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The Eristic
Dust 90210
465
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Posted - 2014.06.11 06:59:00 -
[3] - Quote
DeathwindRising wrote:The Eristic wrote:Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them being OP with a reasonable buff, and they do need a better raison d'+Žtre now. Easy tweak to make/undo, too. The problem was that they're a straight up buff to weapon damage. We wanted to increase TTK. I think a variant of damage mod would serve better. More damage than regular damage mods but only to either shields or armor. Not both
I thought about that, but were we to go that route, do we want Rails and Scramblers to be able to make up for the weaknesses in their damage profiles? That would make them both too homogenous and probably OP. Could make them only enhance the weapon's favored damage type, but that's the same problem as Proficiency AND heavily, heavily favors armor weapons. Considering the current flat damage mods offer next to nothing worthwhile for their cost, I can't see how small buffs would be a problem. All we have now is dual tanking.
Reality is the original Rorschach.
Verily! So much for all that.
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