Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
737
|
Posted - 2014.06.09 12:57:00 -
[1] - Quote
6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear
As far as I stand this should be priority number 1.
- Having an ambush with no vehicles means players can actually have a solo mode to play in and have fun when they don't feel like being in a squad. Having a game mode for infantry with vehicles means teams can go at it and the players that don't want to deal with that vehicle mess won't bother playing. Vehicle people can have at it against each other. (My guess is that not a single infantry player would ever join these matches, strengthening my stance that vehicles are a horrible addition to a shooter game if they don't die just as fast as infantry. You can increase the payouts in these game modes with vehicles to get players to join... doubt it would work though. I choose sanity over greed.
- For the second part of this, which I've been complaining about and crying about for months is the ISK reward. The time invested in a game mode should reflect the payment (roughly). If I spend 5-8 minutes in a match (ambush) then I should be paid less than if I were in a match for 10-12 minutes (Domination), and much less than if I were in a match for 13-18 minutes (Skirmish). I know the entire community can agree to this.
My thoughts of payouts would be around these numbers (plus/minus, obviously...) 200k - Ambush, 400k Domination, 600k Skirmish. Going off of what I wrote below, the clone cost for ambush should be around 64k (50 clone ambush) and 40k (80 clone ambush), for domination around 45k (150 clone), And for skirmish around 65k (150 clones).
If I run 3 ambush matches I can make the same as I make in one skirmish, and the time invested should total to be roughly the same. And payout should NEVER be based on what's killed. It should be based on the amount of deaths (clone kills) and the value of those clones that were killed. The distribution of payout should be based on war points. For example, if each clone is worth 75k (just giving an example) and 100 clones are killed, then that leaves a pool of ISK totaling around 7.5 million ISK. Now, you rank each player by war points and divide the ISK among the players by the amount of war points they earned. The top player will always get paid the most.
To help out the slayers (because they will obviously be less than the logistics here), there needs to be an increase in war points. Such as slayer war points, killing 5 guys in a row, killing 10 guys in a row, etc. BONUS to being good at killing. This increase in war points for slayers should balance out the payment ensuring that good players reap the rewards.
Anyway, that should tackle my problem of being broke after going (on average) 27/3... My payout being 200k ISK, and I lost 315k ISK... ugh.
[edit] This is sloppy, I don't have the patience to revise my post right now lol
Newb
|