|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
D legendary hero
warravens Final Resolution.
1897
|
Posted - 2014.06.11 16:12:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Regulators and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati
this one hot fix will probably fix 90% of the problems dust has had from 1.0. you sir. are a hero.
the only thing i think is missing, perhaps is a rebalance of minmatar shield stats, and recharrge rate.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
warravens Final Resolution.
1897
|
Posted - 2014.06.11 16:16:00 -
[2] - Quote
Lucifalic wrote:Hello my name is Lucifalic and I'm an re user.
With regards to re's being throw, something that is much exaggerated by re haters, it is absolutely essential for anti tank purposes. As it stands it generally takes 3 re's plus a flux to kill a tank at full hp. Sometimes they even survive this. To do this it take time and luck. The tanker has 3 chances to hear the beep and when they do they zoom off at warp speed ( IMHO the biggest problem with tanks is Their ridiculous speed). If I had to place the re, as suggested, it will be impossible as the tank will most certainly see me with their magical 3rd person omni view. This has to be strongly considered in this thread. Re will then only be useful vs tank in a jihad jeep situation.
If the ability to throw the re the minuscule 2 meters it has now is reduced then tanks should have their 3 rd person view removed. And how about a bit less speed. Perhaps their current speed is the speed when using pro fuel injectors and have their base speed reduced by... 30%??
this^^
OR give RE a greater throw distance, but delay the time to detonation by 4-5 seconds.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
warravens Final Resolution.
1897
|
Posted - 2014.06.11 16:17:00 -
[3] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Dear players,
We are currently in the midst of writing the Narrative of Hotfix Bravo.
Please give us your feedback in the [Feedback] stickies and in this thread.
The major themes we have identified, internally and with the CPM are:
1) Additional Militia weapons and increased exposure to new players 2) Rifle Variant balance, range and dps 3) Vehicle to Vehicle TTK and Large Turret/Small Turret roles 4) Swarms and Dropships 5) Shield Extenders, Regulators and Rechargers - Making proper shield tanking viable instead of hybrid tanking. 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles.
Again, any, none or all of these might end up in Bravo, all depending on how quickly we can turn them around.
Sincerely, CCP Rattati only issue i have is #6 yes to no vehicles in ambush is good(except maybe LAVs). dont give increased isk, its supposed to be risk vs reward since proto suits are massively OP vs even advanced suits ps. give caldari standard commando +1 Lowslot
ADV and proto are virtually the same thing. Give more ISK. so new players can run adv, and stand a chance againt proto scrubs
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
|
|
|