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Apothecary Za'ki
Biomass Positive
25
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Posted - 2014.06.05 18:09:00 -
[1] - Quote
Curbing the WP farming and bringing balance for the nanite injectors i propose this change to the injectors, it will give more WP the higher meta used and still leave some leeway for repper use upon Rezzing at ADV and PRO levels.
my thought process was Increments of 15
- When Revived 30% Armor MIL +40 WP
rez hp same as current. -20 WP
- When Revived 45% Armor STD +55 WP
+15% armor then MIL. -5 WP
- When Revived 60% Armor ADV +70 WP
+10% armor then current adv and +10 WP due to even less need for repping
- When Revived 75% Armor PRO +85 WP
-5% compaired to current proto but +25 WP and little need for repping except on brick tanks with no self armor reps also bringing a little more distinction between Buffer vs self rep.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Cross Atu
OSG Planetary Operations Covert Intervention
2260
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Posted - 2014.06.06 01:54:00 -
[2] - Quote
Something clearly needs to be done, this has been a problem for a long time.
I'd prefer a more dynamic solution of WP earned being based on a normalized X WP per Y HP restored method. This could apply to both repair tools and injectors.
However if such a method is not logistically feasible at this stage of development then a method like yours does seem a workable improvement.
Further question, how would your method address the LP injector situation?
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Apothecary Za'ki
Biomass Positive
27
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Posted - 2014.06.06 09:52:00 -
[3] - Quote
i personally like reppers as they are and have no problem getting 3k+ WP with out useing the standard injector+low meta repairer to farm points.
so i think my method could atleast be a great change across the meta spectrum but also give more reward the beter you progress with them.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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MINA Longstrike
827
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Posted - 2014.06.06 10:45:00 -
[4] - Quote
It's really being overthought honestly. Injectors should give 60 WP + WP = to the amount of triage points you'd have gotten for repping the individual, past the 30% of HP they get from a MLT injector.
So a pro injector that gives 80% HP? would give triage points equal to 50% of targets total HP.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Apothecary Za'ki
Biomass Positive
27
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Posted - 2014.06.06 14:23:00 -
[5] - Quote
interesting idea MINA but i feel people could still abuse it by using a low meta repper on the target once they have revived the person giving farm more points then they should have gotten and the fact that logi are NOT WP starved they are however vulnerable to being ISK poor due to expensive load-outs
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Cross Atu
OSG Planetary Operations Covert Intervention
2280
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Posted - 2014.06.06 15:58:00 -
[6] - Quote
Apothecary Za'ki wrote:interesting idea MINA but i feel people could still abuse it by using a low meta repper on the target once they have revived the person giving farm more points then they should have gotten and the fact that logi are NOT WP starved they are however vulnerable to being ISK poor due to expensive load-outs It's not a question of being WP starved, it's a question of getting equipment to scale properly such that potential earnings don't get lower as the gear being used gets better.
This has been a problem since closed beta, and needs to be fixed.
Rewarding support play that is actually tactical over random sub-par behavior will result in better overall support play. Repair Tools need to be fixed as well, because they suffer from the same imbalaced internal scaling issues as injectors.
Another note worth mentioning is that more WP = more ISK at the end of match, which is worth keeping in mind because as correctly noted in the quote above logi can earn a lot of WP, but are still often ISK starved due to the cost of support fits (this too is a red flag).
Sidebar for the thread:When I checked a few days ago you still go 0 WP for reviving someone who'd died without enemy contact, and the cool down cap on WP from reviving a single player repeatedly in a short span of time was still in place. This means those kittens in FW who are killing and reviving someone repeatedly aren't doing it for the WP, they're doing it to harvest tears. It also means, since those mechanics aren't proposed to be changed, that no amount of alteration of the WPs is going to impact their behavior whatsoever.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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MINA Longstrike
829
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Posted - 2014.06.06 16:26:00 -
[7] - Quote
Apothecary Za'ki wrote:interesting idea MINA but i feel people could still abuse it by using a low meta repper on the target once they have revived the person giving farm more points then they should have gotten and the fact that logi are NOT WP starved they are however vulnerable to being ISK poor due to expensive load-outs
How? They're being given the exact same WP they'd have gained for repping the target.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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bogeyman m
Krusual Covert Operators Minmatar Republic
231
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Posted - 2014.06.06 17:27:00 -
[8] - Quote
MINA Longstrike wrote:It's really being overthought honestly. Injectors should give 60 WP + WP = to the amount of triage points you'd have gotten for repping the individual, past the 30% of HP they get from a MLT injector.
So a pro injector that gives 80% HP? would give triage points equal to 50% of targets total HP.
I'd rather see something like 60 WP for proto needles, 50 for adv and 40 for std to incent/reward people for using better gear.
Fixing WPs from Rep Tools is a separate, but related, issue. The solution here could simply be rewards for the amount repaired. Proto and std rep tools could theoretically earn the same total WPs (per target), but the proto version would have the significant advantage of repairing (and earning WPs) faster - which is much more preferable when under fire.
Duct tape 2.0 - Have WD-40; will travel.
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Cross Atu
OSG Planetary Operations Covert Intervention
2284
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Posted - 2014.06.06 17:34:00 -
[9] - Quote
bogeyman m wrote: Fixing WPs from Rep Tools is a separate, but related, issue. The solution here could simply be rewards for the amount repaired. Proto and std rep tools could theoretically earn the same total WPs (per target), but the proto version would have the significant advantage of repairing (and earning WPs) faster - which is much more preferable when under fire.
^This
In fact this solution could be extended to the injectors as well with the simple method of providing WP earnings to the higher level injectors for the difference in HP they healed beyond the base value. With the repair tools properly calibrated as above it would be a simple matter to zero in on a WP per HP ratio and cross apply it to injectors.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Rion0
Dark Side Alliance
38
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Posted - 2014.06.14 19:59:00 -
[10] - Quote
Apothecary Za'ki wrote:Curbing the WP farming and bringing balance for the nanite injectors i propose this change to the injectors, it will give more WP the higher meta used and still leave some leeway for repper use upon Rezzing at ADV and PRO levels. my thought process was Increments of 15
- When Revived 30% Armor MIL +40 WP
rez hp same as current. -20 WP
- When Revived 45% Armor STD +55 WP
+15% armor then MIL. -5 WP
- When Revived 60% Armor ADV +70 WP
+10% armor then current adv and +10 WP due to even less need for repping
Like the idea, but I'm a callogi and refuse to use the tool. I pick you up at 80% armor, from there, go find some of my triage hives scattered throughout, or start using rep modules.
- When Revived 75% Armor PRO +85 WP
-5% compaired to current proto but +25 WP and little need for repping except on brick tanks with no self armor reps also bringing a little more distinction between Buffer vs self rep.
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TNT Stormhunter
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2014.06.14 21:07:00 -
[11] - Quote
Apothecary Za'ki wrote:Curbing the WP farming and bringing balance for the nanite injectors i propose this change to the injectors, it will give more WP the higher meta used and still leave some leeway for repper use upon Rezzing at ADV and PRO levels. my thought process was Increments of 15
- When Revived 30% Armor MIL +40 WP
rez hp same as current. -20 WP
- When Revived 45% Armor STD +55 WP
+15% armor then MIL. -5 WP
- When Revived 60% Armor ADV +70 WP
+10% armor then current adv and +10 WP due to even less need for repping
- When Revived 75% Armor PRO +85 WP
-5% compaired to current proto but +25 WP and little need for repping except on brick tanks with no self armor reps also bringing a little more distinction between Buffer vs self rep. what about the caldari loyalty store's 2nd proto injector (the one that needs proto skill and gives FULL armor on revive?) |
Apothecary Za'ki
Biomass Positive
70
|
Posted - 2014.06.15 01:07:00 -
[12] - Quote
havnt done factionwar so i havnt taken those into account but as its 100% ill guess the incremental +15 will work
sooo
4.When Revived 75% Armor PRO +85 WP
5. When revived 100% armor Faction* +100 WP
the one that revives with 100% armor
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Apothecary Za'ki
Biomass Positive
72
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Posted - 2014.06.15 12:17:00 -
[13] - Quote
shameless bump to try get more feedback on my ideas
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Apothecary Za'ki
Biomass Positive
108
|
Posted - 2014.06.21 16:02:00 -
[14] - Quote
bumping again to let people see my injector proposal instead of whineing about reppers
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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